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Rules guide · Sorcery

Call for AidHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Tales of Middle-earth Commander· June 23, 2023
Carte Magic Call for Aid

Call for Aid is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

How it works : Call for Aid

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can't sacrifice the creatures you gained control of with Call for Aid this turn for any reason. If an effect instructs you to sacrifice one of them, you can't and it remains on the battlefield. You also can't sacrifice any of them to pay a cost that requires you to sacrifice a creature.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If an effect instructs you to sacrifice a creature, and you control any creatures other than the ones you gained control of with Call for Aid this turn, you must sacrifice one of them. You can't try to sacrifice one of the creatures you gained control of, fail, and therefore ignore the effect.

    No other card is named in this ruling.

02

Interactions with other cards

These cards' text mentions Call for Aid.

03

Legal formats

legacyvintagecommanderoathbreakerduel
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Meta decks with Call for Aid

No archived Top 8 deck with this card yet.

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