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Rules guide · Enchantment

Gimli's Reckless MightHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Tales of Middle-earth Commander· November 3, 2023
Carte Magic Gimli's Reckless Might

Gimli's Reckless Might is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Creatures you control have haste. Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.

Complete guide

Gimli's Reckless Might is a powerful red enchantment that captures the aggressive spirit of the Dwarves. It provides your entire army with Haste and rewards overwhelming force with a Formidable triggered ability that lets your attackers fight back against the enemy. This card turns your combat phase into a double-threat, dealing damage to players and clearing the board simultaneously.

Unpacking the Formidable Trigger

The core of this card lies in its Formidable keyword. Whenever you declare an attack, the game checks if the total power of all creatures you control is 8 or greater. If you meet this requirement, the ability goes on the stack. You then choose one of your attacking creatures and up to one creature an opponent controls to fight. Note that because it says 'up to one,' you can choose to target only your own creature if you wish for the ability to resolve without a fight, though usually, you will want to pick an enemy target.

Step-by-Step Resolution

The timing of this ability is crucial. First, the Formidable check happens exactly when you finish declaring attackers. If your power is at least 8, the ability triggers and you choose targets. Second, the game checks your total power again as the ability tries to resolve. If your creatures were shrunk or destroyed in response and your total power is now less than 8, the ability will do nothing. If the power check still passes, the two targeted creatures deal damage to each other equal to their power.

Common Strategic Pitfalls

A common mistake is forgetting that the creatures must be 'attacking' to be chosen for the fight. You cannot use this ability to make a creature you left back as a blocker fight. Additionally, remember that fighting does not remove a creature from combat. If your creature survives the fight, it will continue to move toward the opponent or a planeswalker to deal its combat damage as normal.

When to Deploy the Reckless Might

This enchantment is best used in aggressive decks that can quickly reach the 8-power threshold. Because it grants Haste, it is an excellent follow-up to a board wipe or a way to ensure your high-cost threats can impact the game immediately. It excels in board states where your opponent has utility creatures or blockers that you need to remove before they can declare blocks.

Interaction examples

Boosting Power Mid-Attack

If you attack with several creatures of the same type, Shared Animosity and Gimli's Reckless Might both trigger. If your base power is less than 8, the Formidable ability won't trigger at all. However, if you already have 8 power, you can stack the triggers so Shared Animosity resolves first, giving your attacker even more power before it fights an opponent's creature.

Relentless Assaults

With these two cards, you can create a devastating loop. Gimli's Reckless Might gives your new creatures Haste so they can attack immediately. After combat, you can activate Aggravated Assault to get a new combat phase. Since the Formidable ability triggers 'whenever you attack,' you will get a new fight trigger every single time you declare a new attack phase, as long as you maintain 8 power.

The Solo Fighter

If you control a single creature with 8 power (like a large Dragon), Gimli's Reckless Might will grant it Haste. When it attacks, the Formidable check sees 8 power, allowing you to target that Dragon and an opponent's creature. The Dragon will fight the target and then, provided it survives, still deal its 8 damage to the opponent during the combat damage step.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Gimli's Reckless Might

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Gimli's Reckless Might's formidable ability checks the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Breath of Fury
+Gimli's Reckless Might
#1

Breath of Fury + Gimli's Reckless Might

Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phases
  1. 1Declare the creature with Breath of Fury attached and the creature with mobilize as attackers, triggering the creature with mobilize, creating at least one 1/1 Warrior creature token that is tapped and attacking.
  2. 2Deal combat damage using the creature that has Breath of Fury attached.
  3. 3Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Warrior token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  4. 4Repeat each combat phase.
Sword of Hearth and Home
+Combat Celebrant
+Gimli's Reckless Might
#2

Sword of Hearth and Home + Combat Celebrant + Gimli's Reckless Might

Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phases
  1. 1Declare the creature with Sword of Hearth and Home and Combat Celebrant as attackers, choosing to exert Combat Celebrant as it attacks.
  2. 2Combat Celebrant triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  3. 3Deal combat damage to an opponent using the creature that has Sword of Hearth and Home attached.
  4. 4Sword of Hearth and Home triggers, exiling Combat Celebrant, then causing you to search your library for a basic land card, then put the land and Combat Celebrant onto the battlefield.
  5. 5Repeat each combat phase.
Krenko, Mob Boss
+Skirk Prospector
+Gimli's Reckless Might
#3

