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Rules guide · Instant

Very Cryptic CommandHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Unstable· December 8, 2017
Carte Magic Very Cryptic Command

Very Cryptic Command is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Choose two — • Counter target black-bordered spell. • Return target creature to its owner's hand. • Untap each permanent you control with a watermark. • Roll two six-sided dice. Target player mills X cards, where X is the total of those results.

Complete guide

Very Cryptic Command is a unique Unstable card that exists in six different versions, each offering a distinct set of versatile options. As an instant costing three blue mana, it allows players to navigate complex board states with silver-bordered flair. Understanding the specific mode combinations for the version you hold is key to mastering this flexible tool.

Choosing Your Modes

When you cast Very Cryptic Command, you must choose exactly two of the four modes printed on that specific version of the card. These modes are chosen as you cast the spell and put it on the stack. If a mode requires a target, such as a black-bordered spell or a specific creature, you must choose a valid target at that time. If you cannot choose two valid modes, you cannot cast the spell.

Step-by-Step Resolution

Once the spell begins to resolve, you follow the instructions of the chosen modes in the order they are printed on the card. For example, if you choose to roll dice for milling and also to return a creature, you will handle the creature return first or second depending on its position in the list. If one of the targets becomes illegal before resolution, the remaining mode will still resolve as normal; the spell only fails entirely if all targets for all chosen modes become illegal.

Navigating the Versions

Because six different text boxes exist for this card name, players must be careful to read the specific physical card being played. One version might interact with watermarks or die rolls, while another might assemble a Contraption or interact with art by Wayne England. In a game, each card functions exactly as its own printed text dictates, despite sharing a name with the other five versions.

Strategic Timing

As an instant, Very Cryptic Command is best saved to disrupt an opponent's turn or to generate value at the end of their second main phase. Whether you are using it to counter a crucial spell, bounce a blocker, or suddenly untap your watermarked permanents for a surprise block, the flexibility ensures you usually have an answer for the current threat.

Interaction examples

Countering and Bouncing

If an opponent casts Fierce Guardianship (a black-bordered spell), you can cast Very Cryptic Command choosing the first and second modes. First, the black-bordered Fierce Guardianship is countered. Then, you return a target creature to its owner's hand, effectively stopping their protection and clearing a creature from the board simultaneously.

Looting and Regrowth

Using a different version of Very Cryptic Command, you can choose the third and fourth modes. First, you discard your hand and draw that many cards. After that, you return a target instant or sorcery card, such as Frantic Search, from your graveyard to your hand. This allows you to refresh your hand and immediately get back a high-value utility spell.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Very Cryptic Command

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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