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Rules guide · Sorcery

Apex of PowerHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Forgotten Realms Commander· July 23, 2021
Carte Magic Apex of Power

Apex of Power is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.

Complete guide

Apex of Power is a high-stakes sorcery that can completely shift the momentum of a game by providing both card advantage and a massive mana infusion. By digging seven cards deep into your library, it offers a temporary second hand to fuel your most explosive turns. To get the full benefit, however, you must ensure you have the resources to cast it directly from your hand.

The Power of Seven

When Apex of Power resolves, you exile the top seven cards of your library. You gain permission to cast spells from among those exiled cards until the end of the current turn. It is important to note that you cannot play lands from this group, as the card specifically uses the word 'cast.' Once the turn ends, any cards remaining in exile stay there indefinitely and are lost for the rest of the match.

The Mana Infusion

The most potent part of this spell is the secondary effect: adding ten mana of any one color. This only triggers if the spell was cast from your hand. If you cast it from your graveyard, library, or if it was copied by another effect, you will not receive the mana. This mana is added during the resolution of the spell, meaning it is available for you to spend on the seven cards you just exiled or other spells in your hand.

Timing and Restrictions

Apex of Power does not grant you special timing rules for the cards it exiles. You must still follow all normal restrictions; for example, you can only cast sorceries or creatures during your main phase when the stack is empty. Additionally, once you cast a spell from exile, it leaves the exile zone and moves to the stack; you cannot cast the same exiled card multiple times.

When to Cast Apex of Power

Because you lose access to the cards at the end of the turn, you should ideally cast Apex of Power during one of your main phases. This ensures you have the maximum amount of time to utilize the ten mana and the new spells. Casting it during your post-combat main phase is often safest if you need to see how the board state settles before committing to your new resources.

Interaction examples

Chaining Sorceries

You cast Apex of Power from your hand, adding ten Red mana and exiling seven cards. Among them is Blasphemous Act. Since there are several creatures on the battlefield, the cost of Blasphemous Act is reduced. You can use a portion of the ten mana generated by Apex of Power to cast Blasphemous Act immediately to clear the board, then spend the remaining mana on other exiled spells.

Double Exile Effects

After resolving Apex of Power and gaining ten Red mana, you find Soulfire Eruption among the exiled cards. You use the mana from Apex of Power to cast Soulfire Eruption. This allows you to deal damage based on your library's top cards and exiles even more cards that you can play until the end of your next turn, effectively snowballing your card advantage.

The Copy Trap

If you use an effect to copy Apex of Power while it is on the stack, the copy will resolve first and exile seven cards. However, because the copy was not 'cast from your hand,' it will provide zero mana. Only the original spell, assuming it was cast from your hand, will provide the ten mana when it eventually resolves.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Apex of Power

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Apex of Power doesn't change when you can cast the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Casting an exiled card causes it to leave exile. You can't cast it multiple times.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Any cards not cast, including land cards, remain in exile.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an effect copies Apex of Power, the copy wasn't cast at all, so you won't add ten mana.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Vadrik, Astral Archmage
+Mystic Retrieval
+Runic Repetition
+Apex of Power
#1

Vadrik, Astral Archmage + Mystic Retrieval + Runic Repetition + Apex of Power

Infinite untap of permanents you controlCast all spells in your libraryInfinite colored manaInfinite magecraft triggers
  1. 1Cast Apex of Power by paying {R}{R}{R}, exiling the top seven cards of your library with the ability to cast them until end of turn, and adding either ten {U} or ten {R}.
  2. 2Cast Mystic Retrieval by paying {U}, returning Apex of Power from your graveyard to your hand.
  3. 3Cast Mystic Retrieval from your graveyard for its flashback cost by paying {R}, returning Runic Repetition from your graveyard to your hand and exiling Mystic Retrieval.
  4. 4Cast Runic Repetition by paying {U}, returning Mystic Retrieval from exile to your hand.
  5. 5Repeat.
Mizzix of the Izmagnus
+Mystic Retrieval
+Runic Repetition
+Apex of Power
#2

Mizzix of the Izmagnus + Mystic Retrieval + Runic Repetition + Apex of Power

Infinite untap of permanents you controlCast all spells in your libraryInfinite colored manaInfinite magecraft triggers
  1. 1Cast Apex of Power by paying at most {4}{R}{R}{R}.
  2. 2If you have fewer than ten experience counters, Mizzix of the Izmagnus triggers, causing you to get an experience counter.
  3. 3Resolve Apex of Power, exiling the top seven cards of your library with the ability to cast them until end of turn, and adding either ten {U} or ten {R}.
  4. 4Cast Mystic Retrieval by paying {U}, returning Apex of Power from your graveyard to your hand.
  5. 5Cast Mystic Retrieval from your graveyard for its flashback cost by paying {R}, returning Runic Repetition from your graveyard to your hand and exiling Mystic Retrieval.
  6. 6Cast Runic Repetition by paying {U}, returning Mystic Retrieval from exile to your hand.
  7. 7Repeat.
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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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