Zephyrim is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Squad(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.) Flying, vigilance Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
How it works : Zephyrim
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the spell is countered, the squad ability will not trigger, and no tokens will be created.
No other card is named in this ruling.
- #2· Wizards of the Coast
If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.
No other card is named in this ruling.
- #3· Wizards of the Coast
You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.
No other card is named in this ruling.
- #4· Wizards of the Coast
If you cast Zephyrim for its miracle cost, you may also choose to pay its squad cost one or more times.
No other card is named in this ruling.
- #5· Wizards of the Coast
See also "New Keyword Ability: Squad" and "Returning Keyword Ability: Miracle" in the General Notes section.
No other card is named in this ruling.
- #6· Wizards of the Coast
You may pay the squad cost any number of times. You will get a token that is a copy of that permanent for each time you paid the squad cost.
No other card is named in this ruling.
- #7· Wizards of the Coast
The tokens created by the squad ability aren't "cast," so any abilities that trigger when a spell is cast won't trigger for the copies.
No other card is named in this ruling.
- #8· Wizards of the Coast
If, for some reason, the creature doesn't have the squad ability when it's on the battlefield, the ability won't trigger, even if you've paid the squad cost one or more times.
No other card is named in this ruling.
- #9· Wizards of the Coast
It's important to reveal a card with miracle before it is mixed with the other cards in your hand.
No other card is named in this ruling.
- #10· Wizards of the Coast
You can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn.
No other card is named in this ruling.
- #11· Wizards of the Coast
Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.
No other card is named in this ruling.
- #12· Wizards of the Coast
You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost.
No other card is named in this ruling.
- #13· Wizards of the Coast
You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type.
No other card is named in this ruling.
- #14· Wizards of the Coast
Miracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."
No other card is named in this ruling.
- #15· Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
No other card is named in this ruling.
- #16· Wizards of the Coast
If the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability.
No other card is named in this ruling.
- #17· Wizards of the Coast
You still draw the card, whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.
No other card is named in this ruling.
Legal formats
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Meta decks with Zephyrim
No archived Top 8 deck with this card yet.




