Dakra Mystic is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
,
: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Complete guide
Dakra Mystic is a blue utility creature that provides a unique form of information control and card advantage. By peering into the future of every player's deck, this Merfolk Wizard gives you the power to decide whether everyone keeps their next draw or loses it forever.
Predicting the Future
Dakra Mystic has an activated ability that costs one blue mana and requires you to tap it. When the ability resolves, all players reveal the top card of their library simultaneously. You then make a binary choice: either every revealed card goes to the graveyard, or every player draws the card they just revealed. You cannot choose to have one player draw and another mill; it is an all-or-nothing decision for the entire table.
Step-by-Step Resolution
First, activate the ability by paying {U} and tapping Dakra Mystic. Once the ability resolves, every player flips their top card face up for everyone to see. You evaluate the revealed cards. If you choose to put them into graveyards, the cards move directly from the library to the graveyard. If you choose not to, the 'If you don't' clause triggers, and every player draws that specific revealed card. Because the draw happens after the choice, you know exactly what everyone is receiving.
Strategic Timing
Dakra Mystic is most effective when used during your opponent's upkeep. This allows you to see what they are about to draw for their turn. If the card is a threat, you can force them to mill it. If you decide to let everyone draw, you effectively replace their natural draw for the turn with the revealed card, ensuring you aren't giving them extra resources beyond what they would have normally accessed.
Common Pitfalls
A common mistake is forgetting that you make the decision after seeing all cards. You don't have to guess. Another misunderstanding involves 'draw' triggers; if you choose not to mill, the players are officially drawing those cards, which will trigger any abilities that care about cards being drawn. However, if you choose to put them into the graveyard, no cards were ever 'drawn' or 'discarded,' they simply moved zones.
Interaction examples
You activate Dakra Mystic. You reveal a powerful spell, but your opponent reveals Ornithopter of Paradise. If you need that spell to win, you choose not to put the cards into graveyards. Both of you draw your respective cards. You get your win condition, and your opponent gets a mana creature.
With Faerie Mastermind on the battlefield, you activate Dakra Mystic during an opponent's turn. You choose not to mill, forcing everyone to draw. Since this is likely the opponent's second card drawn this turn (after their draw step), Faerie Mastermind triggers, allowing you to draw an additional card for yourself.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Dakra Mystic
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You make the decision after all the cards are revealed. If you decide not to put the cards into their owners' graveyards, the card each player draws will be the revealed card.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Dakra Mystic + Pemmin's Aura + Hullbreacher
- 1Activate Dakra Mystic by paying
and tapping it, causing each player to revel the top card of their library, then causing you to draw a card and create a Treasure artifact token for each opponent you have.
- 2Activate two Treasures by tapping and sacrificing them, adding
.
- 3Activate Pemmin's Aura's first ability by paying
, untapping Dakra Mystic.
- 4Repeat.
- 5If you have three or more opponents, this combo nets near-infinite Treasure tokens and colored mana.
Dakra Mystic + Freed from the Real + Hullbreacher
- 1Activate Dakra Mystic by paying
and tapping it, causing each player to revel the top card of their library, then causing you to draw a card and create a Treasure artifact token for each opponent you have.
- 2Activate two Treasures by tapping and sacrificing them, adding
.
- 3Activate Freed from the Real's second ability by paying
, untapping Dakra Mystic.
- 4Repeat.
- 5If you have three or more opponents, this combo nets near-infinite Treasure tokens and colored mana.
Legal formats
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Meta decks with Dakra Mystic
No archived Top 8 deck with this card yet.



Ornithopter of Paradise
Faerie Mastermind

