← MTG Rules

Rules guide · Legendary Creature

Ezrim, Agency ChiefHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Murders at Karlov Manor· February 9, 2024
Carte Magic Ezrim, Agency Chief

Ezrim, Agency Chief is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.

How it works : Ezrim, Agency Chief

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.

    Card named in this ruling

  2. #2· Wizards of the Coast

    If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

    Card named in this ruling

  3. #3· Wizards of the Coast

    You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

    Card named in this ruling

  4. #4· Wizards of the Coast

    Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

    Card named in this ruling

  5. #5· Wizards of the Coast

    Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Ezrim, Agency Chief
+Krark-Clan Ironworks
+Eldrazi Displacer
#1

Ezrim, Agency Chief + Krark-Clan Ironworks + Eldrazi Displacer

Infinite artifact tokensInfinite blinkingInfinite card drawInfinite Clue tokens
  1. 1Activate Eldrazi Displacer by paying {2}{C}, blinking Ezrim.
  2. 2When Ezrim enters the battlefield, it triggers, creating two Clue artifact tokens.
  3. 3Activate Krark-Clan Ironworks twice by sacrificing the Clues, adding {C}{C}{C}{C}.
  4. 4Repeat.
  5. 5Once you have infinite mana, you may instead sacrifice the Clues to their own abilities.
Ezrim, Agency Chief
+Krark-Clan Ironworks
+Emiel the Blessed
#2

Ezrim, Agency Chief + Krark-Clan Ironworks + Emiel the Blessed

Infinite artifact tokensInfinite blinkingInfinite card drawInfinite Clue tokens
  1. 1Activate Emiel the Blessed by paying {3}, blinking Ezrim.
  2. 2When Ezrim enters the battlefield, it triggers, creating two Clue artifact tokens.
  3. 3Activate Krark-Clan Ironworks twice by sacrificing the Clues, adding {C}{C}{C}{C}.
  4. 4Repeat.
  5. 5Once you have infinite mana, you may instead sacrifice the Clues to their own abilities.

Related cards and tokens

03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Ezrim, Agency Chief

No archived Top 8 deck with this card yet.

Explore the meta
Official source