Dakmor Bat is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying
Complete guide
Dakmor Bat is a classic example of an efficient black creature that takes to the skies to bypass ground defenses. While it lacks complex triggered abilities, its simple design makes it a reliable tool for aggressive decks and Limited formats. Understanding how to utilize its evasion is key to pressuring your opponent's life total early in the game.
What It Does
Dakmor Bat is a 1/1 creature with Flying. This keyword means it cannot be blocked except by creatures with Flying or Reach. Because it only costs two mana, it serves as an early-game evasive threat that can chip away at opponents who only have ground-based blockers.
How It Resolves Step by Step
When you cast Dakmor Bat, it moves from your hand to the stack. If no players have counterspells or responses, it resolves and enters the battlefield. Once on the battlefield, its Flying ability is static and always active, meaning you can declare it as an attacker in your next combat phase (provided it does not have summoning sickness) and your opponent must meet the Flying or Reach requirements to block it.
Common Mistakes
A common mistake is forgetting that Flying only applies to being blocked. Dakmor Bat can still block creatures without Flying if you choose to use it defensively. Additionally, remember that if Dakmor Bat loses its abilities due to an effect, it can be blocked by any creature, regardless of whether that creature has Flying or Reach.
When to Play It
You should play Dakmor Bat early to maximize its evasive potential before your opponent can stabilize with their own flyers. It is also an excellent candidate for equipment or Auras, as the Flying keyword ensures the power boost is more likely to connect with the opponent's life total.
Interaction examples
If your opponent controls an Ornithopter of Paradise, they can use it to block your Dakmor Bat because both creatures have Flying. However, if they only have non-flying creatures, Dakmor Bat will soar over them to deal damage directly.
If Dakmor Bat is blocked and destroyed in combat, or targeted by a removal spell, Blood Artist will trigger. Because Dakmor Bat is a creature, its death allows you to target a player to lose 1 life while you gain 1 life, ensuring you get value even if your flyer is removed.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Dakmor Bat
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Dakmor Bat
No archived Top 8 deck with this card yet.



Ornithopter of Paradise
Blood Artist