Virtuous Charge is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Creatures you control get +1/+1 until end of turn.
Complete guide
Virtuous Charge is a classic white sorcery that rallies your forces for a powerful offensive. By granting a temporary power and toughness boost to your entire board, it can turn a stalemate into a decisive victory. Understanding the timing of this spell is key to maximizing its impact on the battlefield.
What It Does
Virtuous Charge is a board-wide buff that grants every creature you currently control +1/+1. Because it is a sorcery, it is typically used during your pre-combat main phase to prepare your creatures for an attack. The boost lasts until the end of the current turn, affecting both the offensive capabilities and the survivability of your army.
How It Resolves Step by Step
When you cast Virtuous Charge, it is placed on the stack. Upon resolution, the game checks which creatures you control at that exact moment. Each of those creatures receives +1/+1. Importantly, this effect locks in the set of creatures it applies to; any creature that comes under your control later in the turn will not receive the bonus.
Common Mistakes
The most frequent error is assuming Virtuous Charge works like a continuous anthem effect. If you play a creature after Virtuous Charge has resolved, that new creature does not get the +1/+1 bonus. Additionally, remember that this is a sorcery, so you cannot use it as a combat trick during your opponent's turn to save your blockers unless you have an external way to cast sorceries at instant speed.
When to Play It
This spell is most effective when you have a wide board of creatures, especially small tokens or creatures with keyword abilities like flying or lifelink. It is best used right before you declare attackers to ensure your opponent has the most difficult time choosing how to block your strengthened forces.
Interaction examples
You have three 1/1 Soldier tokens. You cast Virtuous Charge during your main phase. Upon resolution, each token becomes a 2/2. You then move to combat and attack for 6 damage instead of 3. At the end of the turn, the tokens return to being 1/1s.
If Virtuous Charge is in your graveyard, Sevinne's Reclamation cannot return it to the battlefield because Virtuous Charge is a sorcery, not a permanent card. You must ensure you have the correct card types when using graveyard recursion tools.
While you might want to strengthen your board, note that Open the Armory cannot search for Virtuous Charge. Open the Armory specifically looks for Aura or Equipment cards, whereas Virtuous Charge is a sorcery that provides a global buff rather than attaching to a single creature.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Virtuous Charge
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Virtuous Charge
No archived Top 8 deck with this card yet.



Sevinne's Reclamation
Open the Armory