Dollhouse of Horrors is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
,
, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
Complete guide
Dollhouse of Horrors is a hauntingly powerful artifact that transforms your graveyard into a factory of mechanical terrors. By exiling fallen creatures, you can create artifact copies that grow stronger with every machine you bring to the battlefield.
Building the Collection
To activate Dollhouse of Horrors, you must pay one mana, tap the artifact, and exile a creature card from your graveyard. This ability can only be activated during your main phase when the stack is empty. The resulting token is a copy of the exiled card, but with significant changes: it becomes an artifact Construct in addition to its other types, and its base power and toughness become 0/0. Crucially, the token gains a static ability that gives it +1/+1 for every Construct you control, including itself.
Scaling Power Step-by-Step
When the ability resolves, the token enters the battlefield and its new static ability immediately checks how many Constructs you control. Because the token is a Construct, it will always be at least a 1/1. If you control multiple tokens created by Dollhouse of Horrors, or other natural Constructs, each token will benefit from the total count. Unlike the original creature, these tokens gain haste until the end of the turn, allowing them to attack or use tap abilities immediately.
Common Mistakes
A common point of confusion involves 'Characteristic-Defining Abilities' (CDAs). If you exile a card that has an ability like 'This creature's power and toughness are equal to the number of lands you control,' that ability is overwritten by the Dollhouse. The token will strictly be a 0/0 modified by the +1/+1 Construct bonus. Additionally, remember that while the token is an artifact, the original card in the graveyard must be a creature to be targeted.
When to Play It
Dollhouse of Horrors excels in decks that can fill the graveyard quickly or utilize 'enters the battlefield' triggers multiple times. It is particularly effective when you have other artifact creatures in play, as they will directly increase the stats of every token the Dollhouse produces. Since it is a sorcery-speed activation, plan your turns to ensure you have the mana to both activate the house and protect your new creations.
Interaction examples
If you exile Solemn Simulacrum, you create a Construct token version of it. You still get the 'enters' trigger to search for a basic land and the 'dies' trigger to draw a card. If this is your only Construct, it will be a 1/1. If you have other Constructs, it will be even larger.
Using a Copy token to represent a second Dollhouse of Horrors allows you to create two tokens per turn cycle. Each token created by either Dollhouse will count every Construct on your board. This means every new token exponentially increases the power of all existing tokens.
While The One Ring provides card draw and protection, it is not a creature or a Construct. While it won't buff your Dollhouse tokens directly, the extra cards it draws can help you find more creatures to exile or more Constructs to play, indirectly fueling your engine.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Dollhouse of Horrors
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The token creature counts itself when counting Constructs you control.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the exiled creature card has any characteristic-defining abilities that define its power and/or toughness, those abilities are not copied.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ayara, First of Locthwain + Tree of Perdition + Dollhouse of Horrors
- 1Activate Dollhouse of Horrors by paying
, tapping it and exiling Tree of Perdition from your graveyard, creating a token copy of Tree of Perdition that is a 0/0 Construct with haste.
- 2When the Tree of Perdition token enters the battlefield, Ayara triggers.
- 3Holding priority, activate the Tree of Perdition token by tapping it, swapping an opponent's life total with Tree of Perdition's toughness.
- 4Resolve the Ayara trigger, causing you to gain 1 life and each opponent to lose 1 life.
- 5The opponent whose life total was swapped loses the game due to having zero or les life.
Tree of Perdition + Dollhouse of Horrors + Blasting Station
- 1Activate Dollhouse of Horrors by paying
, tapping it and exiling Tree of Perdition from your graveyard, creating a token copy of Tree of Perdition that is a 0/0 Construct with haste.
- 2When the Tree of Perdition token enters the battlefield, Blasting Station triggers, untapping itself.
- 3Activate the Tree of Perdition token by tapping it, swapping an opponent's life total with Tree of Perdition's toughness.
- 4Activate Blasting Station by tapping it and sacrificing the Tree of Perdition token, dealing 1 damage to the opponent whose life total was swapped.
