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CursecatcherHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Masters 25· March 16, 2018
Carte Magic Cursecatcher

Cursecatcher is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {1}.

How it works : Cursecatcher

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

The Mirari Conjecture
+Second Sunrise
+Walk the Aeons
+Cursecatcher
#1

The Mirari Conjecture + Second Sunrise + Walk the Aeons + Cursecatcher

Infinite turnsLock
  1. 1At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
  2. 2Cast Walk the Aeons by paying {4}{U}{U}.
  3. 3The Mirari Conjecture triggers, creating a copy of Walk the Aeons.
  4. 4Resolve both Walk the Aeonss, getting two extra turns after this one.
  5. 5Cast Second Sunrise by paying {1}{W}{W}.
  6. 6The Mirari Conjecture triggers, copying Second Sunrise.
  7. 7Holding priority, activate Cursecatcher by sacrificing it, countering the original Second Sunrise.
  8. 8Resolve the Second Sunrise copy, returning The Mirari Conjecture and Cursecatcher from your graveyard to the battlefield.
Gravespawn Sovereign
+Cursecatcher
+Intruder Alarm
#2

Gravespawn Sovereign + Cursecatcher + Intruder Alarm

Infinite death triggersInfinite creature ETBInfinite creature LTBOpponents can't cast instants or sorceries
  1. 1Whenever an opponent casts an instant or Sorcery, sacrifice Cursecatcher to counter that spell unless that opponent pays {1}.
  2. 2Tap 5 untapped zombies you control to return Cursecatcher to the battlefield.
  3. 3Intruder Alarm triggers, untapping all creatures.
  4. 4Repeat.
The Mirari Conjecture
+Faith's Reward
+Walk the Aeons
+Cursecatcher
#3

The Mirari Conjecture + Faith's Reward + Walk the Aeons + Cursecatcher

Infinite turnsLock
  1. 1At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
  2. 2Cast Walk the Aeons by paying {4}{U}{U}.
  3. 3The Mirari Conjecture triggers, creating a copy of Walk the Aeons.
  4. 4Resolve both Walk the Aeonss, getting two extra turns after this one.
  5. 5Cast Faith's Reward by paying {3}{W}.
  6. 6The Mirari Conjecture triggers, copying Faith's Reward.
  7. 7Holding priority, activate Cursecatcher by sacrificing it, countering the original Faith's Reward.
  8. 8Resolve the Faith's Reward copy, returning The Mirari Conjecture and Cursecatcher from your graveyard to the battlefield.
The Mirari Conjecture
+Second Sunrise
+Temporal Manipulation
+Cursecatcher
#4

The Mirari Conjecture + Second Sunrise + Temporal Manipulation + Cursecatcher

Infinite turnsLock
  1. 1At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
  2. 2Cast Temporal Manipulation by paying {3}{U}{U}.
  3. 3The Mirari Conjecture triggers, creating a copy of Temporal Manipulation.
  4. 4Resolve both Temporal Manipulations, getting two extra turns after this one.
  5. 5Cast Second Sunrise by paying {1}{W}{W}.
  6. 6The Mirari Conjecture triggers, copying Second Sunrise.
  7. 7Holding priority, activate Cursecatcher by sacrificing it, countering the original Second Sunrise.
  8. 8Resolve the Second Sunrise copy, returning The Mirari Conjecture and Cursecatcher from your graveyard to the battlefield.
The Mirari Conjecture
+Faith's Reward
+Temporal Manipulation
+Cursecatcher
#5

The Mirari Conjecture + Faith's Reward + Temporal Manipulation + Cursecatcher

Infinite turnsLock
  1. 1At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
  2. 2Cast Temporal Manipulation by paying {3}{U}{U}.
  3. 3The Mirari Conjecture triggers, creating a copy of Temporal Manipulation.
  4. 4Resolve both Temporal Manipulations, getting two extra turns after this one.
  5. 5Cast Faith's Reward by paying {3}{W}.
  6. 6The Mirari Conjecture triggers, copying Faith's Reward.
  7. 7Holding priority, activate Cursecatcher by sacrificing it, countering the original Faith's Reward.
  8. 8Resolve the Faith's Reward copy, returning The Mirari Conjecture and Cursecatcher from your graveyard to the battlefield.
03

Legal formats

modernlegacyvintagecommanderoathbreakerduelpredhtlr
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Meta decks with Cursecatcher

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Official source