Arms Race is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.
How it works : Arms Race
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You sacrifice the artifact only if you still control it at the beginning of the next end step. If that artifact has left the battlefield, even if it later came back, you don't sacrifice it.
No other card is named in this ruling.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Arms Race + Meticulous Excavation + Zirda, the Dawnwaker + Boommobile
Infinite damageInfinite colored mana that can only be spent to activate abilities
- 1Activate Arms Race by paying
, putting Boommobile from your hand onto the battlefield.
- 2When Boommobile enters the battlefield, it triggers, adding
or
that can only be spent to activate abilities.
- 3Activate Meticulous Excavation by paying
, returning Boommobile from the battlefield to your hand.
- 4Repeat.
03
Legal formats
historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
Commentaires
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Meta decks with Arms Race
No archived Top 8 deck with this card yet.







