Ao, the Dawn Sky is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying, vigilance When Ao dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
Complete guide
Ao, the Dawn Sky is a majestic Dragon Spirit that ensures your board presence remains strong even after it leaves the battlefield. Whether you are digging for reinforcements or empowering your existing army, this legendary flyer provides incredible utility upon its death. Understanding how to maximize its mana value limit is key to mastering this white Kamigawa legendary.
Choosing Your Path
When Ao, the Dawn Sky dies, its triggered ability goes on the stack, and you must choose one of two modes. The first mode allows you to look at the top seven cards of your library and cheat nonland permanents into play, while the second mode provides a permanent stat boost to your creatures and Vehicles. Because this is a death trigger, Ao will already be in the graveyard by the time the ability resolves, meaning it cannot receive the +1/+1 counters itself.
The Math of the Dawn Sky
If you choose the first mode, you are restricted by a total mana value of 4. This is a collective limit, not a per-card limit. You can choose one card with mana value 4, two cards with mana value 2, or even four cards with mana value 1, as long as they are nonland permanents. If a card has {X} in its mana cost, X is considered 0 for this effect. Any cards you do not choose, including all land cards revealed this way, are placed on the bottom of your library in a random order.
Strategic Timing
Ao is most effective when you have a diverse board or a deck filled with low-cost utility pieces. Since the ability triggers on death, you can aggressively use Ao as a blocker or attacker, knowing that your opponent faces a difficult choice: let the 5/4 flyer chip away at their life total or kill it and risk you blooming a new board state. Note that if you have no creatures or Vehicles, the second mode will do nothing, so always check your board state before choosing.
Interaction examples
If Ao, the Dawn Sky dies and you look at your top seven cards, you might find Solemn Simulacrum. Since its mana value is 4, it uses up the entire allowance for Ao's ability. You put the Golem onto the battlefield, which then triggers its own ability to search for a basic land, effectively replacing your fallen Dragon with both a creature and mana acceleration.
If you control Roaming Throne and chose 'Dragon' as it entered, its replacement effect will cause Ao, the Dawn Sky's death trigger to fire twice. This allows you to resolve the ability two times. You could choose the first mode twice to look at 14 cards total and put up to 8 mana value worth of permanents into play, or mix and match modes to both refill your board and buff it.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Ao, the Dawn Sky
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Ao, the Dawn Sky + Mortuary + Clever Impersonator
- 1Cast Clever Impersonator by paying its mana cost. Choose to have it enter the battlefield as a copy of Ao.
- 2Put Clever Impersonator into your graveyard due to the legend rule.
- 3When Clever Impersonator dies, it and Mortuary trigger.
- 4Resolve the Mortuary trigger, putting Clever Impersonator from your graveyard onto the top of your library.
- 5Resolve the Clever Impersonator trigger, causing you to look at the top seven cards of your library and put Clever Impersonator onto the battlefield as a copy of Ao.
- 6Repeat from step 2.
Ao, the Dawn Sky + Mortuary + Glasspool Mimic // Glasspool Shore
- 1Cast Glasspool Mimic by paying its mana cost. Choose to have it enter the battlefield as a copy of Ao.
- 2Put Glasspool Mimic into your graveyard due to the legend rule.
- 3When Glasspool Mimic dies, it and Mortuary trigger.
- 4Resolve the Mortuary trigger, putting Glasspool Mimic from your graveyard onto the top of your library.
- 5Resolve the Glasspool Mimic trigger, causing you to look at the top seven cards of your library and put Glasspool Mimic onto the battlefield as a copy of Ao.
- 6Repeat from step 2.
Ao, the Dawn Sky + Mortuary + Phantasmal Image
- 1Cast Phantasmal Image by paying its mana cost. Choose to have it enter the battlefield as a copy of Ao.
- 2Put Phantasmal Image into your graveyard due to the legend rule.
- 3When Phantasmal Image dies, it and Mortuary trigger.
- 4Resolve the Mortuary trigger, putting Phantasmal Image from your graveyard onto the top of your library.
- 5Resolve the Phantasmal Image trigger, causing you to look at the top seven cards of your library and put Phantasmal Image onto the battlefield as a copy of Ao.
- 6Repeat from step 2.
Ao, the Dawn Sky + Mortuary + Phyrexian Metamorph
- 1Cast Phyrexian Metamorph by paying its mana cost. Choose to have it enter the battlefield as a copy of Ao.
- 2Put Phyrexian Metamorph into your graveyard due to the legend rule.
- 3When Phyrexian Metamorph dies, it and Mortuary trigger.
- 4Resolve the Mortuary trigger, putting Phyrexian Metamorph from your graveyard onto the top of your library.
- 5Resolve the Phyrexian Metamorph trigger, causing you to look at the top seven cards of your library and put Phyrexian Metamorph onto the battlefield as a copy of Ao.
- 6Repeat from step 2.
Ao, the Dawn Sky + Workhorse + Nim Deathmantle + Phyrexian Altar
- 1Activate Phyrexian Altar by sacrificing Ao, adding one mana of any color.
- 2Ao dies, triggering itself and Nim Deathmantle.
- 3Resolve the Ao trigger, putting four +1/+1 counters on each creature and Vehicle you control.
- 4Activate Workhorse by removing four +1/+1 counters from it, adding
.
- 5Resolve the Nim Deathmantle trigger, causing you to pay
to return Ao from your graveyard to the battlefield, and then attach Nim Deathmantle to it.
- 6Repeat.
Ao, the Dawn Sky + Mortuary + Stunt Double
- 1Cast Stunt Double by paying its mana cost. Choose to have it enter the battlefield as a copy of Ao.
- 2Put Stunt Double into your graveyard due to the legend rule.
- 3When Stunt Double dies, it and Mortuary trigger.
- 4Resolve the Mortuary trigger, putting Stunt Double from your graveyard onto the top of your library.
- 5Resolve the Stunt Double trigger, causing you to look at the top seven cards of your library and put Stunt Double onto the battlefield as a copy of Ao.
- 6Repeat from step 2.
Ao, the Dawn Sky + Mortuary + Evil Twin
- 1Cast Evil Twin by paying its mana cost. Choose to have it enter the battlefield as a copy of Ao.
- 2Put Evil Twin into your graveyard due to the legend rule.
- 3When Evil Twin dies, it and Mortuary trigger.
- 4Resolve the Mortuary trigger, putting Evil Twin from your graveyard onto the top of your library.
- 5Resolve the Evil Twin trigger, causing you to look at the top seven cards of your library and put Evil Twin onto the battlefield as a copy of Ao.
- 6Repeat from step 2.
Ao, the Dawn Sky + Mortuary + Flesh Duplicate
- 1Cast Flesh Duplicate by paying its mana cost. Choose to have it enter the battlefield as a copy of Ao.
- 2Put Flesh Duplicate into your graveyard due to the legend rule.
- 3When Flesh Duplicate dies, it and Mortuary trigger.
- 4Resolve the Mortuary trigger, putting Flesh Duplicate from your graveyard onto the top of your library.
- 5Resolve the Flesh Duplicate trigger, causing you to look at the top seven cards of your library and put Flesh Duplicate onto the battlefield as a copy of Ao.
- 6Repeat from step 2.
Legal formats
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