Don & Leo, Problem Solvers is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Vigilance At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.
How it works : Don & Leo, Problem Solvers
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
No other card is named in this ruling.
- #2· Wizards of the Coast
Once a permanent exiled this way returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Infinite Guideline Station + Time Sieve + Don & Leo, Problem Solvers
- 1Cast Infinite Guideline Station either from your hand or from the command zone by paying
plus commander tax if applicable.
- 2When Infinite Guideline Station enters, it triggers, creating a 2/2 Robot artifact creature token for each multicolored permanent you control.
- 3Activate Infinite Guideline Station's station ability by tapping any number of creatures with total power 12 or greater, putting at least twelve charge counters on Infinite Guideline Station, causing it to become a creature.
- 4Activate Time Sieve by tapping it and sacrificing five Robots, causing you to take an extra turn after this one.
- 5At the beginning of your end step, Don & Leo triggers, blinking Infinite Guideline Station.
- 6When Infinite Guideline Station enters, it triggers, creating a 2/2 Robot artifact creature token for each multicolored permanent you control.
- 7Repeat from step 3 each turn.
Niko, Light of Hope + Timestream Navigator + Don & Leo, Problem Solvers
- 1Activate Niko by paying
and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step.
- 2Activate a Shard by paying
, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one.
- 3At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. Don & Leo then triggers, blinking Niko.
- 4When Niko enters, it triggers, creating two Shard tokens.
- 5Repeat each turn.
The Legend of Kuruk // Avatar Kuruk + Chameleon, Master of Disguise + Don & Leo, Problem Solvers
- 1Activate Chameleon using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Don & Leo triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- 3Repeat each turn.
The Legend of Kuruk // Avatar Kuruk + Spark Double + Don & Leo, Problem Solvers
- 1Activate Spark Double using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Don & Leo triggers, blinking Spark Double. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- 3Repeat each turn.
The Legend of Kuruk // Avatar Kuruk + Marvin, Murderous Mimic + Don & Leo, Problem Solvers
- 1Activate Marvin using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Don & Leo triggers, blinking Marvin.
- 3Repeat each turn.
The Legend of Kuruk // Avatar Kuruk + Sakashima of a Thousand Faces + Don & Leo, Problem Solvers
- 1Activate Sakashima of a Thousand Faces using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Don & Leo triggers, blinking Sakashima of a Thousand Faces. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- 3Repeat each turn.
Wormfang Manta + Hushbringer + Don & Leo, Problem Solvers
- 1Blink Wormfang Manta using Don & Leo. Wormfang Manta's first ability won't trigger due to Hushbringer.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
Wormfang Manta + Tocatli Honor Guard + Don & Leo, Problem Solvers
- 1Blink Wormfang Manta using Don & Leo. Wormfang Manta's first ability won't trigger due to Tocatli Honor Guard.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
Legal formats
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Meta decks with Don & Leo, Problem Solvers
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