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Rules guide · Sorcery

Yawgmoth's WillHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Vintage Masters· June 16, 2014
Carte Magic Yawgmoth's Will

Yawgmoth's Will is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Complete guide

Yawgmoth's Will is one of the most powerful sorceries in Magic history, effectively turning your graveyard into a second hand for a single turn. By allowing you to replay every resource you have already used, it creates explosive turns that often lead to immediate victory. However, its immense power comes with a strict exile clause that changes how your cards behave for the rest of the turn.

Unlocking the Graveyard

When Yawgmoth's Will resolves, it grants you permission to play lands and cast spells directly from your graveyard until the turn ends. You must still follow all normal timing rules, meaning you can only play lands during your main phase and you must pay all mana costs for the spells you cast. Crucially, this effect does not change where a card is 'cast from'; if an ability triggers when you cast a spell from your hand, it will not trigger when casting from the graveyard.

The Exile Replacement Effect

The second part of the card creates a replacement effect that lasts the entire turn. If any card would be put into your graveyard from anywhere—including your library, your hand, or the battlefield—it is exiled instead. This applies to cards you cast from your graveyard (like the Yawgmoth's Will itself) and cards that are destroyed or discarded. Note that you cannot 'discard' a card already in your graveyard to pay for a cost, such as Cycling, because those cards are not in your hand.

Common Mistakes

Players often forget that Yawgmoth's Will exiles itself. Because the replacement effect is active as the spell finishes resolving, it moves from the stack to exile rather than the graveyard. Additionally, remember that you are still limited by your normal land play restrictions. If you have already played a land from your hand this turn, you cannot play another from your graveyard unless an additional effect allows it.

When to Cast It

Wait until your graveyard is stocked with cheap rituals, removal, or combo pieces. Because every card used after Yawgmoth's Will resolves will be exiled, it is usually played as a 'finisher' to win the game that same turn. If you use it too early just to get back a single land, you risk losing access to powerful spells that end up exiled later in the turn.

Interaction examples

Reusing a Fetch Land

If you have not yet played a land for the turn, you can cast Yawgmoth's Will and then play a land, such as a Polluted Delta, from your graveyard. When you activate the Delta's ability and sacrifice it, the replacement effect from Yawgmoth's Will will exile the land instead of returning it to the graveyard.

The Self-Exile Rule

As Yawgmoth's Will completes its resolution, the replacement effect it created is already active. Instead of being placed in your graveyard like a normal sorcery, the card is immediately moved to the exile zone.

Casting Multiple Spells

After casting Yawgmoth's Will, you can cast a Dark Ritual from your graveyard to gain three black mana. As the Dark Ritual resolves, it is exiled. You can then use that mana to cast another spell from your graveyard, which will also be exiled upon resolution or if it is countered.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Yawgmoth's Will

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You cannot Suspend a card from your graveyard, only your hand.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you cast a Buyback spell, then there will be two effects trying to replace where the card goes. You get to choose if the Buyback returns the card to your hand or the card gets exiled.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an effect asks you to discard a card, you can’t “discard” something that is in your graveyard. Those cards are not in your hand. Thus, Cycling abilities of cards in the graveyard can’t be activated.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The second ability creates a replacement effect. It applies to both costs and effects.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If you play a card using Yawgmoth’s Will and something triggers only when “cast from your hand”, that something will not trigger. Such things trigger based on where the card came from.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    To “play a card” is to either cast a spell or to put a land onto the battlefield using the main phase special action.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    It will exile itself since it goes to the graveyard after its effect starts.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Doomsday
+Gush
+Gitaxian Probe
+Lion's Eye Diamond
#1

Doomsday + Gush + Gitaxian Probe + Lion's Eye Diamond

Win the game
  1. 1Cast Doomsday by paying {B}{B}{B}, searching your library and graveyard for Gush, Gitaxian Probe, Lion's Eye Diamond, Yawgmoth's Will and Laboratory Maniac, then exiling the rest of your library and graveyard, putting the aforementioned cards on top of your library in that order, and causing you to lose half your life total, rounded up.
  2. 2Draw Gush from the top of your library.
  3. 3Cast Gush by returning two Islands you control from the battlefield to your hand, causing you to draw Gitaxian Probe and Lion's Eye Diamond.
  4. 4Cast Lion's Eye Diamond by paying {0}.
  5. 5Cast Gitaxian Probe by paying {U/P}.
  6. 6Holding priority, activate Lion's Eye Diamond by sacrificing it and discarding your hand, adding {B}{B}{B}.
  7. 7Resolve Gitaxian Probe, causing you to look at a player's hand and draw Yawgmoth's Will.
  8. 8Cast Yawgmoth's Will by paying {2}{B}, allowing you to cast spells from your graveyard this turn.
Mirror of Fate
+Aetherflux Reservoir
+Bolas's Citadel
+Yawgmoth's Will
#2

