Halo-Charged Skaab is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
When this creature enters, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
How it works : Halo-Charged Skaab
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The card you put on top of your library, if any, may be one you just milled, or it can be one that was already in your graveyard.
No other card is named in this ruling.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Thassa, Deep-Dwelling + Halo-Charged Skaab + Temporal Manipulation
Infinite turnsSkip your draw stepsLock
- 1Cast Temporal Manipulation by paying
, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Thassa triggers, blinking Halo-Charged Skaab.
- 3When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard.
- 4Move to your next durn, drawing Temporal Manipulation during your draw step.
- 5Repeat.
#2
Thassa, Deep-Dwelling + Halo-Charged Skaab + Time Warp
Infinite turnsSkip your draw stepsLock
- 1Cast Time Warp by paying
, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Thassa triggers, blinking Halo-Charged Skaab.
- 3When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Time Warp on top of your library from your graveyard.
- 4Move to your next durn, drawing Time Warp during your draw step.
- 5Repeat.
#3
Halo-Charged Skaab + Temporal Manipulation + Conjurer's Closet
Infinite turnsSkip your draw stepsLock
- 1Cast Temporal Manipulation by paying
, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Conjurer's Closet triggers, blinking Halo-Charged Skaab.
- 3When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard.
- 4Move to your next durn, drawing Temporal Manipulation during your draw step.
- 5Repeat.
#4
Halo-Charged Skaab + Time Warp + Conjurer's Closet
Infinite turnsSkip your draw stepsLock
- 1Cast Time Warp by paying
, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Conjurer's Closet triggers, blinking Halo-Charged Skaab.
- 3When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Time Warp on top of your library from your graveyard.
- 4Move to your next durn, drawing Time Warp during your draw step.
- 5Repeat.
#5
Thassa, Deep-Dwelling + Halo-Charged Skaab + Capture of Jingzhou
Infinite turnsSkip your draw stepsLock
- 1Cast Capture of Jingzhou by paying
, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Thassa triggers, blinking Halo-Charged Skaab.
- 3When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Capture of Jingzhou on top of your library from your graveyard.
- 4Move to your next durn, drawing Capture of Jingzhou during your draw step.
- 5Repeat.
#6
Halo-Charged Skaab + Capture of Jingzhou + Conjurer's Closet
Infinite turnsSkip your draw stepsLock
- 1Cast Capture of Jingzhou by paying
, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Conjurer's Closet triggers, blinking Halo-Charged Skaab.
- 3When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Capture of Jingzhou on top of your library from your graveyard.
- 4Move to your next durn, drawing Capture of Jingzhou during your draw step.
- 5Repeat.
#7
Halo-Charged Skaab + Temporal Manipulation + Teleportation Circle
Infinite turnsSkip your draw stepsLock
- 1Cast Temporal Manipulation by paying
, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Teleportation Circle triggers, blinking Halo-Charged Skaab.
- 3When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard.
- 4Move to your next durn, drawing Temporal Manipulation during your draw step.
- 5Repeat.
#8
Halo-Charged Skaab + Time Warp + Teleportation Circle
Infinite turnsSkip your draw stepsLock
- 1Cast Time Warp by paying
, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Teleportation Circle triggers, blinking Halo-Charged Skaab.
- 3When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Time Warp on top of your library from your graveyard.
- 4Move to your next durn, drawing Time Warp during your draw step.
- 5Repeat.
03
Legal formats
historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduel
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Halo-Charged Skaab
No archived Top 8 deck with this card yet.










