← MTG Rules

Rules guide · Legendary Creature

Halvar, God of Battle // Sword of the RealmsHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Kaldheim· February 5, 2021
Carte Magic Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip {1}{W}

Complete guide

Halvar, God of Battle is a versatile legendary card from Kaldheim that rewards you for augmenting your army. As a God, he grants your equipped warriors double strike, while his flip side, Sword of the Realms, ensures your heroes return from the grave.

A Master of Combat

Halvar, God of Battle has two distinct abilities. First, he provides a passive buff: any creature you control that is currently enchanted or equipped gains double strike. It is important to note that you do not need to control the Aura or Equipment providing the boost; as long as it is attached to your creature, they gain the ability. Second, at the start of every combat (both yours and your opponents'), you can move one Aura or Equipment from one of your creatures to another target creature you control. This allows you to shift offensive power or defensive tools dynamically.

Resolving the Shift

When the 'beginning of combat' trigger occurs, you choose two targets: the Aura or Equipment you want to move, and the creature you want to move it to. The item must currently be attached to a creature you control to be a legal target. If either target becomes illegal before the ability resolves (for example, if the creature is destroyed in response), the ability fails to move anything. If everything is legal, the attachment happens instantly without paying any equip costs.

The Sword's Protection

Sword of the Realms provides +2/+0, vigilance, and a powerful 'death' trigger. If the equipped creature dies, it is returned to its owner's hand instead of staying in the graveyard. However, if the creature is a token, it will cease to exist once it hits the graveyard and cannot be returned to your hand. Additionally, if the card is moved out of the graveyard by another effect before the Sword's trigger resolves, it will not return to your hand.

When to Play Each Side

Since this is a modal double-faced card, you choose which side to cast. Play Sword of the Realms early to protect key creatures or generate value. Cast Halvar, God of Battle when you already have a board presence with items attached to maximize the immediate impact of double strike. In Commander, remember that you can cast either side from the command zone, but the commander tax applies to the card as a whole regardless of which face you choose.

Interaction examples

Searching for Victory

On the third chapter of Forging the Tyrite Sword, you search your library. You can choose Halvar, God of Battle specifically by name or find it by searching for an Equipment (referring to the back face, Sword of the Realms). This ensures you have your engine ready for the next turn.

Double the Triggers

If you have Roaming Throne on the battlefield naming 'God' and control Halvar, God of Battle, his combat trigger triggers twice. At the start of combat, you can move two different Auras or Equipments to different creatures, or move one item and then move another, allowing for complex combat setups.

Infinite Value Loop

Equip Solemn Simulacrum with Sword of the Realms. When the Simulacrum dies, you draw a card from its own ability, and the Sword's ability triggers to return the Simulacrum to your hand. You can then recast the Simulacrum to search for another land, effectively looping the creature for continuous card and mana advantage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Halvar, God of Battle // Sword of the Realms

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A creature you control is enchanted or equipped if there's an Aura or an Equipment attached to it. You don't have to control that Aura or Equipment.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Similarly, you don't have to control the Aura or Equipment that you choose as a target of Halvar's triggered ability, but it must be attached to a creature you control.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If either target of the triggered ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Aura or Equipment is already attached to the target creature, nothing happens.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the creature equipped by Sword of the Realms dies but leaves the graveyard before the triggered ability resolves, it won't be returned to its owner's hand. It will just stay wherever it went.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If Sword of the Realms is attached to a token creature that dies, the Sword's triggered ability will trigger, but the token will cease to exist after going to the graveyard. It won't be returned to its owner's hand.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Halvar, God of Battle // Sword of the Realms
+Puresteel Paladin
+Ornithopter
+Ashnod's Altar
#1

Halvar, God of Battle // Sword of the Realms + Puresteel Paladin + Ornithopter + Ashnod's Altar

Infinite artifact ETBInfinite artifact LTBInfinite colorless manaInfinite death triggers
  1. 1Cast Ornithopter.
  2. 2Equip Sword of the Realms to Ornithopter for {0}.
  3. 3Sacrifice Ornithopter to Ashnod's Altar to add {C}{C}.
  4. 4Sword of the Realms triggers, returning Ornithopter to your hand.
  5. 5Repeat.
Halvar, God of Battle // Sword of the Realms
+Puresteel Paladin
+Memnite
+Ashnod's Altar
#2

Halvar, God of Battle // Sword of the Realms + Puresteel Paladin + Memnite + Ashnod's Altar

