Gustha's Scepter is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
: Return a card you own exiled with this artifact to your hand. When you lose control of this artifact, put all cards exiled with this artifact into their owner's graveyard.
Complete guide
Gustha's Scepter is a unique zero-mana artifact that allows you to store resources outside of your hand, shielding them from discard effects. It acts as a private vault for your most precious spells, though its security depends entirely on your continued control of the artifact. Understanding the timing of its abilities is crucial for protecting your strategy.
What it does
Gustha's Scepter provides two activated abilities and one significant triggered drawback. You can tap it to exile a card from your hand face down, which only you can look at. Later, you can tap it again to retrieve one of those cards back into your hand. However, if you lose control of the Scepter—whether it is destroyed, exiled, or stolen—all cards stored within it are immediately sent to the graveyard.
How it resolves step by step
First, you activate the first ability by tapping the Scepter, choosing a card from your hand to exile face down. This card is now in the exile zone, and you retain the right to look at it. To get it back, you must wait for the Scepter to untap, then activate the second ability. If an opponent plays a spell to destroy the Scepter, its last ability triggers. This trigger goes on the stack and, when it resolves, moves all face-down cards associated with that specific Scepter to your graveyard.
Common Mistakes
A common error is assuming the cards stay exiled if the Scepter is blinked or flickered. Because the last ability triggers whenever you 'lose control', the Scepter leaving the battlefield for any reason causes the cards to be lost. Additionally, remember that if you have multiple Scepters, each one only tracks the specific cards it exiled; you cannot use one Scepter to retrieve a card exiled by another.
When to play it
This card is best used in decks that need to protect key combo pieces from 'discard at random' effects or targeted hand disruption like Duress. Since it costs zero mana, it is also a cheap way to increase your artifact count for affinity or metalcraft strategies while providing a safety net for your most important spells.
Interaction examples
If you suspect your opponent is about to cast a spell that forces you to discard, you can tap Gustha's Scepter to exile Sol Ring face down. Even if you discard the rest of your hand, Sol Ring remains safe in exile. On your next turn, you can tap the Scepter to return Sol Ring to your hand and cast it using your available mana.
After using Skullclamp to draw extra cards, you might find yourself with more cards than you can cast. To avoid discarding down to your maximum hand size during the cleanup step, you can use Gustha's Scepter to exile a card. Since the card is in exile, it does not count toward your hand size limit. Later, you can retrieve it when you have the mana to play it.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Gustha's Scepter
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The last ability will trigger when a different player gains control of Gustha’s Scepter, as well as when Gustha’s Scepter leaves the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Emry, Lurker of the Loch + Jeskai Ascendancy + Orcish Vandal + Gustha's Scepter
- 1Tap Orcish Vandal, sacrificing Gustha's Scepter to deal 2 damage to any target.
- 2Tap Emry, targeting Gustha's Scepter.
- 3Cast Gustha's Scepter.
- 4Jeskai Ascendancy triggers, allowing you to loot.
- 5Jeskai Ascendancy triggers, untapping all creatures you control and giving them +1/+1 until end of turn.
- 6Repeat.
Emry, Lurker of the Loch + Jeskai Ascendancy + Barrage Ogre + Gustha's Scepter
- 1Tap Barrage Ogre, sacrificing Gustha's Scepter to deal 2 damage to any target.
- 2Tap Emry, targeting Gustha's Scepter.
- 3Cast Gustha's Scepter.
- 4Jeskai Ascendancy triggers, allowing you to loot.
- 5Jeskai Ascendancy triggers, untapping all creatures you control and giving them +1/+1 until end of turn.
- 6Repeat.
Cavalier of Dawn + Infinite Reflection + March of the Machines + Gustha's Scepter
- 1Cast Gustha's Scepter by paying
.
- 2Gustha's Scepter enters the battlefield as a copy of Cavalier of Dawn.
- 3Copy of Cavalier of Dawn enter-the-battlefield ability triggers, destroying itself and creating you a 3/3 Golem token.
- 4Copy of Cavalier of Dawn dies, triggering itself, returning Gustha's Scepter from your graveyard to your hand.
- 5Repeat.
Emry, Lurker of the Loch + Jeskai Ascendancy + Orcish Mechanics + Gustha's Scepter
- 1Tap Orcish Mechanics, sacrificing Gustha's Scepter to deal 2 damage to any target.
- 2Tap Emry, targeting Gustha's Scepter.
- 3Cast Gustha's Scepter.
- 4Jeskai Ascendancy triggers, allowing you to loot.
- 5Jeskai Ascendancy triggers, untapping all creatures you control and giving them +1/+1 until end of turn.
- 6Repeat.
Emry, Lurker of the Loch + Jeskai Ascendancy + Embraal Gear-Smasher + Gustha's Scepter
- 1Tap Embraal Gear-Smasher, sacrificing Gustha's Scepter to deal 2 damage to each opponent.
- 2Tap Emry, targeting Gustha's Scepter.
- 3Cast Gustha's Scepter.
- 4Jeskai Ascendancy triggers, allowing you to loot.
- 5Jeskai Ascendancy triggers, untapping all creatures you control and giving them +1/+1 until end of turn.
- 6Repeat.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Gustha's Scepter
No archived Top 8 deck with this card yet.



Sol Ring
Skullclamp







