Coveted Falcon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying Whenever this creature attacks, gain control of target permanent you own but don't control. DisguiseWhen this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
How it works : Coveted Falcon
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A token's owner is the player who created it.
No other card is named in this ruling.
- #2· Wizards of the Coast
A disguise ability lets you cast a card face down by paying
and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
No other card is named in this ruling.
- #3· Wizards of the Coast
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay
to cast it. This is an alternative cost.
No other card is named in this ruling.
- #4· Wizards of the Coast
The creature spell is a 2/2 creature spell with ward
that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward
that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
No other card is named in this ruling.
- #5· Wizards of the Coast
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
No other card is named in this ruling.
- #6· Wizards of the Coast
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
No other card is named in this ruling.
- #7· Wizards of the Coast
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
No other card is named in this ruling.
- #8· Wizards of the Coast
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
No other card is named in this ruling.
- #9· Wizards of the Coast
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
No other card is named in this ruling.
- #10· Wizards of the Coast
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
No other card is named in this ruling.
- #11· Wizards of the Coast
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
No other card is named in this ruling.
- #12· Wizards of the Coast
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
No other card is named in this ruling.
- #13· Wizards of the Coast
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Demonic Pact + Coveted Falcon
- 1Activate Coveted Falcon by paying
, turning it face up.
- 2Coveted Falcon triggers, causing an opponent to gain control of Demonic Pact and causing you to draw a card.
- 3At the beginning of the opponent's upkeep, Demonic Pact triggers, causing them to select the fourth mode and lose the game.
Archfiend of the Dross + Heartless Act + Coveted Falcon
- 1Cast Heartless Act by paying
, removing up to three oil counters from Archfiend of the Dross.
- 2Activate Coveted Falcon by paying
, turning it face up.
- 3Coveted Falcon triggers, causing an opponent to gain control of Archfiend of the Dross and causing you to draw a card.
- 4At the beginning of the opponent's next upkeep, Archfiend of the Dross triggers, causing the opponent to remove an oil counter from it and lose the game.
Knowledge Pool + Moderation + Coveted Falcon
- 1Activate Coveted Falcon by paying
, turning it face up.
- 2Coveted Falcon triggers, causing an opponent to gain control of Moderation and causing you to draw a card.
- 3Cast Knowledge Pool by paying
.
- 4Whenever the opponent that controls Moderation casts a spell from their hand, Knowledge Pool triggers, exiling that spell.
- 5Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
Sacred Ground + Price of Glory + Coveted Falcon
- 1Pay
to turn Coveted Falcon face up, drawing a card and causing target opponent to gain control of Price of Glory.
- 2During an opponent's turn, activate any land by tapping it, adding at least
.
- 3Price of Glory triggers, destroying the land.
- 4Sacred Ground triggers, returning the land from your graveyard to the battlefield.
- 5Repeat from step 2.
Razorkin Needlehead + Vilis, Broker of Blood + Coveted Falcon
- 1Activate Coveted Falcon by paying
, turning it face up.
- 2Coveted Falcon triggers, causing an opponent to gain control of Vilis and causing you to draw a card.
- 3During that opponent's draw step, they draw a card.
- 4Razorkin Needlehead triggers, dealing 1 damage to the opponent.
- 5Vilis triggers, causing the opponent to draw a card.
- 6Repeat from step 4 until the opponent loses the game either due to drawing from an empty library, or from having 0 life.
Nekusar, the Mindrazer + Vilis, Broker of Blood + Coveted Falcon
- 1Activate Coveted Falcon by paying
, turning it face up.
- 2Coveted Falcon triggers, causing an opponent to gain control of Vilis and causing you to draw a card.
- 3During that opponent's draw step, they draw a card.
- 4Nekusar triggers, dealing 1 damage to the opponent.
- 5Vilis triggers, causing the opponent to draw a card.
- 6Repeat from step 4 until the opponent loses the game either due to drawing from an empty library, or from having 0 life.
Body of Knowledge + Orcish Bowmasters + Coveted Falcon
- 1Activate Coveted Falcon by paying
, turning it face up.
- 2Coveted Falcon triggers, causing an opponent that has two or more cards in hand to gain control of Body of Knowledge and causing you to draw a card.
- 3Deal nonlethal damage to Body of Knowledge.
- 4Body of Knowledge triggers, causing its controller to draw that many cards.
- 5Orcish Bowmaster triggers for each card drawn. Resolve the first trigger, dealing 1 damage to Body of Knowledge and causing you to amass Orcs 1.
- 6Repeat from step 4.
Yarus, Roar of the Old Gods + Karlov Watchdog + Altar of Dementia + Coveted Falcon
- 1Activate Coveted Falcon by paying
, turning it face up.
- 2Coveted Falcon triggers, causing an opponent to gain control of Karlov Watchdog and causing you to draw a card.
- 3During the opponent's turn, activate Altar of Dementia by sacrificing a face-down creature you control.
- 4When the creature dies, Yarus's second ability triggers, returning it from your graveyard to the battlefield face-down as a 2/2 creature, and then not turning it face-up due to Karlov Watchdog.
- 5Resolve the Altar of Dementia ability.
- 6Repeat from step 3.
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