Éomer, King of Rohan is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Double strike Éomer enters with a +1/+1 counter on it for each other Human you control. When Éomer enters, target player becomes the monarch. Éomer deals damage equal to its power to any target.
Complete guide
Éomer, King of Rohan is a powerful legendary creature that brings the crown of the monarch to your games. This Human Noble is designed to lead your armies and strike down foes as soon as he steps onto the battlefield.
A Growing King
Éomer's power scales based on the size of your fellowship. He enters the battlefield with a +1/+1 counter for each other Human you currently control. Because this is a static replacement effect, he enters with these counters already on him; there is no window for opponents to respond before his power is determined for his enter-the-battlefield trigger.
Taking the Crown
When Éomer enters, a triggered ability goes on the stack with two distinct effects: one player becomes the monarch, and Éomer deals damage equal to his power to any target. You choose the targets for the damage and the player who becomes the monarch simultaneously when the ability is put on the stack. The damage dealt is based on his power at the moment the ability resolves.
The Rules of the Monarchy
The monarch is a special status in Magic. The current monarch draws a card at the beginning of their end step. However, if a creature deals combat damage to the monarch, that creature's controller becomes the new monarch. Only one player can be the monarch at a time.
Strategic Timing
Since Éomer has Double strike, he is a formidable combatant for defending or reclaiming the monarchy. If you are already the monarch, you can target yourself with his ability to remain the monarch, or target an opponent in specific political scenarios in multiplayer games.
Interaction examples
If you control three other Humans and cast Éomer, King of Rohan, he enters the battlefield as a 7/7 creature (his base 4/4 plus three +1/+1 counters). His triggered ability will then deal 7 damage to any target of your choice.
With Roaming Throne on the battlefield naming 'Human', Éomer, King of Rohan's entry triggers twice. You can choose two different targets for the damage and even make two different players the monarch in succession (though only the last one to resolve will remain the monarch).
If an opponent controls Solemn Simulacrum, you can play Éomer, King of Rohan and use his entry trigger to deal damage to the Golem. After the Golem is destroyed, Éomer can use his Double strike to attack the opponent directly and ensure you keep or take the monarch status.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Éomer, King of Rohan
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
Card named in this ruling
- #2· Wizards of the Coast
There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
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- #3· Wizards of the Coast
If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
Card named in this ruling
- #4· Wizards of the Coast
If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
Card named in this ruling
- #5· Wizards of the Coast
If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
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Éomer, King of Rohan
Roaming Throne
Solemn Simulacrum