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Rules guide · Enchantment

Call of the WildHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Eighth Edition· July 28, 2003
Carte Magic Call of the Wild

Call of the Wild is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Complete guide

Call of the Wild is a classic green enchantment that lets you bypass mana costs to cheat massive threats onto the battlefield. By gambling with the top of your library, you can turn four mana into a game-ending creature or simply filter through your deck. It is a high-risk, high-reward engine that thrives in decks packed with high-cost monsters.

Unveiling the Wilds

Call of the Wild provides a repeatable activated ability for two generic and two green mana. Unlike casting a spell, this ability does not target anything and does not care about the timing restrictions of creature spells. You can activate this at the end of your opponent's turn or even during combat, provided you have the mana available.

Step-by-Step Resolution

When you activate the ability, it goes on the stack. Upon resolution, you reveal the top card of your library so all players can see it. If the revealed card has the 'Creature' type, it moves directly from your library to the battlefield. If it is any other card type—such as a Land, Instant, or Enchantment—it is moved to your graveyard. No other actions occur during this resolution, and you cannot choose to leave a creature in the graveyard or a non-creature on top.

Strategic Considerations

A common mistake is assuming that 'putting a card onto the battlefield' counts as casting it; it does not, so 'when you cast' triggers will not fire. However, 'enters the battlefield' triggers will function perfectly. Additionally, if the card revealed is not a creature, it goes to the graveyard, which can be beneficial for graveyard-recursion strategies or simply thinning your deck of unwanted lands.

When to Activate

Because this ability is repeatable, you should use it whenever you have excess mana or need to find a blocker quickly. It is most effective when paired with effects that allow you to see or manipulate the top card of your library, ensuring you never waste four mana on a non-creature card.

Interaction examples

Triggering Extra Draws

If you activate Call of the Wild and reveal a creature card with power 4 or greater, it enters the battlefield. This immediately triggers Garruk's Uprising, allowing you to draw a card. This combination keeps your hand full while you build a board presence.

Interaction with Token Doublers

If Call of the Wild puts a creature card onto the battlefield, Doubling Season does not affect it because the creature is a card, not a token. However, if the creature put into play has an ability that creates tokens when it enters, Doubling Season will then double those tokens as usual.

The Failed Hunt

You activate Call of the Wild and reveal a Forest. Since the Forest is a Land and not a Creature, the Forest is put directly into your graveyard. The mana is spent, and the ability is finished resolving.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Call of the Wild

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Call of the Wild
+Mortuary
+Phyrexian Altar
+Avenger of Zendikar
#1

Call of the Wild + Mortuary + Phyrexian Altar + Avenger of Zendikar

Infinite colored manaInfinite creature tokensInfinite death triggersInfinite creature ETB
  1. 1Activate Phyrexian Altar by sacrificing Avenger of Zendikar, adding {G}.
  2. 2Avenger of Zendikar dies, triggering Mortuary, putting Avenger of Zendikar on top of your library from your graveyard.
  3. 3Activate Call of the Wild by paying {2}{G}{G}, revealing Avenger of Zendikar from the top of your library and putting it onto the battlefield.
  4. 4Avenger of Zendikar enters the battlefield, creating at least four 0/1 Plant creature tokens.
  5. 5Activate Phyrexian Altar three times by sacrificing three Plant tokens, adding {2}{G}.
  6. 6Repeat.
  7. 7Once you have infinite mana, you may activate Call of the Wild's ability to put all creature cards from your library onto the battlefield.
Call of the Wild
+Mortuary
+Phyrexian Altar
+Hornet Queen
#2

Call of the Wild + Mortuary + Phyrexian Altar + Hornet Queen

Infinite colored manaInfinite creature tokensInfinite death triggersInfinite creature ETB
  1. 1Activate Phyrexian Altar by sacrificing Hornet Queen, adding {G}.
  2. 2Hornet Queen dies, triggering Mortuary, putting Hornet Queen on top of your library from your graveyard.
  3. 3Activate Call of the Wild by paying {2}{G}{G}, revealing Hornet Queen from the top of your library and putting it onto the battlefield.
  4. 4Hornet Queen enters the battlefield, creating four 1/1 Insect creature tokens.
  5. 5Activate Phyrexian Altar three times by sacrificing three Insect tokens, adding {2}{G}.
  6. 6Repeat.
  7. 7Once you have infinite mana, you may activate Call of the Wild's ability to put all creature cards from your library onto the battlefield.
Call of the Wild
+Mortuary
+Phyrexian Altar
+Deep Forest Hermit
#3

