Zimone and Dina is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life., Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
How it works : Zimone and Dina
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Zimone and Dina doesn’t need to have been under your control when the first card is drawn for its ability to trigger. As long as you control it when you draw your second card in a turn, that ability will trigger.
No other card is named in this ruling.
- #2· Wizards of the Coast
For the activated ability, repeating the process means the entire effect, but not the cost. You don’t have to (and, in fact, can’t) sacrifice another creature. You’ll draw another card, then you may put another land card from your hand onto the battlefield tapped. As this is your second time through the process, the ability will finish resolving.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Zimone and Dina + Bloodghast + Retreat to Coralhelm + Simic Growth Chamber
- 1Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Simic Growth Chamber from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
- 2When Simic Growth Chamber enters the battlefield, it, Bloodghast and Retreat to Coralhelm trigger.
- 3Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- 4Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- 5Resolve the Retreat to Coralhelm trigger, untapping Zimone and Dina.
- 6Repeat.
Zimone and Dina + Bloodghast + Retreat to Coralhelm + Golgari Rot Farm
- 1Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Golgari Rot Farm from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
- 2When Golgari Rot Farm enters the battlefield, it, Bloodghast and Retreat to Coralhelm trigger.
- 3Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand.
- 4Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- 5Resolve the Retreat to Coralhelm trigger, untapping Zimone and Dina.
- 6Repeat.
Zimone and Dina + Bloodghast + Retreat to Coralhelm + Dimir Aqueduct
- 1Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Dimir Aqueduct from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
- 2When Dimir Aqueduct enters the battlefield, it, Bloodghast and Retreat to Coralhelm trigger.
- 3Resolve the Dimir Aqueduct trigger, returning it from the battlefield to your hand.
- 4Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- 5Resolve the Retreat to Coralhelm trigger, untapping Zimone and Dina.
- 6Repeat.
Zimone and Dina + Bloodghast + Intruder Alarm + Simic Growth Chamber
- 1Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Simic Growth Chamber from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
- 2When Simic Growth Chamber enters the battlefield, it and Bloodghast trigger.
- 3Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- 4Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- 5When Bloodghast enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- 6Repeat.
Zimone and Dina + Bloodghast + Intruder Alarm + Golgari Rot Farm
- 1Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Golgari Rot Farm from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
- 2When Golgari Rot Farm enters the battlefield, it and Bloodghast trigger.
- 3Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand.
- 4Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- 5When Bloodghast enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- 6Repeat.
Zimone and Dina + Bloodghast + Intruder Alarm + Dimir Aqueduct
- 1Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Dimir Aqueduct from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
- 2When Dimir Aqueduct enters the battlefield, it and Bloodghast trigger.
- 3Resolve the Dimir Aqueduct trigger, returning it from the battlefield to your hand.
- 4Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- 5When Bloodghast enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- 6Repeat.
Zimone and Dina + Abundance + Retreat to Coralhelm + Scute Swarm
- 1Activate Zimone and Dina by tapping it and sacrificing another creature, causing you to reveal cards from the top of your library until you reveal a land card, put it into your hand, then put the land onto the battlefield tapped, and repeat this process once if you control at least eight lands.
- 2Retreat to Coralhelm and each Scute Swarm you control trigger for each land that enters the battlefield this way.
- 3Resolve the Retreat to Coralhelm trigger(s), untapping Zimone and Dina.
- 4Resolve the Scute Swarm trigger(s), creating that many creature tokens.
- 5Repeat.
Zimone and Dina + Bloodghast + Retreat to Coralhelm + Abundance
- 1Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to reveal cards from the top of your library until you reveal a land card, put that card into your hand, and then put that card onto the battlefield, and draw a card and put up to one land from your hand onto the battlefield if you control eight or more lands.
- 2When the land(s) enter the battlefield, Bloodghast and Retreat to Coralhelm trigger that many times.
- 3Resolve all Bloodghast triggers, returning it from your graveyard to the battlefield.
- 4Resolve all Retreat to Coralhelm triggers, untapping Zimone and Dina.
- 5Repeat.
Legal formats
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