Dakmor Plague is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Dakmor Plague deals 3 damage to each creature and each player.
Complete guide
Dakmor Plague is a classic black sorcery that brings a devastating blight to the entire battlefield, affecting both the living and the commanders behind them. It serves as a symmetrical board wipe and a direct damage source, forcing every player to feel the sting of the plague. In a color known for sacrifice and decay, this spell ensures that no one leaves the encounter unscathed.
What it Does
Dakmor Plague is a straightforward sorcery that deals 3 damage to every creature on the battlefield and every player in the game. Unlike targeted removal, this spell hits everything at once, making it an effective way to clear out small-to-medium threats while simultaneously lowering the life totals of your opponents.
How it Resolves Step by Step
When you cast Dakmor Plague, it is placed on the stack and players have the chance to respond. Once it resolves, the following happens: First, the spell identifies every creature currently on the battlefield and every player. Second, it deals 3 damage to each of those creatures and players simultaneously. Finally, state-based actions are checked; any creature that has been dealt lethal damage (damage equal to or greater than its toughness) is moved to its owner's graveyard.
Common Mistakes
A frequent error is forgetting that Dakmor Plague hits you and your creatures as well. Because it does not say 'opponents' or 'creatures you don't control,' you must account for the 3 damage to your own life total. Additionally, remember that this is damage, not destruction; creatures with Protection from Black or Indestructible will survive the plague.
When to Play It
This card is best utilized when you are facing down an army of low-toughness creatures, such as Goblins or Elves. It is also a viable finisher if your opponents are at 3 or less life, though you must ensure your own life total can sustain the hit. It is often used in decks that want to clear the way before rebuilding their own presence.
Interaction examples
If your opponent controls creatures with high toughness, like 4/4s or 5/5s, Dakmor Plague will not be enough to kill them. In this scenario, you would prefer Damnation to destroy them regardless of their toughness. However, if the opponent is at 3 life, Dakmor Plague can win you the game, whereas Damnation only affects the board.
You can use Dakmor Plague to clear a board of small creatures, putting them into the graveyard. Later in the game, you can cast Living Death to swap the current board state with those creatures you previously cleared. This combo allows you to use the damage from the Plague to set up a massive swing in board presence.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Dakmor Plague
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Dakmor Plague
No archived Top 8 deck with this card yet.



Damnation
Living Death