Clan Crafter is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Commander creatures you own have ", Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
How it works : Clan Crafter
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
No other card is named in this ruling.
- #2· Wizards of the Coast
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
No other card is named in this ruling.
- #3· Wizards of the Coast
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
No other card is named in this ruling.
- #4· Wizards of the Coast
If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
No other card is named in this ruling.
- #5· Wizards of the Coast
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
No other card is named in this ruling.
- #6· Wizards of the Coast
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
No other card is named in this ruling.
- #7· Wizards of the Coast
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
No other card is named in this ruling.
- #8· Wizards of the Coast
You can choose two commanders that are the same color or colors.
No other card is named in this ruling.
- #9· Wizards of the Coast
If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
No other card is named in this ruling.
- #10· Wizards of the Coast
If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Lonis, Genetics Expert + Clan Crafter + Krark-Clan Ironworks + Academy Manufactor
- 1Activate Lonis by paying
and sacrificing another artifact.
- 2If the artifact was a Clue, Lonis' third ability triggers, putting a +1/+1 counter on any other creature you control.
- 3Resolve the Lonis ability, putting a +1/+1 counter on it and causing you to draw a card.
- 4Lonis' second ability triggers, creating a Clue, a Food and a Treasure artifact token.
- 5Activate Krark-Clan Ironworks by sacrificing any of the artifact tokens, adding
.
- 6If the artifact was a Clue, Lonis' third ability triggers, putting a +1/+1 counter on any other creature you control.
- 7Repeat.
Lonis, Genetics Expert + Clan Crafter + Krark-Clan Ironworks + Hardened Scales
- 1Activate Lonis by paying
and sacrificing another artifact.
- 2If the artifact was a Clue, Lonis' third ability triggers, putting two +1/+1 counters on any other creature you control.
- 3Resolve the Lonis ability, putting two +1/+1 counters on it and causing you to draw a card.
- 4Lonis' second ability triggers, creating two Clue artifact tokens.
- 5Activate Krark-Clan Ironworks by sacrificing a Clue, adding
.
- 6Lonis' third ability triggers, putting two +1/+1 counters on any other creature you control.
- 7Repeat.
Lonis, Genetics Expert + Clan Crafter + Krark-Clan Ironworks + Kami of Whispered Hopes
- 1Activate Lonis by paying
and sacrificing another artifact.
- 2If the artifact was a Clue, Lonis' third ability triggers, putting two +1/+1 counters on any other creature you control.
- 3Resolve the Lonis ability, putting two +1/+1 counters on it and causing you to draw a card.
- 4Lonis' second ability triggers, creating two Clue artifact tokens.
- 5Activate Krark-Clan Ironworks by sacrificing a Clue, adding
.
- 6Lonis' third ability triggers, putting two +1/+1 counters on any other creature you control.
- 7Repeat.
Lonis, Genetics Expert + Clan Crafter + Krark-Clan Ironworks + Ozolith, the Shattered Spire
- 1Activate Lonis by paying
and sacrificing another artifact.
- 2If the artifact was a Clue, Lonis' third ability triggers, putting two +1/+1 counters on any other creature you control.
- 3Resolve the Lonis ability, putting two +1/+1 counters on it and causing you to draw a card.
- 4Lonis' second ability triggers, creating two Clue artifact tokens.
- 5Activate Krark-Clan Ironworks by sacrificing a Clue, adding
.
- 6Lonis' third ability triggers, putting two +1/+1 counters on any other creature you control.
- 7Repeat.
Lonis, Genetics Expert + Clan Crafter + Krark-Clan Ironworks + Branching Evolution
- 1Activate Lonis by paying
and sacrificing another artifact.
- 2If the artifact was a Clue, Lonis' third ability triggers, putting two +1/+1 counters on any other creature you control.
- 3Resolve the Lonis ability, putting two +1/+1 counters on it and causing you to draw a card.
- 4Lonis' second ability triggers, creating two Clue artifact tokens.
- 5Activate Krark-Clan Ironworks by sacrificing a Clue, adding
.
- 6Lonis' third ability triggers, putting two +1/+1 counters on any other creature you control.
- 7Repeat.
Lonis, Genetics Expert + Clan Crafter + Krark-Clan Ironworks + Peregrin Took
- 1Activate Lonis by paying
and sacrificing another artifact.
- 2If the artifact was a Clue, Lonis' third ability triggers, putting a +1/+1 counter on any other creature you control.
- 3Resolve the Lonis ability, putting a +1/+1 counter on it and causing you to draw a card.
- 4Lonis' second ability triggers, creating a Clue and a Food artifact token.
- 5Activate Krark-Clan Ironworks by sacrificing the Food or Clue, adding
.
- 6If the artifact was a Clue, Lonis' third ability triggers, putting a +1/+1 counter on any other creature you control.
- 7Repeat.
Lonis, Genetics Expert + Clan Crafter + Krark-Clan Ironworks + Adrix and Nev, Twincasters
- 1Activate Lonis by paying
and sacrificing another artifact.
- 2If the artifact was a Clue, Lonis' third ability triggers, putting a +1/+1 counter on any other creature you control.
- 3Resolve the Lonis ability, putting a +1/+1 counter on it and causing you to draw a card.
- 4Lonis' second ability triggers, creating two Clue artifact tokens.
- 5Activate Krark-Clan Ironworks by sacrificing a Clue, adding
.
- 6Lonis' third ability triggers, putting a +1/+1 counter on any other creature you control.
- 7Repeat.
Lonis, Genetics Expert + Clan Crafter + Krark-Clan Ironworks + Innkeeper's Talent
- 1Activate Lonis by paying
and sacrificing another artifact.
- 2If the artifact was a Clue, Lonis' third ability triggers, putting two +1/+1 counters on any other creature you control.
- 3Resolve the Lonis ability, putting two +1/+1 counters on it and causing you to draw a card.
- 4Lonis' second ability triggers, creating two Clue artifact tokens.
- 5Activate Krark-Clan Ironworks by sacrificing a Clue, adding
.
- 6Lonis' third ability triggers, putting two +1/+1 counters on any other creature you control.
- 7Repeat.
Legal formats
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