Embermaw Hellion is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
How it works : Embermaw Hellion
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Embermaw Hellion’s last ability doesn’t cause Embermaw Hellion to deal damage; it affects the amount of damage dealt by the original red source.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the player or permanent being dealt damage is also affected by a damage prevention effect, that player or the controller of that permanent can apply that effect and Embermaw Hellion’s effect in any order. If all of the damage is prevented, Embermaw Hellion’s effect can’t apply to it.
No other card is named in this ruling.
- #3· Wizards of the Coast
Multiple Embermaw Hellions are cumulative. If you control two of them, you’ll add 2 to the damage dealt by another red source you control. In this case, you would also add 1 to the damage dealt by either Embermaw Hellion.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Smaug the Impenetrable + Makeshift Munitions + Embermaw Hellion
- 1Activate Makeshift Munitions by paying
and sacrificing another creature or artifact, dealing 2 damage to Smaug due to Embermaw Hellion.
- 2Smaug triggers, creating two Treasure tokens.
- 3Activate a Treasure by tapping and sacrificing it, adding
.
- 4Repeat.
Smaug the Impenetrable + Street Urchin + Embermaw Hellion
- 1Activate your commander using the ability granted to it by Street Urchin by paying
and sacrificing another creature or artifact, dealing 2 damage to Smaug due to Embermaw Hellion.
- 2Smaug triggers, creating two Treasure tokens.
- 3Activate a Treasure by tapping and sacrificing it, adding
.
- 4Repeat.
Toralf, God of Fury // Toralf's Hammer + Deathless Angel + Embermaw Hellion
- 1Activate Deathless Angel twice by paying
, giving two creatures an opponent controls indestructible until end of turn.
- 2Deal noncombat damage to one of the indestructible creatures, dealing an increased amount of damage instead due to Embermaw Hellion.
- 3Toralf triggers, dealing an amount of damage over the excess damage to the second indestructible creature due to Embermaw Hellion.
- 4Toralf triggers, dealing an amount of damage over the excess damage to the first indestructible creature due to Embermaw Hellion.
- 5Repeat from step 3 an arbitrarily large number of times.
- 6Resolve a Toralf trigger, dealing infinite damage to any target.
Vigor + Deathbringer Thoctar + Embermaw Hellion
- 1Activate Deathbringer Thoctar by removing a +1/+1 counter from it, putting two +1/+1 counters on it due to Vigor.
- 2Activate Deathbringer Thoctar by removing a +1/+1 counter from it, dealing 2 damage to any target.
- 3Repeat as desired.
Legal formats
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Meta decks with Embermaw Hellion
No archived Top 8 deck with this card yet.










