Eccentric Apprentice is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
How it works : Eccentric Apprentice
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Eccentric Apprentice's last ability works even if it wasn't on the battlefield when you completed a dungeon and even if the dungeon was completed on a previous turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
A creature that becomes a Bird this way loses all other creature types but does not lose any of its abilities.
No other card is named in this ruling.
- #3· Wizards of the Coast
The last ability will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
No other card is named in this ruling.
- #4· Wizards of the Coast
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
No other card is named in this ruling.
- #5· Wizards of the Coast
Moving into a dungeon room will cause its room ability to trigger.
No other card is named in this ruling.
- #6· Wizards of the Coast
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
No other card is named in this ruling.
- #7· Wizards of the Coast
A player may only have one dungeon in the command zone at a time.
No other card is named in this ruling.
- #8· Wizards of the Coast
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
No other card is named in this ruling.
- #9· Wizards of the Coast
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
No other card is named in this ruling.
- #10· Wizards of the Coast
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
No other card is named in this ruling.
- #11· Wizards of the Coast
Dungeons are removed from the game as a state-based action.
No other card is named in this ruling.
- #12· Wizards of the Coast
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
No other card is named in this ruling.
- #13· Wizards of the Coast
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Radiant Solar + Sefris of the Hidden Ways + Hostage Taker + Eccentric Apprentice
- 1Cast Hostage Taker by paying its mana cost.
- 2When Hostage Taker enters, it and Radiant Solar trigger.
- 3Resolve the Hostage Taker trigger, exiling Eccentric Apprentice until Hostage Taker leaves the battlefield.
- 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Hostage Taker.
- 5Hostage Taker leaves the battlefield, causing Eccentric Apprentice to be returned to the battlefield from exile.
- 6When Eccentric Apprentice enters, it and Radiant Solar trigger.
- 7Resolve the Eccentric Apprentice trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
- 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Radiant Solar + Sefris of the Hidden Ways + Phantom Steed + Eccentric Apprentice
- 1Cast Phantom Steed by paying its mana cost.
- 2When Phantom Steed enters, it and Radiant Solar trigger.
- 3Resolve the Phantom Steed trigger, exiling Eccentric Apprentice until Phantom Steed leaves the battlefield.
- 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Phantom Steed.
- 5Phantom Steed leaves the battlefield, causing Eccentric Apprentice to be returned to the battlefield from exile.
- 6When Eccentric Apprentice enters, it and Radiant Solar trigger.
- 7Resolve the Eccentric Apprentice trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
- 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Radiant Solar + Sefris of the Hidden Ways + Fiend Hunter + Eccentric Apprentice
- 1Cast Fiend Hunter by paying its mana cost.
- 2When Fiend Hunter enters, it and Radiant Solar trigger.
- 3Resolve the Fiend Hunter trigger, exiling Eccentric Apprentice.
- 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Fiend Hunter.
- 5When Fiend Hunter dies, it triggers, returning Eccentric Apprentice from exile to the battlefield.
- 6When Eccentric Apprentice enters, it and Radiant Solar trigger.
- 7Resolve the Eccentric Apprentice trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
- 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Preston, the Vanisher + Delney, Streetwise Lookout + Sefris of the Hidden Ways + Eccentric Apprentice
- 1Complete a dungeon.
- 2Sefris' second ability triggers twice due to Delney.
- 3Resolve the first trigger, returning up to one other creature from your graveyard to the battlefield.
- 4Resolve the second trigger, returning Eccentric Apprentice from your graveyard onto the battlefield.
- 5When Eccentric Apprentice enters, it and Preston trigger twice due to Delney.
- 6Resolve a Preston trigger, creating a token copy of Eccentric Apprentice that is a 0/1 Illusion.
- 7When the Eccentric Apprentice token enters, it triggers twice due to Delney.
- 8Resolve the first Eccentric Apprentice token trigger, venturing into Tomb of Annihilation and into the Trapped Entry room, causing each player to lose 1 life.
Radiant Solar + Sefris of the Hidden Ways + Eccentric Apprentice + All-Fates Stalker
- 1Cast All-Fates Stalker by paying its mana cost.
- 2When All-Fates Stalker enters, it and Radiant Solar trigger.
- 3Resolve the All-Fates Stalker trigger, exiling Eccentric Apprentice until All-Fates Stalker leaves the battlefield.
- 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice All-Fates Stalker.
- 5All-Fates Stalker leaves the battlefield, causing Eccentric Apprentice to be returned to the battlefield from exile.
- 6When Eccentric Apprentice enters, it and Radiant Solar trigger.
- 7Resolve the Eccentric Apprentice trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
- 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Radiant Solar + Sefris of the Hidden Ways + Werefox Bodyguard + Eccentric Apprentice
- 1Cast Werefox Bodyguard by paying its mana cost.
- 2When Werefox Bodyguard enters, it and Radiant Solar trigger.
- 3Resolve the Werefox Bodyguard trigger, exiling Eccentric Apprentice until Werefox Bodyguard leaves the battlefield.
- 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Werefox Bodyguard.
- 5Werefox Bodyguard leaves the battlefield, causing Eccentric Apprentice to be returned to the battlefield from exile.
- 6When Eccentric Apprentice enters, it and Radiant Solar trigger.
- 7Resolve the Eccentric Apprentice trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
- 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Radiant Solar + Sefris of the Hidden Ways + Eccentric Apprentice + Mardu Siegebreaker
- 1Cast Mardu Siegebreaker by paying its mana cost.
- 2When Mardu Siegebreaker enters, it and Radiant Solar trigger.
- 3Resolve the Mardu Siegebreaker trigger, exiling Eccentric Apprentice until Mardu Siegebreaker leaves the battlefield.
- 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Mardu Siegebreaker.
- 5Mardu Siegebreaker leaves the battlefield, causing Eccentric Apprentice to be returned to the battlefield from exile.
- 6When Eccentric Apprentice enters, it and Radiant Solar trigger.
- 7Resolve the Eccentric Apprentice trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
- 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Radiant Solar + Sefris of the Hidden Ways + Faceless Butcher + Eccentric Apprentice
- 1Cast Faceless Butcher by paying its mana cost.
- 2When Faceless Butcher enters, it and Radiant Solar trigger.
- 3Resolve the Faceless Butcher trigger, exiling Eccentric Apprentice.
- 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Faceless Butcher.
- 5When Faceless Butcher dies, it triggers, returning Eccentric Apprentice from exile to the battlefield.
- 6When Eccentric Apprentice enters, it and Radiant Solar trigger.
- 7Resolve the Eccentric Apprentice trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
- 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Related cards and tokens
Legal formats
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Meta decks with Eccentric Apprentice
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