Zero Point Ballad is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Destroy all creatures with toughness X or less. You lose X life. If X is 6 or more, return a creature card put into a graveyard this way to the battlefield under your control.
Complete guide
Zero Point Ballad is a devastating black sorcery that scales its destructive power based on the mana you invest. It serves as both a mass removal spell and a potential resurrection tool for your most powerful threats. Mastering this spell requires a careful balance between your life total and the board state.
Scaling Destruction
When you cast Zero Point Ballad, you choose a value for X. This value determines the threshold of toughness for the creatures that will be destroyed. All creatures on the battlefield with toughness equal to or less than X are moved to their owners' graveyards simultaneously. Unlike some sweepers, this spell also causes you to lose life equal to the chosen value of X, making high-impact casts a risky endeavor for your own survival.
The Reanimation Clause
The true potential of this ballad is unlocked when X is 6 or more. If this condition is met, the spell checks all the creature cards that were just put into the graveyard as a result of the destruction effect. You then choose one of those specific cards and return it to the battlefield under your control. This happens as part of the spell's resolution, meaning your opponent cannot use targeted graveyard hate like a lantern to remove the creature before it returns.
Timing and Sequence
Zero Point Ballad resolves in a specific order: first, creatures are destroyed; second, you lose life; third, if X is large enough, you return a creature. Note that the life loss happens regardless of whether any creatures were actually destroyed. If a creature has an indestructible keyword, it will not be put into the graveyard, and therefore cannot be chosen for the reanimation effect, even if its toughness is less than or equal to X.
Strategic Considerations
Because this spell requires a significant mana investment and life payment, it is best utilized when you can secure a game-winning creature from the graveyard. While it is more expensive than specialized tools, its flexibility to clear the board and rebuild your presence in a single action makes it a powerful top-deck in the late game.
Interaction examples
You cast Zero Point Ballad where X is 3. All creatures with toughness 3 or less are destroyed. You lose 3 life. Since X is not 6 or more, no creatures are returned to the battlefield.
After using Demonic Tutor to find the Ballad, you cast it with X equal to 7. All creatures with toughness 7 or less are destroyed. You lose 7 life. Because X is at least 6, you select one creature that was just destroyed and put it onto your side of the battlefield immediately.
Unlike Reanimate, which causes life loss based on the mana value of the creature you bring back, Zero Point Ballad always costs you life equal to X. Even if you use the Ballad to return a 0-mana creature, you still lose life equal to the X value chosen at the time of casting.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Zero Point Ballad
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Zero Point Ballad
No archived Top 8 deck with this card yet.



Demonic Tutor
Reanimate