Krenko, Mob Boss + Skirk Prospector + Gimli's Reckless Might

Infinite creature ETBInfinite creature LTBInfinite commander castsInfinite creature tokens with haste
  1. 1Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control.
  2. 2Activate Skirk Prospector by sacrificing Krenko, adding {R}.
  3. 3Choose to return Krenko to the command zone from your graveyard.
  4. 4Activate Skirk Prospector by sacrificing a Goblin, adding {R}.
  5. 5Repeat step 4 until you have enough mana to cast Krenko.
  6. 6Cast Krenko from the command zone by paying {2}{R}{R} plus commander tax.
  7. 7Repeat.
Temur Sabertooth
+Fanatic of Rhonas
+Gimli's Reckless Might
#4

Temur Sabertooth + Fanatic of Rhonas + Gimli's Reckless Might

Infinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Activate Fanatic of Rhonas by tapping it, adding {G}{G}{G}{G}
  2. 2Activate Temur Sabertooth by paying {1}{G}, returning Fanatic of Rhonas from the battlefield to your hand.
  3. 3Cast Fanatic of Rhonas by paying its mana cost.
  4. 4Repeat.
Temur Sabertooth
+Selvala, Heart of the Wilds
+Gimli's Reckless Might
#5

Temur Sabertooth + Selvala, Heart of the Wilds + Gimli's Reckless Might

Infinite creature ETBInfinite creature LTBInfinite blinkingInfinite colored mana
  1. 1Activate Selvala by paying {G} and tapping it, adding at least {2}{G}{G}{G}{G}
  2. 2Activate Temur Sabertooth by paying {1}{G}, returning Selvala from the battlefield to your hand.
  3. 3Cast Selvala by paying its mana cost.
  4. 4Repeat.
Godo, Bandit Warlord
+Sword of Hearth and Home
+Gimli's Reckless Might
#6

Godo, Bandit Warlord + Sword of Hearth and Home + Gimli's Reckless Might

Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phases
  1. 1Declare Godo and the Samurai with Sword of Hearth and Home attached as attackers.
  2. 2Godo's second ability triggers, untapping it and all Samurai you control, and causing you to get an additional combat phase after this one.
  3. 3Deal combat damage using Godo and the Samurai that has Sword of Hearth and Home attached.
  4. 4Sword of Hearth and Home triggers, causing you to exile Godo, then search your library for a basic land card and exile it, then put the land and Godo from exile onto the battlefield.
  5. 5When Godo enters the battlefield, its first ability triggers, causing you to search your library for an Equipment card and put it onto the battlefield.
  6. 6Repeat each combat phase.
Breath of Fury
+Adeline, Resplendent Cathar
+Gimli's Reckless Might
#7

Breath of Fury + Adeline, Resplendent Cathar + Gimli's Reckless Might

Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phases
  1. 1Declare the creature with Breath of Fury attached and Adeline as attackers.
  2. 2Adeline triggers, creating a creature token.
  3. 3Deal combat damage using the creature that has Breath of Fury attached.
  4. 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  5. 5Repeat each combat phase.
Hullbreaker Horror
+Selvala, Heart of the Wilds
+Gimli's Reckless Might
#8

Hullbreaker Horror + Selvala, Heart of the Wilds + Gimli's Reckless Might

Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
  1. 1Activate Selvala by paying {G} and tapping it, adding at least {1}{G}{G}{G} plus enough mana to cast a creature card from your hand.
  2. 2Cast a creature card by paying its mana cost.
  3. 3Hullbreaker Horror triggers, returning Selvala from the battlefield to your hand.
  4. 4Cast Selvala by paying {1}{G}{G}.
  5. 5Hullbreaker Horror triggers, returning the creature cast in step 2 from the battlefield to your hand.
  6. 6Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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