← MTG Rules

Rules guide · Creature

Dormant SliverHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Time Spiral Remastered· March 19, 2021
Carte Magic Dormant Sliver

Dormant Sliver is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

All Sliver creatures have defender. All Slivers have "When this permanent enters, draw a card."

How it works : Dormant Sliver

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The last ability Dormant Sliver grants itself triggers when it enters the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The controller of the Sliver that enters the battlefield draws a card, not necessarily the controller of Dormant Sliver.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like flying, having more than one instance of the ability doesn't provide any additional benefit.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the creature type of a Sliver changes so it's no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Dormant Sliver
+Hivestone
+Fractured Identity
#1

Dormant Sliver + Hivestone + Fractured Identity

LockOpponents can't attack
  1. 1Cast Fractured Identity by paying {3}{W}{U}, exiling Hivestone and causing each opponent to create a token copy of it.
  2. 2Because each opponent controls a Hivestone, their creatures are all Slivers and cannot attack due to having defender, which is granted by Dormant Sliver.
Dormant Sliver
+Maskwood Nexus
+Fractured Identity
#2

Dormant Sliver + Maskwood Nexus + Fractured Identity

LockOpponents can't attack
  1. 1Cast Fractured Identity by paying {3}{W}{U}, exiling Maskwood Nexus and causing each opponent to create a token copy of it.
  2. 2Because each opponent controls a Maskwood Nexus, their creatures are all Slivers and cannot attack due to having defender, which is granted by Dormant Sliver.
The Locust God
+Dormant Sliver
+Maskwood Nexus
#3

The Locust God + Dormant Sliver + Maskwood Nexus

Infinite card drawInfinite draw triggersNear-infinite creature tokens with hasteNear-infinite creature ETB
  1. 1Draw a card.
  2. 2The Locust God triggers, creating a 1/1 Insect creature token with flying and haste.
  3. 3The Insect enters the battlefield with all creature types due to Maskwood Nexus, causing you to draw a card.
  4. 4Repeat from step 2.
The Locust God
+Dormant Sliver
+Arcane Adaptation
#4

The Locust God + Dormant Sliver + Arcane Adaptation

Infinite card drawInfinite draw triggersNear-infinite creature tokens with hasteNear-infinite creature ETB
  1. 1Draw a card.
  2. 2The Locust God triggers, creating a 1/1 Insect creature token with flying and haste.
  3. 3The Insect enters the battlefield with all creature types due to Maskwood Nexus, causing you to draw a card.
  4. 4Repeat from step 2.
The Locust God
+Dormant Sliver
+Xenograft
#5

The Locust God + Dormant Sliver + Xenograft

Infinite card drawInfinite draw triggersNear-infinite creature tokens with hasteNear-infinite creature ETB
  1. 1Draw a card.
  2. 2The Locust God triggers, creating a 1/1 Insect creature token with flying and haste.
  3. 3The Insect enters the battlefield with all creature types due to Maskwood Nexus, causing you to draw a card.
  4. 4Repeat from step 2.
Dormant Sliver
+Wingmantle Chaplain
+Maskwood Nexus
+Savage Summoning
#6

Dormant Sliver + Wingmantle Chaplain + Maskwood Nexus + Savage Summoning

Infinite card drawInfinite creature tokensInfinite creature ETBWin the game
  1. 1Cast Wingmantle Chaplain by paying {3}{W}.
  2. 2Wingmantle Chaplain's ETB ability and Dormant Sliver each trigger.
  3. 3Resolve Dormant Sliver's trigger, drawing a card.
  4. 4Resolve Wingmantle Chaplain's trigger, creating a 1/1 Sliver token with defender for each creature with defender you control.
  5. 5Wingmantle Chaplain's last ability and Dormant Sliver each trigger once for each token created; put them on the stack in any order.
  6. 6Resolve a Dormant Sliver trigger, drawing a card.
  7. 7Resolve a Wingmantle Chaplain trigger, creating a 1/1 Sliver token with defender.
  8. 8Repeat steps 5 through 7 until there are no cards in your library.
Dormant Sliver
+Wingmantle Chaplain
+Hivestone
+Savage Summoning
#7

Dormant Sliver + Wingmantle Chaplain + Hivestone + Savage Summoning

Infinite card drawInfinite creature tokensInfinite creature ETBWin the game
  1. 1Cast Wingmantle Chaplain by paying {3}{W}.
  2. 2Wingmantle Chaplain's ETB ability and Dormant Sliver each trigger.
  3. 3Resolve Dormant Sliver's trigger, drawing a card.
  4. 4Resolve Wingmantle Chaplain's trigger, creating a 1/1 Sliver token with defender for each creature with defender you control.
  5. 5Wingmantle Chaplain's last ability and Dormant Sliver each trigger once for each token created; put them on the stack in any order.
  6. 6Resolve a Dormant Sliver trigger, drawing a card.
  7. 7Resolve a Wingmantle Chaplain trigger, creating a 1/1 Sliver token with defender.
  8. 8Repeat steps 5 through 7 until there are no cards in your library.
03

Legal formats

modernlegacyvintagecommanderoathbreakerduelpredh
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Dormant Sliver

No archived Top 8 deck with this card yet.

Explore the meta
Official source