Call the Scions is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Devoid (This card has no color.) Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add."
Complete guide
Call the Scions is a versatile sorcery from the Battle for Zendikar block that populates your board while preparing your mana pool. Despite requiring green mana to cast, its Devoid ability ensures it remains colorless in all zones of the game.
What Call the Scions Does
When you cast Call the Scions, you create two 1/1 colorless Eldrazi Scion creature tokens. These tokens are unique because they possess a mana ability that allows you to sacrifice them at any time to add one colorless mana ({C}) to your mana pool. This makes the card both a defensive tool and a way to ramp into larger spells.
Resolution Step-by-Step
First, you pay the mana cost of {2}{G} to put the spell on the stack. Because of Devoid, the spell is colorless as it sits on the stack. Upon resolution, you place two Eldrazi Scion tokens onto the battlefield. These tokens are Eldrazi and Scion creature types simultaneously. Once the tokens are on the battlefield, the sorcery is put into your graveyard, where it remains colorless.
Common Mistakes
A frequent misunderstanding involves the color of the spell; since Devoid works in all zones, you cannot use effects that specifically target green spells to affect Call the Scions. Additionally, remember that while Eldrazi Scions are similar to the older Eldrazi Spawn, Scions are 1/1 creatures, meaning they can actually deal combat damage effectively before being sacrificed for mana.
When to Play It
This card is best played early in the game to establish a board presence. Since the sacrifice ability is a mana ability, it does not use the stack and cannot be responded to by your opponent. You can use the tokens to block an incoming attacker and then sacrifice them for mana before damage is dealt to cast another spell.
Interaction examples
Unlike Cultivate or Farseek, which put lands directly onto the battlefield, Call the Scions provides immediate creatures. While Farseek and Cultivate offer permanent land-based ramp, Call the Scions gives you two 1/1 bodies that can be converted into a one-time burst of {C}{C} mana to cast high-cost Eldrazi earlier than expected.
After casting Call the Scions, you control two Eldrazi Scion tokens. If your opponent attacks with a 2/2 creature, you can block with one Eldrazi Scion. Before the combat damage step, you can sacrifice that same token to add {C} to your mana pool. The opponent's creature remains blocked, and you now have extra mana to spend on an instant-speed spell.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Call the Scions
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.
No other card is named in this ruling.
- #2· Wizards of the Coast
A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.
No other card is named in this ruling.
- #3· Wizards of the Coast
Other cards and abilities can give a card with devoid color. If that happens, it's just the new color, not that color and colorless.
No other card is named in this ruling.
- #4· Wizards of the Coast
Devoid works in all zones, not just on the battlefield.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.
No other card is named in this ruling.
- #6· Wizards of the Coast
Eldrazi Scions are similar to Eldrazi Spawn, seen in the Zendikar block. Note that Eldrazi Scions are 1/1, not 0/1.
Card named in this ruling
- #7· Wizards of the Coast
Eldrazi and Scion are each separate creature types. Anything that affects Eldrazi will affect these tokens, for example.
No other card is named in this ruling.
- #8· Wizards of the Coast
Sacrificing an Eldrazi Scion creature token to add
is a mana ability. It doesn't use the stack and can't be responded to.
Card named in this ruling
- #9· Wizards of the Coast
Some instants and sorceries that create Eldrazi Scions require targets. If all targets for such a spell have become illegal by the time that spell tries to resolve, the spell won't resolve and none of its effects will happen. You won't get any Eldrazi Scions.
Card named in this ruling
Related cards and tokens
Legal formats
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Meta decks with Call the Scions
No archived Top 8 deck with this card yet.



Cultivate
Farseek
Eldrazi Scion