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Rules guide · Instant

Pull from EternityHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Time Spiral· October 6, 2006
Carte Magic Pull from Eternity

Pull from Eternity is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Put target face-up exiled card into its owner's graveyard.

Complete guide

Pull from Eternity is a unique white instant that reaches into the exile zone to reclaim lost resources. While most cards in exile are considered gone for good, this spell provides a rare bridge back to the graveyard for your most important pieces.

What it Does

Pull from Eternity targets a single face-up card in the exile zone and moves it directly into its owner's graveyard. It specifically requires the card to be face-up; cards exiled face-down by effects like Foretell or certain artifacts cannot be targeted unless the effect explicitly states they are revealed.

How it Resolves Step by Step

First, you cast the spell by paying one white mana and choosing a legal target in the exile zone. Upon resolution, the targeted card is moved to the graveyard. If the card was suspended, it loses all time counters and is no longer considered suspended. Similarly, if the card was haunting a creature, that haunt effect immediately ends as the card changes zones.

Common Mistakes

A frequent error is trying to use this on cards exiled face-down. Remember, a card is only face-down in exile if the specific effect that put it there says so. Additionally, moving a card from exile to the graveyard does not count as 'leaving the graveyard' or 'entering the graveyard from the library,' so it won't trigger abilities looking for those specific transitions.

When to Play It

This card is best used as a defensive tool against targeted exile removal or as a way to recur powerful spells that exile themselves upon resolution. It is also an effective way to stop an opponent's Suspend clock by putting their looming threat safely into the graveyard before it can be cast.

Interaction examples

Rescuing a Fallen Hero

If your opponent casts Swords to Plowshares on your commander, you can let it resolve so the creature enters the exile zone. Then, you cast Pull from Eternity targeting that creature card. The card moves from exile to your graveyard, allowing you to use recursion effects to bring it back to the battlefield later.

Interrupting a Path to Exile

After Path to Exile resolves and puts your creature into the exile zone, it is a face-up exiled card. By casting Pull from Eternity, you move that creature to your graveyard. This is particularly useful in decks that treat the graveyard as a second hand, ensuring that Path to Exile doesn't permanently remove your win condition.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Pull from Eternity

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Pull from Eternity targets a card in the exile zone. A card is only face down in the exile zone if the effect that put it there specifically says so.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If Pull from Eternity affects a suspended card, the card loses its time counters and is no longer suspended. (This doesn’t trigger the last ability of suspend.)

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If Pull from Eternity affects a card that’s haunting a creature, the haunt effect ends.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Osgir, the Reconstructor
+Ugin's Nexus
+Pull from Eternity
+Isochron Scepter
#1

Osgir, the Reconstructor + Ugin's Nexus + Pull from Eternity + Isochron Scepter

Infinite turnsLock
  1. 1Activate Osgir by tapping it, paying {5}, and exiling Ugin's Nexus from your graveyard, creating two token copies of Ugin's Nexus.
  2. 2Put one of them into your graveyard due to the legend rule.
  3. 3The token copy of Ugin's Nexus that was just put into your graveyard triggers, causing you to take an extra turn after this one.
  4. 4Activate Osgir by paying {1} and sacrificing a token copy of Ugin's Nexus.
  5. 5The sacrificed token copy of Ugin's Nexus triggers, causing you to take an extra turn after this one.
  6. 6Osgir's ability resolves, giving target creature you control +2/+0 until end of turn.
  7. 7Move to your next extra turn.
  8. 8Activate Isochron Scepter by tapping it and paying {2}, copying Pull from Eternity.
Shiko, Paragon of the Way
+Pull from Eternity
+Another Round
+Thousand-Year Storm
#2

Shiko, Paragon of the Way + Pull from Eternity + Another Round + Thousand-Year Storm

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite magecraft triggers
  1. 1Cast Shiko either from your hand or from the command zone by paying {2}{U}{R}{W} plus commander tax, if applicable.
  2. 2When Shiko enters the battlefield, it triggers, exiling Another Round from your graveyard and casting a copy of it without paying its mana cost.
  3. 3Thousand-Year Storm triggers, copying the Another Round spell at least once.
  4. 4Resolve the first copy of Another Round, blinking Shiko.
  5. 5When Shiko enters the battlefield, it triggers, exiling Pull from Eternity from your graveyard and casting a copy of it without paying its mana cost.
  6. 6Thousand-Year Storm triggers, copying the Pull from Eternity spell at least twice.
  7. 7Resolve all copies of Pull from Eternity, returning the original Pull from Eternity and Another Round from exile to your graveyard.
  8. 8Resolve the second copy of Another Round from step 2, blinking Shiko.
Osgir, the Reconstructor
+Isochron Scepter
+Pull from Eternity
+Gonti's Aether Heart
#3

Osgir, the Reconstructor + Isochron Scepter + Pull from Eternity + Gonti's Aether Heart

Infinite turnsLock
  1. 1Activate Osgir's second ability by paying {6}, tapping it and exiling Gonti's Aether Heart from your graveyard, creating two token copies of Gonti's Aether Heart.
  2. 2Put one of the Gonti's Aether Hearts into your graveyard due to the legend rule.
  3. 3Both Gonti's Aether Hearts' enters-the-battlefield ability trigger twice, adding a total of eight {E}.
  4. 4Activate the remaining Gonti's Aether Heart by paying eight {E} and exiling it, causing you to take an extra turn after this one.
  5. 5Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Pull from Eternity without paying its mana cost.
  6. 6Resolve Pull from Eternity, putting Gonti's Aether Heart into your graveyard from exile.
  7. 7Repeat each turn.
Shiko, Paragon of the Way
+Pull from Eternity
+Another Round
+Swarm Intelligence
#4