Infinite artifact ETBInfinite artifact LTBInfinite colorless manaInfinite death triggers
  1. 1Cast Memnite.
  2. 2Equip Sword of the Realms to Memnite for {0}.
  3. 3Sacrifice Memnite to Ashnod's Altar to add {C}{C}.
  4. 4Sword of the Realms triggers, returning Memnite to your hand.
  5. 5Repeat.
Halvar, God of Battle // Sword of the Realms
+Puresteel Paladin
+Ornithopter
+Phyrexian Altar
#3

Halvar, God of Battle // Sword of the Realms + Puresteel Paladin + Ornithopter + Phyrexian Altar

Infinite artifact ETBInfinite artifact LTBInfinite colored manaInfinite death triggers
  1. 1Cast Ornithopter.
  2. 2Equip Sword of the Realms to Ornithopter for {0}.
  3. 3Sacrifice Ornithopter to Phyrexian Altar to add a mana of any color.
  4. 4Sword of the Realms triggers, returning Ornithopter to your hand.
  5. 5Repeat.
Halvar, God of Battle // Sword of the Realms
+Puresteel Paladin
+Memnite
+Phyrexian Altar
#4

Halvar, God of Battle // Sword of the Realms + Puresteel Paladin + Memnite + Phyrexian Altar

Infinite artifact ETBInfinite artifact LTBInfinite colored manaInfinite death triggers
  1. 1Cast Memnite.
  2. 2Equip Sword of the Realms to Memnite for {0}.
  3. 3Sacrifice Memnite to Phyrexian Altar to add a mana of any color.
  4. 4Sword of the Realms triggers, returning Memnite to your hand.
  5. 5Repeat.
Halvar, God of Battle // Sword of the Realms
+Puresteel Paladin
+Ornithopter
+Blasting Station
#5

Halvar, God of Battle // Sword of the Realms + Puresteel Paladin + Ornithopter + Blasting Station

Infinite artifact ETBInfinite artifact LTBInfinite damageInfinite death triggers
  1. 1Cast Ornithopter.
  2. 2Untap Blasting Station.
  3. 3Equip Sword of the Realms to Ornithopter for {0}.
  4. 4Activate Blasting Station, sacrificing Ornithopter deal 1 damage to any target.
  5. 5Sword of the Realms triggers, returning Ornithopter to your hand.
  6. 6Repeat.
Halvar, God of Battle // Sword of the Realms
+Puresteel Paladin
+Memnite
+Altar of Dementia
#6

Halvar, God of Battle // Sword of the Realms + Puresteel Paladin + Memnite + Altar of Dementia

Infinite artifact ETBInfinite artifact LTBInfinite death triggersInfinite creature ETB
  1. 1Cast Memnite.
  2. 2Equip Sword of the Realms to Memnite for {0}.
  3. 3Sacrifice Memnite to Altar of Dementia to mill target player three.
  4. 4Sword of the Realms triggers, returning Memnite to your hand.
  5. 5Repeat.
Halvar, God of Battle // Sword of the Realms
+Puresteel Paladin
+Memnite
+Blasting Station
#7

Halvar, God of Battle // Sword of the Realms + Puresteel Paladin + Memnite + Blasting Station

Infinite artifact ETBInfinite artifact LTBInfinite damageInfinite death triggers
  1. 1Cast Memnite.
  2. 2Untap Blasting Station.
  3. 3Equip Sword of the Realms to Memnite for {0}.
  4. 4Activate Blasting Station, sacrificing Memnite deal 1 damage to any target.
  5. 5Sword of the Realms triggers, returning Memnite to your hand.
  6. 6Repeat.
Deathrender
+Puresteel Paladin
+Halvar, God of Battle // Sword of the Realms
+Ashnod's Altar
#8

Deathrender + Puresteel Paladin + Halvar, God of Battle // Sword of the Realms + Ashnod's Altar

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Ashnod's Altar by sacrificing the creature with Sword of the Realms and Deathrender attached, adding {C}{C}.
  2. 2When the creature dies, Sword of the Realms and Deathrender trigger.
  3. 3Resolve the Sword of the Realms trigger, returning the creature from your graveyard to your hand.
  4. 4Resolve the Deathrender trigger, putting a creature card from your hand onto the battlefield and attaching Deathrender to it.
  5. 5Activate Sword of the Realms by paying {0}, attaching it to the creature that has Deathrender attached.
  6. 6Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Halvar, God of Battle // Sword of the Realms

No archived Top 8 deck with this card yet.

Explore the meta
Official source