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Rules guide · Land

Adagia, Windswept BastionHow it works & interactions with other cards

By the ManaCount desk· 8 min read· Edge of Eternities· August 1, 2025
Carte Magic Adagia, Windswept Bastion

Adagia, Windswept Bastion is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This land enters tapped. {T}: Add {W}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ | {3}{W}, {T}: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.

How it works : Adagia, Windswept Bastion

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Each station symbol represents an ability. A station symbol means “As long as this permanent has N or more charge counters on it, it has [abilities],” where N is the number inside the symbol and [abilities] are all the abilities found inside the same striation as that symbol.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a permanent with station becomes a creature, it will be able to attack if it’s been under your control continuously since the turn began. That is, it doesn’t matter how long it’s been a creature, just how long it’s been on the battlefield.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the copied permanent is copying something else, then the token enters as whatever that permanent copied, with the listed exception.

    Card named in this ruling

  4. #4· Wizards of the Coast

    Planet is a land subtype with no special meaning. It doesn’t grant the land any intrinsic abilities.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The token created by Adagia’s last ability copies exactly what was printed on the original permanent and nothing else, with the listed exception (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. If it is a Vehicle, it is not crewed. If it is an Equipment, it is not attached to any creature.

    Card named in this ruling

  6. #6· Wizards of the Coast

    Any enters abilities of the copied permanent will trigger when the token enters. Any “as [this permanent] enters” or “[this permanent] enters with” abilities of the copied permanent will also work.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    A station card is a card with the station keyword ability. The station keyword means “Tap another untapped creature you control: Put a number of charge counters on this permanent equal to the tapped creature’s power. Activate only as a sorcery.”

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If Adagia’s last ability creates a token copy of a nonlegendary permanent, you’ll control two permanents with the same name, but only one of them (the newly created token) will be legendary. You won’t put any of them into their owners’ graveyards.

    Card named in this ruling

  9. #9· Wizards of the Coast

    Use the tapped creature’s power as the station ability resolves to determine how many charge counters to put on the permanent with station. If that creature isn’t on the battlefield at that time, use its power as it last existed on the battlefield.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If another permanent becomes a copy of a permanent represented by a station card, all of its printed abilities, including the ones represented by station symbols, are copied. Its current characteristics and the number of charge counters on it are not copied. The abilities (and in some cases, types, power, and toughness) are determined based on the number of charge counters on the copy.

    Card named in this ruling

  11. #11· Wizards of the Coast

    If the copied permanent is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created the token, with the listed exception.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    If Adagia creates a token copy of an Aura, you choose what the token is enchanting as it enters the battlefield. This doesn’t target the player or permanent it will enchant, so a player or permanent with hexproof may be chosen this way. The chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura token to enchant, the token is never created.

    Card named in this ruling

  13. #13· Wizards of the Coast

    If the tapped creature has negative power, no charge counters are put onto or removed from the permanent with station.

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    The abilities of a permanent with station are based on the number of charge counters it has. This means that if a permanent with station gets charge counters due to some other effect (such as proliferate) or loses charge counters somehow, its abilities change accordingly. The same is true for determining whether or not that permanent is a creature.

    No other card is named in this ruling.

  15. #15· Wizards of the Coast

    Each station card has one or more striations in its text box. Each striation is preceded by a station symbol—a circle surrounding a number and a plus sign.

    No other card is named in this ruling.

  16. #16· Wizards of the Coast

    Even if a permanent with station has equal or greater charge counters than the number in its last station symbol, you can still activate its station ability. Adding more charge counters won’t give it additional abilities, but other effects or cards might make those extra counters relevant.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Adagia, Windswept Bastion
+Treachery
+Azorius Chancery
#1

Adagia, Windswept Bastion + Treachery + Azorius Chancery

Infinite mana lands you control can produceInfinite blue manaInfinite white manaInfinite untap of lands you control
  1. 1Activate Azorius Chancery and up to three other lands by tapping them, adding at least {4}{W}.
  2. 2Activate Adagia by paying {3}{W} and tapping it, creating a token copy of Treachery that is legendary attached to any creature.
  3. 3If you control two legendary Treachery permanents, put one into your graveyard due to the legend rule.
  4. 4The Treachery token's enter-the-battlefield ability triggers, untapping Adagia, Azorius Chancery and up to three other lands.
  5. 5Repeat.
Adagia, Windswept Bastion
+Treachery
+Uthros, Titanic Godcore
#2

