Daydream is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. Flashback(You may cast this card from your graveyard for its flashback cost. Then exile it.)
How it works : Daydream
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
No other card is named in this ruling.
- #2· Wizards of the Coast
You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
No other card is named in this ruling.
- #3· Wizards of the Coast
"Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
No other card is named in this ruling.
- #4· Wizards of the Coast
You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
No other card is named in this ruling.
- #5· Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
No other card is named in this ruling.
- #6· Wizards of the Coast
If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
No other card is named in this ruling.
- #7· Wizards of the Coast
Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. Once the exiled permanent returns, it's considered a new object with no relation to the object that it was.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Preston, the Vanisher + Felidar Guardian + Daydream
- 1Cast Daydream by paying its mana cost, blinking Felidar Guardian.
- 2Felidar Guardian and Preston trigger.
- 3Resolve the Felidar Guardian trigger, blinking another permanent you control.
- 4Resolve the Preston trigger, creating a token copy of Felidar Guardian that is a 0/1 Illusion.
- 5When the Felidar Guardian token enters the battlefield, it triggers, blinking the nontoken Felidar Guardian.
- 6Repeat from step 2.
Preston, the Vanisher + Restoration Angel + Daydream
- 1Cast Daydream by paying its mana cost, blinking Restoration Angel.
- 2Restoration Angel and Preston trigger.
- 3Resolve the Restoration Angel trigger, blinking another permanent you control.
- 4Resolve the Preston trigger, creating a token copy of Restoration Angel that is a 0/1 Illusion.
- 5When the Restoration Angel token enters the battlefield, it triggers, blinking the nontoken Restoration Angel.
- 6Repeat from step 2.
Abdel Adrian, Gorion's Ward + Archaeomancer + Daydream
- 1Cast Daydream by paying its mana cost, blinking Abdel Adrian.
- 2Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield.
- 3Abdel Adrian and Archaeomancer trigger.
- 4Resolve the Archaeomancer trigger, returning Daydream from your graveyard to your hand.
- 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Daydream.
- 6Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- 7Repeat.
Preston, the Vanisher + Icewind Stalwart + Daydream
- 1Cast Daydream by paying its mana cost, blinking Icewind Stalwart.
- 2Icewind Stalwart and Preston trigger.
- 3Resolve the Icewind Stalwart trigger, blinking another permanent you control.
- 4Resolve the Preston trigger, creating a token copy of Icewind Stalwart that is a 0/1 Illusion.
- 5When the Icewind Stalwart token enters the battlefield, it triggers, blinking the nontoken Icewind Stalwart.
- 6Repeat from step 2.
Preston, the Vanisher + Wispweaver Angel + Daydream
- 1Cast Daydream by paying its mana cost, blinking Wispweaver Angel.
- 2Wispweaver Angel and Preston trigger.
- 3Resolve the Wispweaver Angel trigger, blinking another permanent you control.
- 4Resolve the Preston trigger, creating a token copy of Wispweaver Angel that is a 0/1 Illusion.
- 5When the Wispweaver Angel token enters the battlefield, it triggers, blinking the nontoken Wispweaver Angel.
- 6Repeat from step 2.
Dualcaster Mage + Daydream
- 1Cast Daydream by paying its mana cost.
- 2Holding priority, cast Dualcaster Mage by paying its mana cost.
- 3When Dualcaster Mage enters, it triggers, copying Daydream, with the copy targeting Dualcaster Mage.
- 4Resolve the copy of Daydream, blinking Dualcaster Mage.
- 5Repeat from step 3.
Naru Meha, Master Wizard + Daydream
- 1Cast Daydream by paying its mana cost.
- 2Holding priority, cast Naru Meha by paying its mana cost.
- 3When Naru Meha enters, it triggers, copying Daydream, with the copy targeting Naru Meha.
- 4Resolve the copy of Daydream, blinking Naru Meha.
- 5Repeat from step 3.
Abdel Adrian, Gorion's Ward + Eternal Witness + Daydream
- 1Cast Daydream by paying its mana cost, blinking Abdel Adrian.
- 2Abdel Adrian leaves the battlefield, returning Eternal Witness and all other cards that were exiled with it to the battlefield.
- 3Abdel Adrian and Eternal Witness trigger.
- 4Resolve the Eternal Witness trigger, returning Daydream from your graveyard to your hand.
- 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Daydream.
- 6Resolve the Abdel Adrian trigger, exiling Eternal Witness and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- 7Repeat.
Legal formats
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Meta decks with Daydream
No archived Top 8 deck with this card yet.














