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Rules guide · Enchantment

Call the Spirit DragonsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Tarkir: Dragonstorm· April 11, 2025
Carte Magic Call the Spirit Dragons

Call the Spirit Dragons is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.

Complete guide

Call the Spirit Dragons is a powerful five-color enchantment that protects your draconic brood and offers a path to immediate victory. By shielding your Dragons with indestructible and rewarding a diverse flight of scales, it turns your upkeep into a game-ending celebration.

The Indestructible Flight

As long as Call the Spirit Dragons is on the battlefield, every Dragon you control has indestructible. This means they cannot be destroyed by effects that say 'destroy' or by lethal combat damage. Note that damage is still marked on them; if this enchantment leaves the battlefield, any accumulated damage that equals or exceeds their toughness will suddenly become lethal.

Step-by-Step Resolution

At the start of your upkeep, the ability triggers and checks for each of the five colors: white, blue, black, red, and green. You choose a Dragon you control of each color to receive a +1/+1 counter. If a Dragon has multiple colors, it is eligible to receive a counter for any of its colors, potentially receiving several counters at once. However, the win condition specifically checks if five separate Dragons were targeted and received counters.

Achieving Victory

To win the game with the final clause, you must successfully place a +1/+1 counter on five different Dragons. If you have a multicolored Dragon and choose it for all its colors, it may get five counters, but you will not win the game. You must control a spread of at least five Dragons that collectively represent the full color spectrum to trigger the winning condition.

When to Play It

This card is best deployed when you already have a board presence. Since it costs one mana of every color, it requires a stable mana base. It provides immediate value by protecting your existing Dragons from board wipes and sets a terrifyingly short clock for your opponents if you have five or more Dragons in play.

Interaction examples

Boosting with Doubling Season

When your upkeep begins, Call the Spirit Dragons attempts to put a +1/+1 counter on your Dragons. Doubling Season's replacement effect doubles these, placing two counters for each color instead. Note that doubling the counters does not change the win condition requirement: you still must put counters on five different Dragons to win recorded by the effect.

Funding the Flight

Playing a five-color spell requires specific mana. Smothering Tithe helps generate Treasure tokens when opponents draw cards. You can sacrifice these Treasures to produce the white, blue, black, red, and green mana necessary to cast Call the Spirit Dragons early, ensuring your Dragons are protected as soon as they hit the table.

Targeting Multicolored Dragons

If you control a single Red and White Dragon, you can choose it as both the 'White' target and the 'Red' target. It will receive two +1/+1 counters during your upkeep. However, because you only put counters on one Dragon rather than five different ones, the 'win the game' clause will not trigger.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Call the Spirit Dragons

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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