Chrome Mox is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.: Add one mana of any of the exiled card's colors.
Complete guide
Chrome Mox is a powerful piece of fast mana that accelerates your game plan at the cost of card disadvantage. By exiling a spell from your hand, this zero-mana artifact transforms into a repeatable mana source that matches your deck's colors. It is a staple in high-powered formats where speed is more critical than total card count.
How Imprint Works
When Chrome Mox enters the battlefield, its Imprint ability triggers. You may choose to exile a card from your hand that is neither an artifact nor a land. If you do not exile a card, or if you exile a card that has no colors (colorless), the Mox will sit on the battlefield but will be unable to produce any mana. Note that the choice to exile happens upon resolution of the trigger, not when you cast the spell.
Producing Mana
Once a card is imprinted, you can tap Chrome Mox to add one mana of any of the exiled card's colors. If you exiled a multicolored card, such as a Gold card, you choose one of those colors each time you activate the ability. It is important to remember that Chrome Mox can never produce colorless mana ({C}), even if the imprinted card has a colorless symbol in its cost or is itself colorless.
Common Mistakes
A frequent error is attempting to exile an artifact card like Sol Ring or Skullclamp to power the Mox. Because the ability specifically requires a nonartifact, nonland card, these types are ineligible. Additionally, if the Mox is destroyed or leaves the battlefield, the imprinted card remains in exile, but the mana source is gone. You cannot 're-imprint' a card if the first one was somehow removed from exile.
When to Play It
Chrome Mox is best utilized in the very early turns to jump ahead of the mana curve. It is particularly effective in decks that can compensate for the lost card in hand through aggressive starts or powerful card-draw engines. In the late game, it can serve as a zero-mana way to trigger 'prowess' or 'artifacts entering' abilities, even if you choose not to exile a card.
Interaction examples
If you have Chrome Mox and Sol Ring in your hand, you cannot exile Sol Ring to the Imprint trigger. Because Sol Ring is an artifact, it does not meet the 'nonartifact' requirement of Chrome Mox. If these are your only two cards, your Chrome Mox will enter and provide no mana.
Similar to other utility artifacts, Skullclamp is an invalid choice for Imprint. If you cast Chrome Mox and your only other card is Skullclamp, the Imprint ability will trigger, but you will have no legal targets to exile. You will be left with a Chrome Mox that cannot be tapped for mana.
When playing Chrome Mox alone, you must evaluate your hand for a colored spell you can afford to lose. For example, if you exile a Red creature card, Chrome Mox now functions as a Mountain that provides a mana boost on turn one. If you later find a way to return Chrome Mox to your hand and replay it, you would need to exile a new card to regain its mana-producing ability.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Chrome Mox
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If no card is exiled with this artifact, it can’t add mana. The same is true if the exiled card is colorless.
No other card is named in this ruling.
- #2· Wizards of the Coast
This artifact's activated ability can never add
, even if the exiled card is colorless or has a colorless mana symbol in its mana cost.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the exiled card is multicolored, you choose one of that card’s colors each time you tap this artifact for mana.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Venser, Shaper Savant + Displacer Kitten + Chrome Mox
- 1Cast Chrome Mox by paying
.
- 2Displacer Kitten triggers, blinking Venser.
- 3Venser enters the battlefield, returning Chrome Mox to your hand.
- 4Repeat.
Bludgeon Brawl + Cephalid Illusionist + Chrome Mox
- 1Activate Chrome Mox's equip ability by paying
, targeting Cephalid Illusionist.
- 2Cephalid Illusionist triggers, causing you to mill three cards.
- 3Resolve the Chrome Mox ability, attaching it to Cephalid Illusionist.
- 4Repeat.
Emry, Lurker of the Loch + Jeskai Ascendancy + Orcish Vandal + Chrome Mox
- 1Tap Orcish Vandal, sacrificing Chrome Mox to deal 2 damage to any target.
- 2Tap Emry, targeting Chrome Mox.
- 3Cast Chrome Mox.
- 4Jeskai Ascendancy triggers, allowing you to loot.
- 5Jeskai Ascendancy triggers, untapping all creatures you control and giving them +1/+1 until end of turn.
- 6Repeat.
Cavalier of Dawn + Infinite Reflection + March of the Machines + Chrome Mox
- 1Cast Chrome Mox by paying
.
- 2Chrome Mox enters the battlefield as a copy of Cavalier of Dawn.
- 3Copy of Cavalier of Dawn enter-the-battlefield ability triggers, destroying itself and creating you a 3/3 Golem token.
- 4Copy of Cavalier of Dawn dies, triggering itself, returning Chrome Mox from your graveyard to your hand.
- 5Repeat.
Emry, Lurker of the Loch + Jeskai Ascendancy + Orcish Mechanics + Chrome Mox
- 1Tap Orcish Mechanics, sacrificing Chrome Mox to deal 2 damage to any target.
- 2Tap Emry, targeting Chrome Mox.
- 3Cast Chrome Mox.
- 4Jeskai Ascendancy triggers, allowing you to loot.
- 5Jeskai Ascendancy triggers, untapping all creatures you control and giving them +1/+1 until end of turn.
- 6Repeat.
Emry, Lurker of the Loch + Jeskai Ascendancy + Embraal Gear-Smasher + Chrome Mox
- 1Tap Embraal Gear-Smasher, sacrificing Chrome Mox to deal 2 damage to each opponent.
- 2Tap Emry, targeting Chrome Mox.
- 3Cast Chrome Mox.
- 4Jeskai Ascendancy triggers, allowing you to loot.
- 5Jeskai Ascendancy triggers, untapping all creatures you control and giving them +1/+1 until end of turn.
- 6Repeat.
Emry, Lurker of the Loch + Jeskai Ascendancy + Barrage Ogre + Chrome Mox
- 1Tap Barrage Ogre, sacrificing Chrome Mox to deal 2 damage to any target.
- 2Tap Emry, targeting Chrome Mox.
- 3Cast Chrome Mox.
- 4Jeskai Ascendancy triggers, allowing you to loot.
- 5Jeskai Ascendancy triggers, untapping all creatures you control and giving them +1/+1 until end of turn.
- 6Repeat.
Legal formats
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Meta decks with Chrome Mox
No archived Top 8 deck with this card yet.



Sol Ring
Skullclamp











