Call to Mind is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Return target instant or sorcery card from your graveyard to your hand.
Complete guide
Call to Mind is a versatile blue sorcery that allows you to reach back into your past and retrieve powerful spells. Whether you need a game-ending effect or a vital piece of interaction, this card ensures your graveyard is never truly out of reach.
Memory Retrieval
At its core, Call to Mind is a recursion spell designed to bring back an instant or sorcery card from your graveyard to your hand. It costs three mana and targets a specific card, making it a reliable way to reuse your best tools during a match.
Resolution Step-by-Step
When you cast Call to Mind, you must choose a legal target: an instant or sorcery card already in your graveyard. Upon resolution, the targeted card is moved from the graveyard to your hand. Only then is Call to Mind finished resolving and placed into the graveyard itself.
Common Pitfalls
The most important rule to remember is that Call to Mind cannot target itself. Because you must choose a target while casting the spell, and the spell is on the stack (not in the graveyard) during that time, it is not a valid target for its own effect. Additionally, if the targeted card is removed from the graveyard before the spell resolves, Call to Mind will fail to resolve.
Strategic Timing
Because this is a sorcery, you can usually only cast it during your main phase when the stack is empty. Use it to recover powerful draw spells or board wipes that you have already cast, effectively doubling the value of your most impactful non-creature cards.
Interaction examples
If you have already cast Windfall earlier in the game, it sits in your graveyard. You can cast Call to Mind targeting Windfall. Upon resolution, Windfall returns to your hand, allowing you to force everyone to discard and draw again for just three additional mana.
Suppose you used Fabricate to find a key artifact, but you need another one. You cast Call to Mind targeting the Fabricate in your graveyard. Once Fabricate is back in your hand, you can cast it again to search your library for a second artifact card.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Call to Mind
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Anhelo, the Painter + Talrand, Sky Summoner + Call to Mind + Mystic Retrieval
- 1Cast Walk the Aeons by paying
and sacrificing a creature with power two or greater, targeting yourself.
- 2Walk the Aeons's casualty ability and Talrand trigger.
- 3Resolve the Walk the Aeons trigger, copying it, targeting yourself.
- 4Resolve the Talrand trigger, creating a 2/2 Drake creature token.
- 5Resolve both Walk the Aeonss, causing you to take two extra turns after this one.
- 6Move to your last extra turn.
- 7Cast Call to Mind by paying
and sacrificing a Drake, targeting Mystic Retrieval.
- 8Call to Mind's casualty ability and Talrand trigger.
Anhelo, the Painter + Poppet Stitcher // Poppet Factory + Time Warp + Call to Mind
- 1Cast Time Warp by paying
and sacrificing a creaature with power two or greater, targeting yourself.
- 2Time Warp's casualty ability and Poppet Stitcher trigger.
- 3Resolve the Time Warp trigger, copying it, targeting yourself.
- 4Resolve the Poppet Stitcher trigger, creating a 2/2 Zombie creature token.
- 5Resolve both Time Warps, causing you to take two extra turns after this one.
- 6Move to your last extra turn.
- 7Cast Call to Mind by paying
and sacrificing a Zombie, targeting Mystic Retrieval.
- 8Call to Mind's casualty ability and Poppet Stitcher trigger.
Time Warp + Call to Mind + Mystic Retrieval + Swarm Intelligence
- 1Cast Time Warp by paying
, targeting yourself.
- 2Swarm Intelligence triggers, copying Time Warp, targeting yourself.
- 3Resolve both Time Warps, causing you to take two extra turns after this one.
- 4Move to your next turn.
- 5Cast etiher Mystic Retrieval or Call to Mind by paying its mana cost, targeting either Call to Mind or Mystic Retrieval in your graveyard.
- 6Swarm Intelligence triggers, copying Call to Mind or Mystic Retrieval, targeting Time Warp.
- 7Resolve both Call to Minds or Mystic Retrievals, returning Time Warp and either Call to Mind or Mystic Retrieval from your graveyard to your hand.
