Dralnu, Lich Lord is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
If damage would be dealt to Dralnu, sacrifice that many permanents instead.: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
How it works : Dralnu, Lich Lord
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Dralnu may be one of the permanents you sacrifice while applying its replacement effect.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Dralnu would be dealt more damage than the number of permanents you control, instead you sacrifice all permanents you control.
No other card is named in this ruling.
- #3· Wizards of the Coast
If any of the sacrificed permanents would deal or be dealt damage at the same time as Dralnu, they deal or are dealt damage at the same time that they're sacrificed. Any abilities of the sacrificed permanents that would trigger on that damage don't trigger, but abilities of other permanents that trigger on that damage do.
No other card is named in this ruling.
- #4· Wizards of the Coast
"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
No other card is named in this ruling.
- #5· Wizards of the Coast
You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
No other card is named in this ruling.
- #6· Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
No other card is named in this ruling.
- #7· Wizards of the Coast
A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
No other card is named in this ruling.
- #8· Wizards of the Coast
You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
No other card is named in this ruling.
- #9· Wizards of the Coast
If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
No other card is named in this ruling.
- #10· Wizards of the Coast
If you cast an instant or sorcery with
in its mana cost this way, you still choose the value of X as part of casting the spell and pay that cost.
No other card is named in this ruling.
- #11· Wizards of the Coast
If you cast a spell with flashback, you can't pay any alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the spell has any mandatory additional costs, you must pay those to cast the spell with flashback.
No other card is named in this ruling.
- #12· Wizards of the Coast
If a card has multiple instances of flashback, you may choose any of its flashback costs to pay.
No other card is named in this ruling.
- #13· Wizards of the Coast
If a split card gains flashback, you pay only the cost of the half you're casting.
No other card is named in this ruling.
- #14· Wizards of the Coast
If a card with no mana cost gains flashback, it has no flashback cost. It can't be cast this way.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Isochron Scepter + Pull from Eternity + Dralnu, Lich Lord + Karn's Temporal Sundering
- 1Cast Karn's Temporal Sundering by paying
, causing you to take an extra turn after this one and exile Karn's Temporal Sundering.
- 2Activate Isochron Scepter by paying
and tapping it, casting a copy of Pull from Eternity without paying its mana cost.
- 3Resolve Pull from Eternity, putting Karn's Temporal Sundering into your graveyard from exile.
- 4Move to your next turn.
- 5Activate Dralnu by tapping it, giving Karn's Temporal Sundering flashback until end of turn.
- 6Cast Karn's Temporal Sundering from your graveyard by paying
, causing you to take an extra turn after this one and exile Karn's Temporal Sundering.
- 7Repeat from step 2.
Isochron Scepter + Pull from Eternity + Dralnu, Lich Lord + Temporal Mastery
- 1Cast Temporal Mastery by paying
, causing you to take an extra turn after this one and exile Temporal Mastery.
- 2Activate Isochron Scepter by paying
and tapping it, casting a copy of Pull from Eternity without paying its mana cost.
- 3Resolve Pull from Eternity, putting Temporal Mastery into your graveyard from exile.
- 4Move to your next turn.
- 5Activate Dralnu by tapping it, giving Temporal Mastery flashback until end of turn.
- 6Cast Temporal Mastery from your graveyard by paying
, causing you to take an extra turn after this one and exile Temporal Mastery.
- 7Repeat from step 2.
Isochron Scepter + Pull from Eternity + Dralnu, Lich Lord + Expropriate
- 1Cast Expropriate by paying
, causing you to take at least one extra turn after this one and exile Expropriate.
- 2Activate Isochron Scepter by paying
and tapping it, casting a copy of Pull from Eternity without paying its mana cost.
- 3Resolve Pull from Eternity, putting Expropriate into your graveyard from exile.
- 4Move to your next turn.
- 5Activate Dralnu by tapping it, giving Expropriate flashback until end of turn.
- 6Cast Expropriate from your graveyard by paying
, causing you to take an extra turn after this one and exile Expropriate.
- 7Repeat from step 2.
Isochron Scepter + Pull from Eternity + Dralnu, Lich Lord + Temporal Trespass
- 1Cast Temporal Trespass by paying
, causing you to take an extra turn after this one and exile Temporal Trespass.
- 2Activate Isochron Scepter by paying
and tapping it, casting a copy of Pull from Eternity without paying its mana cost.
- 3Resolve Pull from Eternity, putting Temporal Trespass into your graveyard from exile.
- 4Move to your next turn.
- 5Activate Dralnu by tapping it, giving Temporal Trespass flashback until end of turn.
- 6Cast Temporal Trespass from your graveyard by paying
, causing you to take an extra turn after this one and exile Temporal Trespass.
- 7Repeat from step 2.
Isochron Scepter + Pull from Eternity + Dralnu, Lich Lord + Part the Waterveil
- 1Cast Part the Waterveil by paying
, causing you to take an extra turn after this one and exile Part the Waterveil.
- 2Activate Isochron Scepter by paying
and tapping it, casting a copy of Pull from Eternity without paying its mana cost.
- 3Resolve Pull from Eternity, putting Part the Waterveil into your graveyard from exile.
- 4Move to your next turn.
- 5Activate Dralnu by tapping it, giving Part the Waterveil flashback until end of turn.
- 6Cast Part the Waterveil from your graveyard by paying
, causing you to take an extra turn after this one and exile Part the Waterveil.
- 7Repeat from step 2.
Legal formats
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