Vishgraz, the Doomhive is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Vishgraz enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." Vishgraz gets +1/+1 for each poison counter your opponents have.
Complete guide
Vishgraz, the Doomhive is a powerhouse from the Phyrexian swarm that rewards you for spreading infection. This legendary Insect not only brings its own army to the battlefield but grows stronger as your opponents succumb to toxic influence.
Commanding the Swarm
Vishgraz, the Doomhive serves as both a finisher and a token generator. When it enters the battlefield, it creates three 1/1 Phyrexian Mite tokens. Each Mite, along with Vishgraz itself, possesses toxic 1, meaning any player they deal combat damage to gains a poison counter in addition to losing life. Importantly, Vishgraz has a static ability that grants it +1/+1 for every poison counter your opponents currently have across the entire table.
How it Resolves
Step 1: Cast Vishgraz, the Doomhive for its mana cost. Step 2: Upon successful entry, its triggered ability goes on the stack to create three Mite tokens. Step 3: Once the tokens are created, Vishgraz's static ability immediately checks the total number of poison counters held by all opponents. Step 4: If an opponent gains a poison counter through combat or other effects, Vishgraz's power and toughness update instantly without using the stack.
Common Mistakes
One common misconception is that toxic replaces damage; it does not. A creature with toxic deals normal damage that results in life loss and then adds poison counters as a separate result. Another mistake involves blocking; remember that the Phyrexian Mite tokens created by Vishgraz specifically state they cannot block. Finally, keep in mind that toxic only functions on combat damage to players; dealing damage to a creature like Solemn Simulacrum will not result in any poison counters being placed.
Strategic Timing
Because Vishgraz scales with poison, it is often best played after you have already established a presence with other toxic creatures. However, its Menace ability makes it difficult to block, often ensuring that it can land the final few poison counters needed to eliminate a player. Since its growth happens at the same time damage is dealt, it can even survive combat trades if another unblocked toxic creature is hitting the same opponent simultaneously.
Interaction examples
If you attack with Vishgraz and two Phyrexian Mite tokens, and all three deal combat damage to an opponent who had zero poison counters, that opponent takes 5 damage and receives 3 poison counters. Vishgraz will immediately become a 6/6 creature as the damage results are applied.
If you have Roaming Throne on the battlefield with 'Phyrexian' or 'Insect' chosen, Vishgraz, the Doomhive will trigger its enter-the-battlefield ability twice. This results in creating six 1/1 Phyrexian Mite tokens instead of three, quickly filling your board with toxic threats.
Vishgraz benefits from every Poison Counter on your opponents. If an opponent reaches ten counters, they lose the game immediately as a state-based action. Vishgraz will lose the +1/+1 bonuses provided by that specific opponent's counters once they leave the game, but usually, this means you have already secured a victory over that player.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Vishgraz, the Doomhive
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The bonus Vishgraz receives due to its last ability may cause it to survive combat damage in some cases. For example, if an attacking Vishgraz is blocked by a 3/3 and another creature with toxic 1 is attacking at the same time and is unblocked, Vishgraz with deal 3 damage, receive 3 damage, and get +1/+1 at exactly the same time. The end result is that it will stay alive and be a 4/4 creature with 3 damage marked on it.
No other card is named in this ruling.
- #2· Wizards of the Coast
A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.
Card named in this ruling
- #3· Wizards of the Coast
Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.
Card named in this ruling
- #4· Wizards of the Coast
Any other effects of that damage, such as life gain from lifelink, still apply.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.
Card named in this ruling
- #6· Wizards of the Coast
Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.
No other card is named in this ruling.
- #7· Wizards of the Coast
Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.
No other card is named in this ruling.
- #8· Wizards of the Coast
Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Nim Deathmantle + Ashnod's Altar + Vishgraz, the Doomhive
- 1Activate Ashnod's Altar by sacrificing Vishgraz, adding
.
- 2When Vishgraz dies, Nim Deathmantle triggers, causing you to pay
to return Vishgraz from your graveyard to the battlefield and attach Nim Deathmantle to it.
- 3When Vishgraz enters, it triggers, creating three creature tokens.
- 4Activate Ashnod's Altar by sacrificing a creature token, adding
.
- 5Repeat.
Eldrazi Displacer + Ashnod's Altar + Vishgraz, the Doomhive
- 1Activate Eldrazi Displacer by paying
, blinking Vishgraz.
- 2When Vishgraz enters, it triggers, creating three creature tokens.
- 3Activate Ashnod's Altar by sacrificing two creature tokens, adding
.
- 4Repeat.
Vishgraz, the Doomhive + Emiel the Blessed + Ashnod's Altar
- 1Activate Emiel by paying
, blinking Vishgraz.
- 2When Vishgraz enters the battlefield, it triggers, creating three 1/1 Phyrexian Mite artifact creature tokens.
- 3Activate Ashnod's Altar twice by sacrificing two Phyrexian Mites, adding
.
- 4Repeat.
Vishgraz, the Doomhive + Nim Deathmantle + Phyrexian Altar
- 1Activate Phyrexian Altar by sacrificing Vishgraz, adding
.
- 2Vishgraz dies, triggering Nim Deathmantle, causing you to pay
to return Vishgraz from your graveyard to the battlefield, and attach Nim Deathmantle to it.
- 3Vishgraz enters the battlefield, creating three 1/1 Phyrexian Mite creature tokens.
- 4Activate Phyrexian Altar three times by sacrificing the Phyrexian Mites, adding
.
- 5Repeat.
Vishgraz, the Doomhive + Emiel the Blessed + Phyrexian Altar
- 1Activate Emiel by paying
, blinking Vishgraz.
- 2When Vishgraz enters the battlefield, it triggers, creating three 1/1 Phyrexian Mite artifact creature tokens.
- 3Activate Phyrexian Altar three times by sacrificing the Phyrexian Mites, adding
.
- 4Repeat.
Vishgraz, the Doomhive + Eldrazi Displacer + Krark-Clan Ironworks
- 1Activate Eldrazi Displacer by paying
, blinking Vishgraz.
- 2When Vishgraz enters the battlefield, it triggers, creating three 1/1 Phyrexian Mite artifact creature tokens.
- 3Activate Krark-Clan Ironworks twice by sacrificing two Phyrexian Mites, adding
.
- 4Repeat.
Vishgraz, the Doomhive + Emiel the Blessed + Krark-Clan Ironworks
- 1Activate Emiel by paying
, blinking Vishgraz.
- 2When Vishgraz enters the battlefield, it triggers, creating three 1/1 Phyrexian Mite artifact creature tokens.
- 3Activate Krark-Clan Ironworks twice by sacrificing two Phyrexian Mites, adding
.
- 4Repeat.
Vishgraz, the Doomhive + Emiel the Blessed + Earthcraft
- 1Activate the basic land by tapping it, adding
.
- 2Activate Earthcraft by tapping a creature you control, untapping the basic land.
- 3Repeat from step 1 two additional times.
- 4Activate Emiel by paying
, blinking Vishgraz.
- 5When Vishgraz enters the battlefield, it triggers, creating three 1/1 Phyrexian Mite artifact creature tokens.
- 6Repeat.
Related cards and tokens
Legal formats
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Vishgraz, the Doomhive
Phyrexian Mite
Roaming Throne
Poison Counter