Call of the Wild + Mortuary + Phyrexian Altar + Deep Forest Hermit

Infinite colored manaInfinite creature tokensInfinite death triggersInfinite creature ETB
  1. 1Activate Phyrexian Altar by sacrificing Deep Forest Hermit, adding {G}.
  2. 2Deep Forest Hermit dies, triggering Mortuary, putting Deep Forest Hermit on top of your library from your graveyard.
  3. 3Activate Call of the Wild by paying {2}{G}{G}, revealing Deep Forest Hermit from the top of your library and putting it onto the battlefield.
  4. 4Deep Forest Hermit enters the battlefield, creating four 1/1 Squirrel creature tokens.
  5. 5Activate Phyrexian Altar three times by sacrificing three Squirrel tokens, adding {2}{G}.
  6. 6Repeat.
  7. 7Once you have infinite mana, you may activate Call of the Wild's ability to put all creature cards from your library onto the battlefield.
Call of the Wild
+Mortuary
+Phyrexian Altar
+Deranged Hermit
#4

Call of the Wild + Mortuary + Phyrexian Altar + Deranged Hermit

Infinite colored manaInfinite creature tokensInfinite death triggersInfinite creature ETB
  1. 1Activate Phyrexian Altar by sacrificing Deranged Hermit, adding {G}.
  2. 2Deranged Hermit dies, triggering Mortuary, putting Deranged Hermit on top of your library from your graveyard.
  3. 3Activate Call of the Wild by paying {2}{G}{G}, revealing Deranged Hermit from the top of your library and putting it onto the battlefield.
  4. 4Deranged Hermit enters the battlefield, creating four 1/1 Squirrel creature tokens.
  5. 5Activate Phyrexian Altar three times by sacrificing three Squirrel tokens, adding {2}{G}.
  6. 6Repeat.
  7. 7Once you have infinite mana, you may activate Call of the Wild's ability to put all creature cards from your library onto the battlefield.
Call of the Wild
+Mortuary
+Phyrexian Altar
+Myr Battlesphere
#5

Call of the Wild + Mortuary + Phyrexian Altar + Myr Battlesphere

Infinite colored manaInfinite creature tokensInfinite death triggersInfinite creature ETB
  1. 1Activate Phyrexian Altar by sacrificing Myr Battlesphere, adding {G}.
  2. 2Myr Battlesphere dies, triggering Mortuary, putting Myr Battlesphere on top of your library from your graveyard.
  3. 3Activate Call of the Wild by paying {2}{G}{G}, revealing Myr Battlesphere from the top of your library and putting it onto the battlefield.
  4. 4Myr Battlesphere enters the battlefield, creating four 1/1 Myr artifact creature tokens.
  5. 5Activate Phyrexian Altar three times by sacrificing three Myr tokens, adding {2}{G}.
  6. 6Repeat.
  7. 7Once you have infinite mana, you may activate Call of the Wild's ability to put all creature cards from your library onto the battlefield.
Nadier, Agent of the Duskenel
+Call of the Wild
+Mortuary
+Phyrexian Altar
#6

Nadier, Agent of the Duskenel + Call of the Wild + Mortuary + Phyrexian Altar

Infinite +1/+1 counters on a creatureInfinite colored manaInfinite creature tokensInfinite death triggers
  1. 1Activate Phyrexian Altar by sacrificing Nadier, adding {G}.
  2. 2Nadier dies, triggering itself and Mortuary.
  3. 3Resolve the Nadier trigger, creating at least four 1/1 Elf Warrior creature tokens.
  4. 4Resolve the Mortuary trigger, putting Nadier on top of your library from your graveyard.
  5. 5Activate Phyrexian Altar three times by sacrificing three Elf Warrior tokens, adding {2}{G}.
  6. 6Activate Call of the Wild by paying {2}{G}{G}, revealing Nadier from the top of your library and putting it onto the battlefield.
  7. 7Activate Phyrexian Altar by sacrificing an Elf Warrior token, adding one mana of any color.
  8. 8The Elf Warrior dies, triggering Nadier, putting a +1/+1 counter on it.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpremodernpredh
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