Flash is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by.
How it works : Flash
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the creature has
in its mana cost, X is considered to be 0.
No other card is named in this ruling.
- #2· Wizards of the Coast
Only the generic mana in that creature's mana cost is reduced. For example, if that creature's mana cost is
, you'll have to pay
to keep it.
No other card is named in this ruling.
- #3· Wizards of the Coast
The creature enters the battlefield, so it will trigger enters-the-battlefield abilities even if you choose not to pay.
No other card is named in this ruling.
- #4· Wizards of the Coast
If you choose not to pay, the creature is sacrificed immediately. No player will get priority in between the creature entering the battlefield and being sacrificed. Sacrificing the creature this way will trigger any abilities that trigger when it leaves the battlefield, and those abilities will be put onto the stack at the same time as those that triggered when it entered the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Flash + Protean Hulk + Cephalid Illusionist + Nomads en-Kor
- 1Cast Flash targeting Protean Hulk.
- 2Protean Hulk dies on ETB, fetching Nomads en-Kor, Cephalid Illusionist, and Thassa's Oracle.
- 3In response to the Thassa's Oracle ETB, mill your entire library using Nomads en-Kor targeting Cephalid Illusionist as many times as needed to mill your library.
- 4Allow Thassa's Oracle ETB to resolve winning the game off of Thassa's Oracle's triggered ability
Flash + Protean Hulk + Cephalid Illusionist + Nomads en-Kor
- 1Cast Flash by paying
, putting Protean Hulk from your hand onto the battlefield and sacrificing it.
- 2Protean Hulk triggers, searching your library for Viscera Seer, Blood Artist, Cephalid Illusionist, and Nomads en-Kor and putting them onto the battlefield.
- 3Activate Nomads en-Kor by paying
, targeting Cephalid Illusionist.
- 4Cephalid Illusionist triggers, causing you to mill three cards.
- 5If you mill Narcomoeba.
- 6Nacromoeba triggers, putting it onto the battlefield from graveyard.
- 7Activate Viscera Seer by sacrificing Nacromoeba.
- 8Blood Artist trigger, causing target player to lose 1 life and gaining you 1 life.
Flash + Protean Hulk + Skill Borrower + Kiki-Jiki, Mirror Breaker
- 1Cast Flash, putting Protean Hulk into play.
- 2Protean Hulk goes to the bin and gets Skill Borrower, Torch Courier and Goblin Recruiter.
- 3Goblin Recruiter puts Kiki-Jiki on top of your library.
- 4Sacrifice the Torch Courier to give Skill Borrower haste.
- 5Use Skill Borrower's ability to use Kiki's ability: making another copy of Skill Borrower.
- 6Repeat step 5 infinitely.
- 7This creates infinite skill borrowers that are tapped, plus 1 that is untapped.
- 8Use the last Skill Borrower to copy Goblin Recruiter to put Mogg Fanatic on top of your library, and then sacrifice all your Skill Borrowers to their own ability to deal Infinite damage to your opponent.
Flash + Protean Hulk + Thassa's Oracle + Inverter of Truth
- 1Cast Flash dropping Hulk, search for Inverter of Truth and Thassa's Oracle.
- 2Stack triggers so Inverter resolves first exiling your library facedown and putting Protean Hulk and Flash back in.
- 3then Oracle resolves with 2 cards in library and 2 devotion for game.
Flash + Protean Hulk + Vigean Graftmage + Incubation Druid
- 1Cast Flash putting Protean Hulk into play and choose not to pay.
- 2Protean Hulk is sacrificed.
- 3Grab Vigean Graftmage, Incubation Druid, & Torch Courier.
- 4Vigean Graftmage's Graft ability triggers, move a counter to Incubation Druid.
- 5Sacrifice Torch Courier to give Incubation Druid haste.
- 6Tap Incubation Druid for
and untap it with Vigean Graftmage, netting
.
- 7Repeat for infinite
.
- 8You can now untap Incubation Druid as much as you want to get infinite of your other colors.
Flash + Protean Hulk + Dakmor Salvage + The Gitrog Monster
- 1Cast Flash putting Protean Hulk into play.
- 2Protean hulk dies with trigger, grabbing putrid imp and gitrog monster.
- 3Discard dakmor salvage to putrid imp, trigger gitrog to draw, replace draw for dredge 2 on dakmor salvage.
- 4Repeat step 3 until either no cards are left in library or you are comfortable with what is left.
- 5By this point a Narcomoeba has been milled (hopefully) and is now on your field.Sacrificegitrog, Narcomoeba, and putrid imp to flashback dread return in grave target thassa's oracle and win.
Flash + Protean Hulk + Body Snatcher + Laboratory Maniac
- 1Cast Flash, putting Protean Hulk on the battlefield, choosing not to pay and sacrificng Protean Hulk.
- 2Protean Hulk's LTB triggers, searching your library for Body Snatcher, Viscera Seer and Torch Courier and putting them onto the battlefield.
- 3In response to Body Snatcher's ETB trigger, activate Viscera Seer sacrificing Body Double.
- 4Body Snatcher's LTB triggers, exiling Body Snatcher and returning Protean Hulk to the battlefield.
- 5Resolve the Viscera Seer ability, scrying 1.
- 6Resolve the Body Snatcher ETB, failing to discard a card.
- 7Activate Viscera Seer, sacrificing Protean Hulk, searching your library for Laboratory Maniac, Hermit Druid and Hapless Researcher, then putting them onto the battlefield.
- 8Activate Torch Courier, sacrificing itself and giving Hermit Druid haste.
Flash + Protean Hulk + Ezuri, Claw of Progress + Sage of Hours
- 1Cast Flash putting Protean Hulk into play, choosing not to pay.
- 2Sacrifice Hulk, getting Ezuri, Sage of Hours, and 4 0 mana value creatures.
- 3Sage of Hours and the 4 creatures will trigger Ezuri's ability, netting you 5 experience counters.
- 4Move to combat, triggering Ezuri's ability.
- 5Put 5 +1/+1 counters from Sage of Hours.
- 6Activate Sage of Hours' ability, removing all 5 counters, giving you an extra turn.
- 7Repeat steps 4 and 5 for infinite turns.
Interactions with other cards
These cards' text mentions Flash.

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}

Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{T}: Add {C}. {1}, {T}, Sacrifice this land: You may cast spells this turn as though they had flash.

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

Flash When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature. As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.

You may cast spells this turn as though they had flash. Draw a card.

Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Legal formats
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