Shiko, Paragon of the Way + Pull from Eternity + Another Round + Swarm Intelligence

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite magecraft triggers
  1. 1Cast Shiko either from your hand or from the command zone by paying {2}{U}{R}{W} plus commander tax, if applicable.
  2. 2When Shiko enters the battlefield, it triggers, exiling Another Round from your graveyard and casting a copy of it without paying its mana cost.
  3. 3Swarm Intelligence triggers, copying the Another Round spell.
  4. 4Resolve the first copy of Another Round, blinking Shiko.
  5. 5When Shiko enters the battlefield, it triggers, exiling Pull from Eternity from your graveyard and casting a copy of it without paying its mana cost.
  6. 6Swarm Intelligence triggers, copying the Pull from Eternity spell.
  7. 7Resolve both copies of Pull from Eternity, returning the original Pull from Eternity and Another Round from exile to your graveyard.
  8. 8Resolve the second copy of Another Round from step 2, blinking Shiko.
Thousand-Year Storm
+Underworld Breach
+Strike It Rich
+Pull from Eternity
#5

Thousand-Year Storm + Underworld Breach + Strike It Rich + Pull from Eternity

Infinite colored manaInfinite storm count
  1. 1Cast Strike it Rich.
  2. 2Thousand-Year Storm triggers, copying Strike it Rich zero times.
  3. 3Resolve Strike it Rich, creating a Treasure token.
  4. 4Cast Strike it Rich from your graveyard for its flashback cost by paying {2}{R}.
  5. 5Thousand-Year Storm triggers, copying it once.
  6. 6Resolve all copies of Strike it Rich, creating two Treasure tokens.
  7. 7Cast Pull from Eternity for {W}.
  8. 8Thousand-Year Storm triggers, copying it twice.
Spellweaver Volute
+Pull from Eternity
+Thousand-Year Storm
+Petals of Insight
#6

Spellweaver Volute + Pull from Eternity + Thousand-Year Storm + Petals of Insight

Cast any instant cards from your graveyard, your library, exile, and opponents' graveyards infinite timesInfinite mana lands you control can produceInfinite storm countInfinite untap of artifacts, creatures, and lands you control
  1. 1Cast Petals of Insight by paying {4}{U}.
  2. 2Thousand-Year Storm and Spellweaver Volute trigger.
  3. 3Resolve Spellweaver Volute's trigger, casting a copy of Turnabout, exiling Turnabout, and attaching Spellweaver Volute to Pull from Eternity.
  4. 4Thousand-Year Storm triggers, copying Turnabout for each other instant and sorcery spell you've cast before it this turn.
  5. 5Activate your lands by tapping them to add mana.
  6. 6Resolve a copy of Turnabout, untapping all lands you control.
  7. 7Repeat the previous two steps for each remaining Turnabout on the stack, resulting in at least {U}{U}{U} plus twelve generic mana available.
  8. 8Resolve the remaining Thousand-Year Storm trigger, copying Petals of Insight for each other instant and sorcery spell you've cast before it this turn.
Timesifter
+Draco
+Isochron Scepter
+Pull from Eternity
#7

Timesifter + Draco + Isochron Scepter + Pull from Eternity

Infinite turnsLock
  1. 1Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Pull from Eternity without paying its mana cost.
  2. 2Resolve the copy of Pull from Eternity, putting Draco into your graveyard from exile.
  3. 3Activate Academy Ruins' second ability by paying {1}{U} and tapping it, putting Draco on top of your library from your graveyard.
  4. 4Move to the next turn.
  5. 5At the beginning of that turn's upkeep, Timesifter triggers, exiling the top card of each player's library, and causing you to take an extra turn after this one due to exiling the highest mana value card.
  6. 6Repeat.
Pull from Eternity
+Quintorius, Loremaster
+Teferi's Protection
+Isochron Scepter
#8

Pull from Eternity + Quintorius, Loremaster + Teferi's Protection + Isochron Scepter

Permanents you control phase out during your opponents' turnsYour life total can't change during your opponents' turnsYou have protection from everything during your opponents' turnsLock
  1. 1Cast Teferi's Protection by paying {2}{W}, causing you to gain protection from everything and preventing your life total from changing until your next turn, and phasing all permanents you control out until your next turn, and exiling Teferi's Protection.
  2. 2During your next turn, activate Isochron Scepter by paying {2} and tapping it, casting a copy of Pull from Eternity without paying its mana cost.
  3. 3Resolve Pull from Eternity, putting Teferi's Protection from exile into your graveyard.
  4. 4At the beginning of your end step, Quintorius triggers, exiling Teferi's Protection from your graveyard and creating a 3/2 Spirit creature token.
  5. 5Activate Quintorius by paying {1}{R}{W} and sacrificing a Spirit, casting Teferi's Protection from exile without paying its mana cost.
  6. 6Resolve Teferi's Protection, causing you to gain protection from everything and preventing your life total from changing until your next turn, and phasing all permanents you control out until your next turn, and exiling Teferi's Protection.
  7. 7Repeat from step 2.
03

Legal formats

modernlegacyvintagecommanderoathbreakerduelpredhtlr
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