Blue Sun's Twilight is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
Complete guide
Blue Sun's Twilight is a powerful blue sorcery that offers both theft and duplication in a single card. By investing enough mana, you can turn your opponent's best creature into your own, while potentially doubling the impact with a copy token.
What it Does
When you cast Blue Sun's Twilight, you choose a value for X and target a creature with a mana value of X or less. Upon resolution, you gain control of that creature permanently. If you spent enough mana to make X equal to 5 or higher, you also get a token that is an exact copy of the stolen creature.
Step-by-Step Resolution
First, the spell checks if the target is still legal; if the creature has left the battlefield or gained protection, the entire spell fails and you get nothing. If it is legal, you gain control of the creature. Finally, the spell checks the value of X. If X is 5 or more, a token enters the battlefield under your control that copies the creature's current attributes as defined by the copy rules.
Common Mistakes
A frequent error is miscalculating the mana value required for X. Remember that the mana value of a creature is the total cost in its top right corner, regardless of what was actually paid for it. Additionally, if the spell is countered or the target becomes illegal, you do not get the copy token even if X was 5 or more.
When to Play It
This card is best used in the late game when you can afford to set X to 5 or higher. Not only do you remove a threat from your opponent's side, but you also create a massive board swing by having two versions of that threat yourself. It is particularly effective against creatures with powerful enters-the-battlefield abilities.
Interaction examples
You cast Blue Sun's Twilight with X=3 targeting an opponent's creature with a mana value of 3. You gain control of the creature. Since X is not 5 or more, no token is created.
You cast Blue Sun's Twilight with X=5 targeting a creature. Because X is 5, you gain control of the creature and create a Copy token that has all the same characteristics, effectively giving you two copies of that creature.
If you cast Blue Sun's Twilight for X=6 but your opponent uses a spell to give the target Hexproof in response, Blue Sun's Twilight is removed from the stack with no effect. You do not gain control of the creature and you do not create a token.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Blue Sun's Twilight
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the target creature is an illegal target by the time the spell tries to resolve, the spell will not resolve. No token is created, even if X is 5 or more.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Dualcaster Mage + Blue Sun's Twilight
- 1Cast Blue Sun's Twilight by paying
, targeting a creature.
- 2Holding priority, cast Dualcaster Mage by paying
.
- 3When Dualcaster Mage enters the battlefield, it triggers, copying Blue Sun's Twilight, targeting Dualcaster Mage.
- 4Resolve the copy of Blue Sun's Twilight, creating a token copy of Dualcaster Mage.
- 5Repeat from step 3.
Naru Meha, Master Wizard + Blue Sun's Twilight
- 1Cast Blue Sun's Twilight by paying
, targeting a creature.
- 2Holding priority, cast Naru Meha either from your hand or from the command zone by paying
plus commander tax, if applicable.
- 3When Naru Meha enters the battlefield, it triggers, copying Blue Sun's Twilight, targeting Naru Meha.
- 4Resolve the copy of Blue Sun's Twilight, creating a token copy of Naru Meha.
- 5Put either Naru Meha into your graveyard due to the legend rule.
- 6Repeat from step 3.
Mirror-Mad Phantasm + Blue Sun's Twilight
- 1Cast Blue Sun's Twilight by paying
, creating a token copy of Mirror-Mad Phantasm.
- 2Activate the Mirror-Mad Phantasm token by paying
, shuffling the token into your library and milling your entire library due to it not having a card named Mirror-Mad Phantasm in it.
Biovisionary + Mnemonic Deluge + Blue Sun's Twilight
- 1Cast Mnemonic Deluge by paying
, exiling Blue Sun's Twilight and casting three copies of it without paying their mana costs.
- 2Resolve the three Blue Sun's Twilight copies, creating three token copies of Biovisionary.
- 3At the beginning of your end step, each Biovisionary you control triggers.
- 4Resolve the first trigger, causing you to win the game.
Biovisionary + Echo Mage + Blue Sun's Twilight
- 1Cast Blue Sun's Twilight by paying its mana cost, targeting Biovisionary.
- 2Holding priority, activate Echo Mage by tapping it, copying Blue Sun's Twilight twice, with both copies targeting Biovisionary.
- 3Resolve all Blue Sun's Twilight spells, creating three token copies of Biovisionary.
- 4At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.
Biovisionary + Thunderclap Drake + Blue Sun's Twilight
- 1Activate Thunderclap Drake by paying
and sacrificing it.
- 2Cast Blue Sun's Twilight by paying
, targeting Biovisionary.
- 3Thunderclap Drake triggers, copying Blue Sun's Twilight at least twice, with all copies targeting Biovisionary.
- 4Resolve all Blue Sun's Twilight spells, creating at least three copies of Biovisionary.
- 5At the beginning of your end step, each Biovisionary triggers, causing you to win the game.
Summon: G.F. Cerberus + Biovisionary + Blue Sun's Twilight
- 1At the beginning of your precombat main phase. Summon: G.F. Cerberus triggers, putting a lore counter on it and triggering its third chapter ability, copying the next instant or sorcery spell you cast twice.
- 2Cast Blue Sun's Twilight by paying
, targeting Biovisionary.
- 3Summon: G.F. Cerberus triggers, copying Blue Sun's Twilight twice, with the copies targeting Biovisionary.
- 4Resolve all Blue Sun's Twilights, copying Biovisionary three times.
- 5At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.
Blue Sun's Twilight + Dockside Extortionist + Chandra, Hope's Beacon + Displacer Kitten
- 1Cast Blue Sun's Twilight by paying
, targeting Salvager of Secrets.
- 2Chandra and Displacer Kitten trigger.
- 3Resolve the Displacer Kitten trigger, blinking Chandra.
- 4Resolve the Chandra trigger, creating a copy of Blue Sun's Twilight, targeting Dockside Extortionist.
- 5Resolve the copy of Blue Sun's Twilight, creating a token copy of Dockside Extortionist.
- 6The Dockside Extortionist token enters the battlefield, creating at least eight Treasure tokens.
- 7Resolve the original Blue Sun's Twilight from step 1, creating a token copy of Salvager of Secrets.
- 8The Salvager of Secrets token enters the battlefield, returning Blue Sun's Twilight from your graveyard to your hand.
Related cards and tokens
Legal formats
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Meta decks with Blue Sun's Twilight
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Blue Sun's Twilight
Copy
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