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Rules guide · Artifact

Wand of the WorldsoulHow it works & interactions with other cards

By the ManaCount desk· 3 min read· March of the Machine Commander· April 21, 2023
Carte Magic Wand of the Worldsoul

Wand of the Worldsoul is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This artifact enters tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke.

Complete guide

Wand of the Worldsoul is a versatile utility artifact that turns your army into a source of magical energy. By channeling the essence of your creatures, it allows you to cast your most powerful spells much earlier than expected through the convoke mechanic.

What It Does

Wand of the Worldsoul is a mana rock that enters the battlefield tapped. While it can tap for white mana, its secondary ability grants the next spell you cast this turn convoke. Convoke allows you to tap untapped creatures you control to pay for the mana costs of that spell, where each creature pays for {1} or one mana of any of its colors.

How to Use Convoke

After activating the Wand, you choose a spell to cast. You calculate the total cost first, including any additions or reductions. During the payment step, you may tap any untapped creatures you control. Each creature tapped reduces the cost by {1} or one mana of that creature's color. Note that tapping a creature with 'summoning sickness' for convoke is perfectly legal, as it does not use the tap symbol in the creature's own ability.

Common Mistakes

A common error is trying to double-dip on mana. If you sacrifice a creature or tap it for a mana ability during the casting process, that creature is either gone or already tapped when you reach the point of paying for the spell with convoke. Additionally, giving convoke to a spell that already has it provides no extra benefit; you still only get one mana's worth of value per creature tapped.

When to Play It

This artifact is best utilized in decks with high creature counts or tokens. Since the Wand enters the battlefield tapped, you should plan a turn ahead. It is particularly effective for casting high-mana-value spells using creatures that aren't currently needed for combat, such as those with utility effects or those that just entered the battlefield.

Interaction examples

Fast Mana Setup

If you have Wand of the Worldsoul and Arcane Signet on the battlefield, you can tap the Signet for mana to help pay for a spell, then use the Wand's ability. This allows you to combine traditional artifact mana with the convoke cost reduction from your creatures for a massive mana advantage.

Hasty Mana Production

Wand of the Worldsoul enters the battlefield tapped, meaning you usually wait a turn to use it. However, if you have a way to untap it or if you use Swiftfoot Boots to give a creature haste, that creature can be tapped for convoke immediately upon entering the battlefield once the Wand's ability has been activated.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wand of the Worldsoul

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If the next spell you cast after Wand of the Worldsoul's ability resolves already has convoke, giving it convoke again doesn't have any real benefit. Tapping a creature you control will still pay for only {1} or one mana of that creature's color.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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