Call for Aid is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
How it works : Call for Aid
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You can't sacrifice the creatures you gained control of with Call for Aid this turn for any reason. If an effect instructs you to sacrifice one of them, you can't and it remains on the battlefield. You also can't sacrifice any of them to pay a cost that requires you to sacrifice a creature.
No other card is named in this ruling.
- #2· Wizards of the Coast
If an effect instructs you to sacrifice a creature, and you control any creatures other than the ones you gained control of with Call for Aid this turn, you must sacrifice one of them. You can't try to sacrifice one of the creatures you gained control of, fail, and therefore ignore the effect.
No other card is named in this ruling.
Interactions with other cards
These cards' text mentions Call for Aid.
Legal formats
Commentaires
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Meta decks with Call for Aid
No archived Top 8 deck with this card yet.





