Emeria Angel is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
How it works : Emeria Angel
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
No other card is named in this ruling.
- #2· Wizards of the Coast
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
No other card is named in this ruling.
- #3· Wizards of the Coast
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Kodama of the East Tree + Emeria Angel + Selesnya Sanctuary
- 1Play Selesnya Sanctuary.
- 2When Selesnya Sanctuary enters the battlefield, it, Emeria Angel, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
- 5Resolve the Emeria Angel trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
- 7When Selesnya Sanctuary enters the battlefield, it and Emeria Angel trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Emeria Angel + Simic Growth Chamber
- 1Play Simic Growth Chamber.
- 2When Simic Growth Chamber enters the battlefield, it, Emeria Angel, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- 5Resolve the Emeria Angel trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield.
- 7When Simic Growth Chamber enters the battlefield, it and Emeria Angel trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Gruul Turf + Emeria Angel
- 1Play Gruul Turf.
- 2When Gruul Turf enters the battlefield, it, Emeria Angel, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
- 5Resolve the Emeria Angel trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield.
- 7When Gruul Turf enters the battlefield, it and Emeria Angel trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Emeria Angel + Azorius Chancery
- 1Play Azorius Chancery.
- 2When Azorius Chancery enters the battlefield, it, Emeria Angel, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Azorius Chancery trigger, returning it from the battlefield to your hand.
- 5Resolve the Emeria Angel trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Azorius Chancery from your hand onto the battlefield.
- 7When Azorius Chancery enters the battlefield, it and Emeria Angel trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Emeria Angel + Boros Garrison
- 1Play Boros Garrison.
- 2When Boros Garrison enters the battlefield, it, Emeria Angel, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Boros Garrison trigger, returning it from the battlefield to your hand.
- 5Resolve the Emeria Angel trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Boros Garrison from your hand onto the battlefield.
- 7When Boros Garrison enters the battlefield, it and Emeria Angel trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Emeria Angel + Izzet Boilerworks
- 1Play Izzet Boilerworks.
- 2When Izzet Boilerworks enters the battlefield, it, Emeria Angel, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Izzet Boilerworks trigger, returning it from the battlefield to your hand.
- 5Resolve the Emeria Angel trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Izzet Boilerworks from your hand onto the battlefield.
- 7When Izzet Boilerworks enters the battlefield, it and Emeria Angel trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Golgari Rot Farm + Emeria Angel
- 1Play Golgari Rot Farm.
- 2When Golgari Rot Farm enters the battlefield, it, Emeria Angel, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand.
- 5Resolve the Emeria Angel trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Golgari Rot Farm from your hand onto the battlefield.
- 7When Golgari Rot Farm enters the battlefield, it and Emeria Angel trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Emeria Angel + Orzhov Basilica
- 1Play Orzhov Basilica.
- 2When Orzhov Basilica enters the battlefield, it, Emeria Angel, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Orzhov Basilica trigger, returning it from the battlefield to your hand.
- 5Resolve the Emeria Angel trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Orzhov Basilica from your hand onto the battlefield.
- 7When Orzhov Basilica enters the battlefield, it and Emeria Angel trigger.
- 8Repeat from step 4.
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Meta decks with Emeria Angel
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