- 5The opponent loses the game due to having zero or les life.
Tree of Perdition + Dollhouse of Horrors + Goblin Bombardment
- 1Activate Dollhouse of Horrors by paying
, tapping it and exiling Tree of Perdition from your graveyard, creating a token copy of Tree of Perdition that is a 0/0 Construct with haste.
- 2Activate the Tree of Perdition token by tapping it, swapping an opponent's life total with Tree of Perdition's toughness.
- 3Activate Goblin Bombardment by sacrificing the Tree of Perdition token, dealing 1 damage to the opponent whose life total was swapped.
- 4The opponent loses the game due to having zero or les life.
Tree of Perdition + Dollhouse of Horrors + Impact Tremors
- 1Activate Dollhouse of Horrors by paying
, tapping it and exiling Tree of Perdition from your graveyard, creating a token copy of Tree of Perdition that is a 0/0 Construct with haste.
- 2The Tree of Perdition copy enters the battlefield, triggering Impact Tremors.
- 3Holding priority, activate the Tree of Perdition copy by tapping it, exchanging its toughness with target opponent's life total.
- 4Resolve the Impact Tremors trigger, dealing 1 damage to each opponent.
- 5The opponent whose life total was swapped loses the game due to having zero or les life.
Tree of Perdition + Dollhouse of Horrors + Terror of the Peaks
- 1Activate Dollhouse of Horrors by paying
, tapping it and exiling Tree of Perdition from your graveyard, creating a token copy of Tree of Perdition that is a 0/0 Construct with haste.
- 2The Tree of Perdition copy enters the battlefield, triggering Terror of the Peaks.
- 3Holding priority, activate the Tree of Perdition copy by tapping it, exchanging its toughness with target opponent's life total.
- 4Resolve the Terror of the Peaks trigger, dealing damage equal to the Tree of Perdition token's power to each opponent.
- 5The opponent whose life total was swapped loses the game due to having zero or les life.
Eternal Scourge + Dollhouse of Horrors + Dross Scorpion + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing Eternal Scourge, adding
.
- 2Activate Dollhouse of Horrors by paying
, tapping it and exiling Eternal Scourge from your graveyard, creating a token copy of it that is a 0/0 Construct artifact creature token.
- 3Activate Ashnod's Altar by sacrificing the Eternal Scourge token, adding
.
- 4The Eternal Scourge dies, triggering Dross Scorpion, untapping Dollhouse of Horrors.
- 5Cast Eternal Scourge from exile by paying
.
- 6Repeat.
Tree of Perdition + Dollhouse of Horrors + Electropotence
- 1Activate Dollhouse of Horrors by paying
, tapping it and exiling Tree of Perdition from your graveyard, creating a token copy of Tree of Perdition that is a 0/0 Construct with haste.
- 2When the Tree of Perdition token enters the battlefield, Electropotence triggers.
- 3Holding priority, activate the Tree of Perdition token by tapping it, swapping an opponent's life total with Tree of Perdition's toughness.
- 4Resolve the Electropotence trigger, causing you to pay
to have the Tree of Perdition token deal damage equal to its power to the opponent whose life total was swapped.
- 5The opponent loses the game due to having zero or les life.
Tree of Perdition + Dollhouse of Horrors + Warstorm Surge
- 1Activate Dollhouse of Horrors by paying
, tapping it and exiling Tree of Perdition from your graveyard, creating a token copy of Tree of Perdition that is a 0/0 Construct with haste.
- 2When the Tree of Perdition token enters the battlefield, Warstorm Surge triggers.
- 3Holding priority, activate the Tree of Perdition token by tapping it, swapping an opponent's life total with Tree of Perdition's toughness.
- 4Resolve the Warstorm Surge trigger, causing the Tree of Perdition token to deal damage equal to its power to the opponent whose life total was swapped.
- 5The opponent loses the game due to having zero or les life.
Related cards and tokens
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Meta decks with Dollhouse of Horrors
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Dollhouse of Horrors
Solemn Simulacrum
Copy
The One Ring









