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Rules guide · Creature

Citanul HierophantsHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Duskmourn: House of Horror Commander· September 27, 2024
Carte Magic Citanul Hierophants

Citanul Hierophants is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Creatures you control have "{T}: Add {G}."

Complete guide

Citanul Hierophants turns your entire army into a reliable source of mana, transforming every creature into a functional Llanowar Elves. This powerful Human Druid is a staple for decks looking to go wide and then ramp into massive spells. By granting a universal mana-tapping ability, it ensures that even your non-combat creatures contribute to your resources.

What It Does

Citanul Hierophants grants a static ability that provides a new activated ability to every creature you control. Specifically, each creature gains '{T}: Add {G}.' This does not replace any existing abilities the creatures have; it simply adds an additional utility option. This effect applies to Citanul Hierophants itself as well, meaning it can immediately tap for mana if it doesn't have summoning sickness.

How It Resolves Step by Step

First, Citanul Hierophants enters the battlefield and its static ability immediately applies to all creatures you currently control. If you play a new creature while the Hierophants are on the field, that new creature also gains the ability. To use the mana, you simply tap an untapped creature you control during a window where you have priority or while paying for a spell. Note that the creature must have been under your control since the beginning of your most recent turn to use this ability, unless it has haste.

Common Mistakes

The most frequent error involves summoning sickness. Even though Citanul Hierophants gives creatures a mana ability, they are still subject to the rule that prevents creatures from tapping the turn they enter the battlefield. Another common mistake is forgetting that the ability is lost if Citanul Hierophants leaves the battlefield. If an opponent destroys the Hierophants, your other creatures immediately lose the ability to tap for green mana.

When to Play It

This card is best utilized in 'Go-Wide' strategies where you have a high volume of low-cost creatures or tokens. It is particularly effective after a board stall where you cannot safely attack, allowing you to pivot those creatures into mana to cast a game-ending threat. It acts as a force multiplier for every creature spell you cast thereafter.

Interaction examples

Recovering Resources

With Citanul Hierophants on the board, you cast Eternal Witness to return a card from your graveyard to your hand. On your next turn, that Eternal Witness can now tap to produce {G}, essentially paying for a third of its own mana cost every turn it remains on the battlefield.

Value Ramping

You play Solemn Simulacrum to search for a land, increasing your mana base. If Citanul Hierophants is also in play, the Solemn Simulacrum provides double the utility: it fetches a land and can also be tapped directly for {G} starting the turn after it was played, accelerating you toward your high-cost spells even faster.

Self-Activation

Because Citanul Hierophants says 'Creatures you control,' and it is a creature itself, it grants the ability to itself. If you can give it Haste or if it survives until your next upkeep, it can tap to produce {G} just like any other creature it is currently buffing.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Citanul Hierophants

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

The Unbeatable Squirrel Girl
+Concordant Crossroads
+Citanul Hierophants
#1

The Unbeatable Squirrel Girl + Concordant Crossroads + Citanul Hierophants

Infinite creature ETBInfinite colored manaInfinite creature tokens with haste
  1. 1Activate The Unbeatable Squirrel Girl by paying {1}{G}{G}{G}, creating a 1/1 Squirrel creature token for each Squirrel you control.
  2. 2Activate four Squirrels by tapping them, adding {G}{G}{G}{G}.
  3. 3Repeat
The Unbeatable Squirrel Girl
+Citanul Hierophants
+Shang-Chi, Master of Kung Fu
#2

The Unbeatable Squirrel Girl + Citanul Hierophants + Shang-Chi, Master of Kung Fu

Infinite creature ETBInfinite colored manaInfinite creature tokens
  1. 1Activate The Unbeatable Squirrel Girl by paying {1}{G}{G}{G}, creating a 1/1 Squirrel creature token for each Squirrel you control.
  2. 2Activate four Squirrels by tapping them, adding {G}{G}{G}{G}.
  3. 3Repeat
The Unbeatable Squirrel Girl
+Citanul Hierophants
+Thousand-Year Elixir
#3

The Unbeatable Squirrel Girl + Citanul Hierophants + Thousand-Year Elixir

Infinite creature ETBInfinite colored manaInfinite creature tokens
  1. 1Activate The Unbeatable Squirrel Girl by paying {1}{G}{G}{G}, creating a 1/1 Squirrel creature token for each Squirrel you control.
  2. 2Activate four Squirrels by tapping them, adding {G}{G}{G}{G}.
  3. 3Repeat
The Unbeatable Squirrel Girl
+Citanul Hierophants
+Akroma's Memorial
#4

The Unbeatable Squirrel Girl + Citanul Hierophants + Akroma's Memorial

Infinite creature ETBInfinite colored manaInfinite creature tokens with haste
  1. 1Activate The Unbeatable Squirrel Girl by paying {1}{G}{G}{G}, creating a 1/1 Squirrel creature token for each Squirrel you control.
  2. 2Activate four Squirrels by tapping them, adding {G}{G}{G}{G}.
  3. 3Repeat
Emiel the Blessed
+Citanul Hierophants
#5

Emiel the Blessed + Citanul Hierophants

Infinite creature ETBInfinite creature tokens with hasteInfinite blinkingInfinite green mana
  1. 1Activate Emiel by paying {3}, blinking the creature that creates creature tokens upon entering the battlefield.
  2. 2When the creature enters, it triggers, creating at least two creature tokens.
  3. 3Activate the creature and two tokens by tapping them, adding at least {G}{G}{G}.
  4. 4Repeat.
Kinnan, Bonder Prodigy
+Pili-Pala
+Citanul Hierophants
#6

Kinnan, Bonder Prodigy + Pili-Pala + Citanul Hierophants

Infinite colored mana
  1. 1Activate Pili-Pala by tapping it, adding {G}
  2. 2Kinnan triggers, adding {G}.
  3. 3Activate Pili-Pala's other ability by paying {2} and untapping it, adding one mana of any color.
  4. 4Repeat.
Pili-Pala
+Leyline of Abundance
+Citanul Hierophants
#7

Pili-Pala + Leyline of Abundance + Citanul Hierophants

Infinite +1/+1 counters on creatures you controlInfinite colored mana
  1. 1Activate Pili-Pala using Paradise Mantle's ability by tapping it, adding {G}{G}.
  2. 2Activate Pili-Pala's other ability by paying {2} and untapping it, adding {G} and one mana of any one color.
  3. 3Repeat.
Badgermole Cub
+Pili-Pala
+Citanul Hierophants
#8

Badgermole Cub + Pili-Pala + Citanul Hierophants

Infinite colored mana
  1. 1Activate Pili-Pala by tapping it, adding {G}.
  2. 2Badgermole Cub triggers, adding {G}.
  3. 3Activate Pili-Pala by paying {2} and untapping it, adding one mana of any color.
  4. 4Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredh
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