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Ezuri, Claw of ProgressHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Double Masters 2022· July 8, 2022
Carte Magic Ezuri, Claw of Progress

Ezuri, Claw of Progress is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever a creature you control with power 2 or less enters, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

How it works : Ezuri, Claw of Progress

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Experience counters are the second kind of counters a player can have, joining poison.

    Card named in this ruling

  2. #2· Wizards of the Coast

    All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.

    Card named in this ruling

  3. #3· Wizards of the Coast

    Each game pack includes a card labeled "Experience" with the suggestion "Place your experience counters here." This card isn't required for play. It's simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Sage of Hours
+Ezuri, Claw of Progress
#1

Sage of Hours + Ezuri, Claw of Progress

Infinite turnsLock
  1. 1At the beginning of your combat phase, Ezuri triggers, putting at least five +1/+1 counters on Sage of Hours.
  2. 2Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. 3Repeat each turn.
Flash
+Protean Hulk
+Ezuri, Claw of Progress
+Sage of Hours
#2

Flash + Protean Hulk + Ezuri, Claw of Progress + Sage of Hours

Infinite turnsLock
  1. 1Cast Flash putting Protean Hulk into play, choosing not to pay.
  2. 2Sacrifice Hulk, getting Ezuri, Sage of Hours, and 4 0 mana value creatures.
  3. 3Sage of Hours and the 4 creatures will trigger Ezuri's ability, netting you 5 experience counters.
  4. 4Move to combat, triggering Ezuri's ability.
  5. 5Put 5 +1/+1 counters from Sage of Hours.
  6. 6Activate Sage of Hours' ability, removing all 5 counters, giving you an extra turn.
  7. 7Repeat steps 4 and 5 for infinite turns.

Related cards and tokens

03

Legal formats

historictimelessgladiatorlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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Meta decks with Ezuri, Claw of Progress

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Official source