Éowyn, Fearless Knight is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Haste When Éowyn enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
Complete guide
Éowyn, Fearless Knight is a formidable legendary creature that can turn the tide of battle the moment she hits the field. With her ability to remove a threat and shield your legends, she embodies the courage of Rohan. Let's break down how this legendary Human Knight functions in your next match.
Precision Removal
When Éowyn, Fearless Knight enters the battlefield, her triggered ability targets one creature an opponent controls. The crucial restriction is that the target must have greater power than Éowyn's current power. Once the ability resolves, that creature is exiled, and your legendary creatures gain protection from the colors that creature had while it was still on the battlefield.
Resolving the Ability
The process happens in two distinct parts. First, the targeting check occurs when the ability is put on the stack; you must choose a legal target with higher power. Upon resolution, the game checks the target's power again. If the target is still legal, it is exiled. Then, the game looks at the exiled creature's colors as it last existed on the battlefield to determine which protection your legendary creatures receive.
Common Mistakes
Players often forget that the protection only applies to legendary creatures you control, including Éowyn herself. Additionally, if the targeted creature is removed from the battlefield before Éowyn's ability resolves, the entire ability fizzles. You won't get the protection benefit because the creature wasn't exiled by her effect, and its colors cannot be checked.
When to Play Her
Éowyn is best played when an opponent has a large, problematic blocker or attacker. Because she has haste, she can immediately lead a charge. If you have other legendary creatures on the board, her protection effect can make your entire army unblockable by the opponent's remaining creatures of those colors.
Interaction examples
If your opponent controls a Solemn Simulacrum that has been buffed to 5 power, you can play Éowyn to exile it. Since Solemn Simulacrum is colorless, your legendary creatures will gain protection from 'colorless' until end of turn, allowing them to bypass artifact creatures.
With Roaming Throne on the battlefield naming Human, Éowyn's entry triggers twice. You can target two different creatures with greater power. Your legendary creatures will gain protection from all colors of both exiled creatures, potentially granting them protection from all five colors.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Éowyn, Fearless Knight
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Éowyn, Fearless Knight cares about the creature's colors just before it left the battlefield. These could be different from the creature card's colors in exile (for example, if it had a copy effect applied to it on the battlefield.)
No other card is named in this ruling.
Legal formats
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Meta decks with Éowyn, Fearless Knight
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne