Apathy is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
Complete guide
Apathy is a blue Aura that keeps a creature locked down by preventing its natural untap cycle. While it provides a cheap way to neutralize a threat, it offers the enchanted creature's controller a risky gamble to break free. This classic enchantment forces opponents to choose between their hand size and their board presence.
What it Does
Apathy attaches to a creature and applies a continuous effect that stops that creature from untapping during its controller's untap step. Additionally, it features a triggered ability that goes on the stack at the start of that creature's controller's upkeep. This trigger allows the player to discard a card at random to untap the creature immediately.
Step-by-Step Resolution
First, cast Apathy by targeting a creature on the battlefield. Once it resolves, the creature is enchanted. During the enchanted creature's controller's untap step, the game simply skips untapping that specific creature. At the beginning of that player's upkeep, the Apathy trigger is placed on the stack. When the trigger resolves, the player chooses whether or not to discard a card at random. If they do discard, the creature untaps right then, regardless of whether it was already tapped or untapped.
Common Mistakes
One common error is thinking the discard happens during the untap step; it actually happens during the upkeep, meaning the creature stays tapped until the trigger resolves. Another mistake is assuming you can choose the card to discard. The text explicitly states the discard is 'at random,' so the player cannot select which resource to lose. Finally, remember that discarding the card is optional; if the player has an empty hand or wants to keep their cards, the creature simply stays tapped.
When to Play It
Apathy is best used in the early game to stall high-power threats for just one blue mana. It is particularly effective against decks that rely on a single large attacker. Because the cost to untap involves random discard, it is also a strong choice against combo decks that need to hold specific cards in their hand to win, as they will be hesitant to risk their pieces just to untap a creature.
Interaction examples
If your opponent uses the second chapter of Urza's Saga to create a Construct token, you can enchant that token with Apathy. On their next turn, the Construct will not untap. During their upkeep, they must decide if they want to discard a random card to use their Construct or leave it tapped while Urza's Saga moves to its third chapter.
Suppose you have Mystic Remora on the board and your opponent has a creature enchanted with Apathy. During their upkeep, they have to manage multiple costs. They may choose to discard a card to Apathy to untap their creature, but if they cast a noncreature spell later that turn to protect it, Mystic Remora will trigger, allowing you to draw a card unless they pay {4}. This creates a difficult choice for the opponent regarding their remaining hand and mana.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Apathy
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The player may discard a card at random whether the enchanted creature is tapped or not.
No other card is named in this ruling.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Apathy
No archived Top 8 deck with this card yet.



Urza's Saga
Mystic Remora