Bloodstained Mire is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Complete guide
Bloodstained Mire is a staple fetch land that provides unparalleled consistency for decks running black or red. By trading a small amount of life and your land drop, you gain the ability to pull exactly the mana source you need directly from your library. This guide covers how to maximize its utility while avoiding common sequencing errors.
Precision Mana Fixing
Bloodstained Mire's primary function is to search for cards with the Swamp or Mountain subtype. It is important to note that it does not just find basic lands; any land with those specific subtypes can be placed onto the battlefield. Once the ability is activated, the search and the shuffle are mandatory parts of the resolution.
Step-by-Step Activation
To use Bloodstained Mire, you first activate its ability by tapping it, paying 1 life, and sacrificing it as a cost. This puts the ability on the stack. When the ability resolves, you search your library for a Swamp or Mountain card. You then put that card onto the battlefield and shuffle your library. Because the sacrifice is a cost, your opponents cannot destroy the Mire in response to stop the search.
Common Mistakes to Avoid
The most common error is attempting to find a land that does not have the Swamp or Mountain subtype, such as a utility land that only produces those colors but lacks the word in its type line. Additionally, remember that the land enters the battlefield untapped unless the card you find specifically states otherwise. Since you sacrifice Bloodstained Mire as a cost, you cannot tap it for mana using other effects after the ability has been activated.
Strategic Timing
You should generally wait to activate Bloodstained Mire until the end of an opponent's turn or when you specifically need a certain color of mana. This keeps your options open and allows you to react to your opponent's plays. Furthermore, the act of shuffling can be strategically useful if you have used effects that put unwanted cards on top of your library.
Interaction examples
You have Bloodstained Mire on the battlefield. During your opponent's end step, you tap and sacrifice it, paying 1 life. You search your library for a Basic Mountain, put it onto the battlefield, and shuffle. This ensures you have red mana ready for your next turn.
If you have both lands in hand, playing Bloodstained Mire first allows you to thin your deck and find a specific color. Unlike Command Tower, which stays on the board to produce mana, Bloodstained Mire is a one-time use that improves your future draws by removing a land from the deck.
In a multiplayer game, Exotic Orchard depends on what your opponents control. If you need a specific black source that your opponents aren't providing, you use Bloodstained Mire to search for a Swamp. This guarantees your access to black mana regardless of the board state or what lands your opponents have played.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Bloodstained Mire
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Kodama of the East Tree + Ghost Town + Tireless Provisioner + Bloodstained Mire
- 1Fetch a land using Bloodstained Mire.
- 2When the fetched land enters, Tireless Provisioner and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Tireless Provisioner trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Tireless Provisioner from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Scute Swarm + Bloodstained Mire
- 1Fetch a land using Bloodstained Mire.
- 2When the fetched land enters, Scute Swarm and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Scute Swarm trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Scute Swarm from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Omnath, Locus of Rage + Bloodstained Mire
- 1Fetch a land using Bloodstained Mire.
- 2When the fetched land enters, Omnath and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Omnath trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Omnath from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Field of the Dead + Bloodstained Mire
- 1Fetch a land using Bloodstained Mire.
- 2When the fetched land enters, Field of the Dead and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Field of the Dead trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Field of the Dead from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Springheart Nantuko + Bloodstained Mire
- 1Fetch a land using Bloodstained Mire.
- 2When the fetched land enters, Springheart Nantuko and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Springheart Nantuko trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Springheart Nantuko from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Tireless Tracker + Bloodstained Mire
- 1Fetch a land using Bloodstained Mire.
- 2When the fetched land enters, Tireless Tracker and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Tireless Tracker trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Tireless Tracker from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Rampaging Baloths + Bloodstained Mire
- 1Fetch a land using Bloodstained Mire.
- 2When the fetched land enters, Rampaging Baloths and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Rampaging Baloths trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Rampaging Baloths from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Zendikar's Roil + Bloodstained Mire
- 1Fetch a land using Bloodstained Mire.
- 2When the fetched land enters, Zendikar's Roil and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Zendikar's Roil trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Zendikar's Roil from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Legal formats
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Meta decks with Bloodstained Mire
No archived Top 8 deck with this card yet.



Command Tower
Exotic Orchard








