Dakmor Lancer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, destroy target nonblack creature.
Complete guide
Dakmor Lancer is a classic example of a 'Ravenous Chupacabra' style effect, offering a powerful body combined with immediate removal. As a Human Knight, it fits perfectly into tribal strategies while providing a necessary answer to your opponent's biggest threats. This creature ensures that when it hits the battlefield, the board state swings heavily in your favor.
What It Does
Dakmor Lancer has a single triggered ability that triggers when it enters the battlefield. This ability requires a target: one nonblack creature. If there are no legal targets (for example, if every other creature on the board is black or if there are no other creatures), the ability is simply removed from the stack with no effect. However, if a legal target exists, you must choose one, even if it belongs to you.
How It Resolves Step by Step
First, you cast Dakmor Lancer and it enters the battlefield. Second, the enter-the-battlefield ability is put onto the stack, and you choose a target nonblack creature. Third, players have a chance to respond with spells or abilities. Finally, if the target is still legal, the creature is destroyed and put into its owner's graveyard.
Common Mistakes
The most common mistake is forgetting the 'nonblack' restriction. You cannot target creatures that have black in their color identity, such as multicolored creatures that include black. Additionally, remember that this is a mandatory trigger; if the only nonblack creature on the board is your own, you must target and destroy it.
When to Play It
Dakmor Lancer is best utilized in the mid-to-late game when your opponent has deployed a high-value nonblack threat. Because it costs six mana, it is often used as a stabilizer to reclaim board control while adding to your own devotion or creature count for synergistic effects.
Interaction examples
If you have Gray Merchant of Asphodel on the field and then play Dakmor Lancer, the Lancer adds two pips to your devotion to black. While the Lancer's ability destroys a threat, any subsequent devotion checks—such as another Gray Merchant entering later—will count the Lancer's {B}{B} in its mana cost to increase the life drain.
With Syr Konrad, the Grim on the battlefield, casting Dakmor Lancer creates a deadly chain reaction. When the Lancer enters and destroys a nonblack creature, that creature dies and is put into the graveyard. This triggers Syr Konrad, dealing 1 damage to each opponent.
Both Dakmor Lancer and Syr Konrad, the Grim share the Knight creature type. This means any effects in your deck that buff Knights or trigger when a Knight enters will apply to both, allowing the Lancer to serve as both removal and a tribal payoff.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Dakmor Lancer
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Dakmor Lancer
No archived Top 8 deck with this card yet.



Gray Merchant of Asphodel
Syr Konrad, the Grim