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Rules guide · Enchantment

Arms RaceHow it works & interactions with other cards

By the ManaCount desk· 2 min read· The Brothers' War· November 18, 2022
Carte Magic Arms Race

Arms Race is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.

How it works : Arms Race

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You sacrifice the artifact only if you still control it at the beginning of the next end step. If that artifact has left the battlefield, even if it later came back, you don't sacrifice it.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Arms Race
+Meticulous Excavation
+Zirda, the Dawnwaker
+Boommobile
#1

Arms Race + Meticulous Excavation + Zirda, the Dawnwaker + Boommobile

Infinite damageInfinite colored mana that can only be spent to activate abilities
  1. 1Activate Arms Race by paying {1}{R}, putting Boommobile from your hand onto the battlefield.
  2. 2When Boommobile enters the battlefield, it triggers, adding {R}{R}{R}{R} or {W}{W}{W}{W} that can only be spent to activate abilities.
  3. 3Activate Meticulous Excavation by paying {W}, returning Boommobile from the battlefield to your hand.
  4. 4Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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Meta decks with Arms Race

No archived Top 8 deck with this card yet.

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Official source