Mirror of Fate + Aetherflux Reservoir + Bolas's Citadel + Yawgmoth's Will

Cast all spells from your library and exile infinitelyInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggers
  1. 1Cast Yawgmoth's Will by paying {2}{B}
  2. 2Aetherflux Reservoir triggers, causing you to gain 1 life for each spell you've cast this turn.
  3. 3Activate Mirror of Fate by tapping it and exiling it due to Yawgmoth's Will, choosing Mirror of Fate and up to six other cards from exile, then exiling your library and putting the chosen cards on top of your library, ensuring to place Mirror of Fate on top of your library.
  4. 4Cast Mirror of Fate from the top of your library by paying 5 life due to Bolas's Citadel
  5. 5Repeat from step 2.
Mirror of Fate
+Aetherflux Reservoir
+Yawgmoth's Will
+Gwenom, Remorseless
#3

Mirror of Fate + Aetherflux Reservoir + Yawgmoth's Will + Gwenom, Remorseless

Cast all spells from your library and exile infinitelyInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggers
  1. 1Cast Yawgmoth's Will by paying {2}{B}
  2. 2Aetherflux Reservoir triggers, causing you to gain 1 life for each spell you've cast this turn.
  3. 3Activate Mirror of Fate by tapping it and exiling it due to Yawgmoth's Will, choosing Mirror of Fate and up to six other cards from exile, then exiling your library and putting the chosen cards on top of your library, ensuring to place Mirror of Fate on top of your library.
  4. 4Cast Mirror of Fate from the top of your library by paying 5 life due to Gwenom.
  5. 5Repeat from step 2.
Prosper, Tome-Bound
+Eternal Scourge
+Ashnod's Altar
+Yawgmoth's Will
#4

Prosper, Tome-Bound + Eternal Scourge + Ashnod's Altar + Yawgmoth's Will

Infinite artifact ETBInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Cast Yawgmoth's Will by paying {2}{B}.
  2. 2Activate Ashnod's Altar by sacrificing Eternal Scourge, adding {C}{C}.
  3. 3Eternal Scourge is exiled instead of being put into your graveyard due to Yawgmoth's Will.
  4. 4Cast Eternal Scourge from exile by paying {3}.
  5. 5Prosper's second ability triggers, creating a Treasure artifact token.
  6. 6Activate the Treasure by tapping and sacrificing it, adding {1}.
  7. 7Repeat.
Prosper, Tome-Bound
+Squee, the Immortal
+Ashnod's Altar
+Yawgmoth's Will
#5

Prosper, Tome-Bound + Squee, the Immortal + Ashnod's Altar + Yawgmoth's Will

Infinite artifact ETBInfinite colorless manaInfinite creature ETBInfinite creature LTB
  1. 1Cast Yawgmoth's Will by paying {2}{B}, causing all cards put into your graveyard this turn to be exiled.
  2. 2Activate Ashnod's Altar by sacrificing Squee, adding {C}{C}.
  3. 3Squee is put into exile instead of your graveyard due to Yawgmoth's Will.
  4. 4Cast Squee from exile by paying {1}{R}{R}.
  5. 5Prosper triggers, creating two Treasure tokens.
  6. 6Activate the Treasure tokens by tapping and sacrificing them, adding {R}{R}.
  7. 7Repeat from step 2.
Prosper, Tome-Bound
+Squee, the Immortal
+Ashnod's Altar
+Yawgmoth's Will
#6

Prosper, Tome-Bound + Squee, the Immortal + Ashnod's Altar + Yawgmoth's Will

Infinite artifact ETBInfinite colorless manaInfinite creature ETBInfinite creature LTB
  1. 1Cast Yawgmoth's Will by paying {2}{B}, causing all cards put into your graveyard this turn to be exiled.
  2. 2Activate Ashnod's Altar by sacrificing Squee, adding {C}{C}.
  3. 3Squee is put into exile instead of your graveyard due to Yawgmoth's Will.
  4. 4Cast Squee from exile by paying {1}{R}{R}.
  5. 5Prosper triggers, creating a Treasure token.
  6. 6Activate the Treasure token by tapping and sacrificing it, adding {R}{R}.
  7. 7Repeat from step 2.
03

Legal formats

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