- 8Move to your next turn.
Anhelo, the Painter + Talrand, Sky Summoner + Call to Mind + Mystic Retrieval
- 1Cast Time Warp by paying
and sacrificing a creature with power two or greater, targeting yourself.
- 2Time Warp's casualty ability and Talrand trigger.
- 3Resolve the Time Warp trigger, copying it, targeting yourself.
- 4Resolve the Talrand trigger, creating a 2/2 Drake creature token.
- 5Resolve both Time Warps, causing you to take two extra turns after this one.
- 6Move to your last extra turn.
- 7Cast Call to Mind by paying
and sacrificing a Drake, targeting Mystic Retrieval.
- 8Call to Mind's casualty ability and Talrand trigger.
Walk the Aeons + Call to Mind + Mystic Retrieval + Swarm Intelligence
- 1Cast Walk the Aeons by paying
.
- 2Swarm Intelligence triggers, copying Walk the Aeons.
- 3Resolve both Walk the Aeonss, causing you to take two extra turns after this one.
- 4Move to your next turn.
- 5Cast etiher Mystic Retrieval or Call to Mind by paying its mana cost, targeting either Call to Mind or Mystic Retrieval in your graveyard.
- 6Swarm Intelligence triggers, copying Call to Mind or Mystic Retrieval, targeting Walk the Aeons.
- 7Resolve both Call to Minds or Mystic Retrievals, returning Walk the Aeons and either Call to Mind or Mystic Retrieval from your graveyard to your hand.
- 8Move to your next turn.
Temporal Manipulation + Call to Mind + Mystic Retrieval + Swarm Intelligence
- 1Cast Temporal Manipulation by paying
.
- 2Swarm Intelligence triggers, copying Temporal Manipulation.
- 3Resolve both Temporal Manipulations, causing you to take two extra turns after this one.
- 4Move to your next turn.
- 5Cast etiher Mystic Retrieval or Call to Mind by paying its mana cost, targeting either Call to Mind or Mystic Retrieval in your graveyard.
- 6Swarm Intelligence triggers, copying Call to Mind or Mystic Retrieval, targeting Temporal Manipulation.
- 7Resolve both Call to Minds or Mystic Retrievals, returning Temporal Manipulation and either Call to Mind or Mystic Retrieval from your graveyard to your hand.
- 8Move to your next turn.
Anhelo, the Painter + Poppet Stitcher // Poppet Factory + Temporal Manipulation + Call to Mind
- 1Cast Temporal Manipulation by paying
and sacrificing a creaature with power two or greater.
- 2Temporal Manipulation's casualty ability and Poppet Stitcher trigger.
- 3Resolve the Temporal Manipulation trigger, copying it.
- 4Resolve the Poppet Stitcher trigger, creating a 2/2 Zombie creature token.
- 5Resolve both Temporal Manipulations, causing you to take two extra turns after this one.
- 6Move to your last extra turn.
- 7Cast Call to Mind by paying
and sacrificing a Zombie, targeting Mystic Retrieval.
- 8Call to Mind's casualty ability and Poppet Stitcher trigger.
Anhelo, the Painter + Talrand, Sky Summoner + Call to Mind + Mystic Retrieval
- 1Cast Temporal Manipulation by paying
and sacrificing a creature with power two or greater, targeting yourself.
- 2Temporal Manipulation's casualty ability and Talrand trigger.
- 3Resolve the Temporal Manipulation trigger, copying it, targeting yourself.
- 4Resolve the Talrand trigger, creating a 2/2 Drake creature token.
- 5Resolve both Temporal Manipulations, causing you to take two extra turns after this one.
- 6Move to your last extra turn.
- 7Cast Call to Mind by paying
and sacrificing a Drake, targeting Mystic Retrieval.
- 8Call to Mind's casualty ability and Talrand trigger.
Legal formats
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Meta decks with Call to Mind
No archived Top 8 deck with this card yet.



Windfall
Fabricate