Adagia, Windswept Bastion + Treachery + Uthros, Titanic Godcore

Infinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
  1. 1Activate Uthros and up to three other lands by paying {U} and tapping them, adding at least {4}{W}{U}.
  2. 2Activate Adagia by paying {3}{W} and tapping it, creating a token copy of Treachery that is legendary attached to any creature.
  3. 3If you control two legendary Treachery permanents, put one into your graveyard due to the legend rule.
  4. 4The Treachery token's enter-the-battlefield ability triggers, untapping Adagia, Uthros and up to three other lands.
  5. 5Repeat.
Adagia, Windswept Bastion
+Treachery
+Lotus Field
#3

Adagia, Windswept Bastion + Treachery + Lotus Field

Infinite colored manaInfinite mana lands you control can produceInfinite untap of lands you control
  1. 1Activate Lotus Field and up to three other lands by tapping them, adding at least {4}{W}.
  2. 2Activate Adagia by paying {3}{W} and tapping it, creating a token copy of Treachery that is legendary attached to any creature.
  3. 3If you control two legendary Treachery permanents, put one into your graveyard due to the legend rule.
  4. 4The Treachery token's enter-the-battlefield ability triggers, untapping Adagia, Lotus Field and up to three other lands.
  5. 5Repeat.
Adagia, Windswept Bastion
+Treachery
+Dimir Aqueduct
#4

Adagia, Windswept Bastion + Treachery + Dimir Aqueduct

Infinite mana lands you control can produceInfinite blue manaInfinite black manaInfinite untap of lands you control
  1. 1Activate Dimir Aqueduct and up to three other lands by tapping them, adding at least {4}{W}.
  2. 2Activate Adagia by paying {3}{W} and tapping it, creating a token copy of Treachery that is legendary attached to any creature.
  3. 3If you control two legendary Treachery permanents, put one into your graveyard due to the legend rule.
  4. 4The Treachery token's enter-the-battlefield ability triggers, untapping Adagia, Dimir Aqueduct and up to three other lands.
  5. 5Repeat.
Adagia, Windswept Bastion
+Treachery
+Orzhov Basilica
#5

Adagia, Windswept Bastion + Treachery + Orzhov Basilica

Infinite mana lands you control can produceInfinite black manaInfinite white manaInfinite untap of lands you control
  1. 1Activate Orzhov Basilica and up to three other lands by tapping them, adding at least {4}{W}.
  2. 2Activate Adagia by paying {3}{W} and tapping it, creating a token copy of Treachery that is legendary attached to any creature.
  3. 3If you control two legendary Treachery permanents, put one into your graveyard due to the legend rule.
  4. 4The Treachery token's enter-the-battlefield ability triggers, untapping Adagia, Orzhov Basilica and up to three other lands.
  5. 5Repeat.
Adagia, Windswept Bastion
+Treachery
+Temple of the False God
#6

Adagia, Windswept Bastion + Treachery + Temple of the False God

Infinite colorless manaInfinite mana lands you control can produceInfinite untap of lands you control
  1. 1Activate Temple of the False God and up to three other lands by tapping them, adding at least {4}{W}.
  2. 2Activate Adagia by paying {3}{W} and tapping it, creating a token copy of Treachery that is legendary attached to any creature.
  3. 3If you control two legendary Treachery permanents, put one into your graveyard due to the legend rule.
  4. 4The Treachery token's enter-the-battlefield ability triggers, untapping Adagia, Temple of the False God and up to three other lands.
  5. 5Repeat.
Adagia, Windswept Bastion
+Treachery
+Selesnya Sanctuary
#7

Adagia, Windswept Bastion + Treachery + Selesnya Sanctuary

Infinite mana lands you control can produceInfinite green manaInfinite white manaInfinite untap of lands you control
  1. 1Activate Selesnya Sanctuary and up to three other lands by tapping them, adding at least {4}{W}.
  2. 2Activate Adagia by paying {3}{W} and tapping it, creating a token copy of Treachery that is legendary attached to any creature.
  3. 3If you control two legendary Treachery permanents, put one into your graveyard due to the legend rule.
  4. 4The Treachery token's enter-the-battlefield ability triggers, untapping Adagia, Selesnya Sanctuary and up to three other lands.
  5. 5Repeat.
Adagia, Windswept Bastion
+Ugin's Nexus
+Meticulous Excavation
#8

Adagia, Windswept Bastion + Ugin's Nexus + Meticulous Excavation

Infinite turnsLock
  1. 1Cast Ugin's Nexus by paying {5}.
  2. 2Activate Adagia by paying {3}{W} and tapping it, creating a token copy of Ugin's Nexus.
  3. 3Put the Ugin's Nexus token into exile due to the legend rule and its replacement effect, causing you to take an extra turn after this one.
  4. 4Activate Meticulous Excavation by paying {2}{W}, returning Ugin's Nexus from the battlefield to your hand.
  5. 5Repeat each turn.

Related cards and tokens

03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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