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Rules guide · Creature

Hare ApparentHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Foundations· November 15, 2024
Carte Magic Hare Apparent

Hare Apparent is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent.

Complete guide

Hare Apparent is a charismatic Rabbit Noble that proves there is always strength in numbers. This card breaks the standard deck-building limits, allowing you to flood the battlefield with a warren of tokens as your collection of Hares grows. It is a perfect addition to any white-based deck looking to overwhelm opponents through sheer volume of creatures.

What It Does

Hare Apparent has two distinct abilities. First, its deck-building rule overrides the standard 'four-copy limit' for a deck, meaning you can run as many copies as you like in a legal Magic deck. Second, its triggered ability checks how many other creatures named Hare Apparent you currently control at the moment it enters the battlefield. You then create that many 1/1 white Rabbit creature tokens.

How It Resolves Step by Step

When Hare Apparent enters the battlefield, its triggered ability is put onto the stack. When this ability attempts to resolve, the game performs a count of every other creature you control that shares the exact name 'Hare Apparent.' For every other Hare found, you create one 1/1 white Rabbit token. If the Hare Apparent that triggered the ability leaves the battlefield before the ability resolves, the ability still counts the other Hares you still control on the battlefield.

Common Mistakes

A frequent error is counting the Hare Apparent that just entered the battlefield; the ability specifically says 'other,' so the first one you play will produce zero tokens if no others are present. Additionally, remember that tokens created by this ability are named 'Rabbit,' not 'Hare Apparent,' so they do not count toward the total for future Hare Apparent triggers.

When to Play It

Hare Apparent is most effective when you have already established a board presence with its copies. Because the token generation scales exponentially with each subsequent Hare, it is often best to sequence these creatures back-to-back. It also synergizes well with blink or flicker effects that allow a Hare to enter the battlefield multiple times once its friends are already in play.

Interaction examples

Building the Warren

If you control one Hare Apparent and play a second one, the new Hare's ability triggers. Upon resolution, it sees the first one you controlled. You create one 1/1 white Rabbit creature token. If you then play a third Hare Apparent, it sees the two previous ones, creating two more Rabbit tokens.

Non-Hare Support

You control an Esper Sentinel and an Ornithopter of Paradise. You then cast Hare Apparent. When it enters, its ability checks for other creatures named 'Hare Apparent.' Even though you control two other creatures, neither is named Hare Apparent, so you create zero Rabbit tokens.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Hare Apparent

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Hare Apparent
+Dual Nature
+Emiel the Blessed
+Ashnod's Altar
#1

Hare Apparent + Dual Nature + Emiel the Blessed + Ashnod's Altar

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1If you have a Hare Apparent in your hand, cast it by paying {1}{W}. If not, activate Emiel by paying {3}, blinking a Hare Apparent.
  2. 2When Hare Apparent enters the battlefield, it and Dual Nature's first ability trigger.
  3. 3Resolve the Dual Nature trigger, creating a token copy of Hare Apparent.
  4. 4When the Hare Apparent token enters the battlefield, it triggers, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named Hare Apparent.
  5. 5Resolve the Hare Apparent trigger from step 2, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named Hare Apparent.
  6. 6Activate Ashnod's Altar twice by sacrificing two Rabbits, adding {C}{C}{C}{C}.
  7. 7Activate Emiel by paying {3}, blinking a nontoken Hare Apparent.
  8. 8Hare Apparent, Dual Nature's first ability and Dual Nature's second ability trigger.
Hare Apparent
+Dual Nature
+Emiel the Blessed
+Thermopod
#2

Hare Apparent + Dual Nature + Emiel the Blessed + Thermopod

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1If you have a Hare Apparent in your hand, cast it by paying {1}{W}. If not, activate Emiel by paying {3}, blinking a Hare Apparent.
  2. 2When Hare Apparent enters the battlefield, it and Dual Nature's first ability trigger.
  3. 3Resolve the Dual Nature trigger, creating a token copy of Hare Apparent.
  4. 4When the Hare Apparent token enters the battlefield, it triggers, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named Hare Apparent.
  5. 5Resolve the Hare Apparent trigger from step 2, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named Hare Apparent.
  6. 6Activate Thermopod up to three times by sacrificing up to three Rabbit tokens, adding up to {R}{R}{R}.
  7. 7Activate Emiel by paying {3}, blinking a nontoken Hare Apparent.
  8. 8Hare Apparent, Dual Nature's first ability and Dual Nature's second ability trigger.
Hare Apparent
+Dual Nature
+Emiel the Blessed
+Phyrexian Altar
#3

Hare Apparent + Dual Nature + Emiel the Blessed + Phyrexian Altar

Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggers
  1. 1If you have a Hare Apparent in your hand, cast it by paying {1}{W}. If not, activate Emiel by paying {3}, blinking a Hare Apparent.
  2. 2When Hare Apparent enters the battlefield, it and Dual Nature's first ability trigger.
  3. 3Resolve the Dual Nature trigger, creating a token copy of Hare Apparent.
  4. 4When the Hare Apparent token enters the battlefield, it triggers, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named Hare Apparent.
  5. 5Resolve the Hare Apparent trigger from step 2, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named Hare Apparent.
  6. 6Activate Phyrexian Altar up to three times by sacrificing up to three Rabbit tokens, adding up to {3}.
  7. 7Activate Emiel by paying {3}, blinking a nontoken Hare Apparent.
  8. 8Hare Apparent, Dual Nature's first ability and Dual Nature's second ability trigger.

Related cards and tokens

03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderdueltlr
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