City of Solitude is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Players can cast spells and activate abilities only during their own turns.
How it works : City of Solitude
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
This stops players from activating mana abilities.
No other card is named in this ruling.
- #2· Wizards of the Coast
City of Solitude can affect abilities of cards that are not on the battlefield because it prevents players from activating those abilities.
No other card is named in this ruling.
- #3· Wizards of the Coast
City of Solitude does not stop triggered abilities from being put on the stack. They are never “activated”.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Lethal Vapors + Teferi's Protection + City of Solitude
- 1Cast Lethal Vapors by paying
.
- 2Activate Lethal Vapors an arbitrarily large number of times.
- 3Cast Teferi's Protection by paying
: until your next turn your life total can't change and you have protection from everything.
- 4Allow all the activated abilities from Lethal Vapors to resolve, skipping an arbitrarily large number of turns.
Legal formats
Commentaires
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Meta decks with City of Solitude
No archived Top 8 deck with this card yet.






