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Hookblade VeteranHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Assassin's Creed· July 5, 2024
Carte Magic Hookblade Veteran

Hookblade Veteran is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

During your turn, this creature has flying. (It can't be blocked except by creatures with flying or reach.)

Complete guide

Hookblade Veteran is a stealthy Human Assassin that excels at infiltrating enemy defenses during your own combat phase. While it remains grounded on your opponents' turns, its specialized training allows it to take to the skies when you go on the offensive. This tactical flexibility makes it a reliable choice for decks looking to apply early evasive pressure.

Understanding Conditional Flying

Hookblade Veteran possesses a static ability that grants it flying, but only while it is your turn. This means from the beginning of your Untap step until the end of your Cleanup step, the Veteran has flying. On any opponent's turn, it loses this keyword and becomes a ground-based creature, meaning it cannot block other flyers unless another effect grants it that ability.

Combat Resolution Step-by-Step

When you enter your combat phase, the Veteran has flying. If you declare it as an attacker, your opponent can only block it with creatures that have flying or reach. If the turn ends and it is now an opponent's turn, the Veteran no longer has flying. If an opponent attacks you with a flying creature, the Veteran cannot be declared as a blocker for that creature because it is currently a non-flying creature on their turn.

Common Mistakes: Defensive Limits

A frequent error is assuming Hookblade Veteran can block flyers reliably. Because its ability is tied strictly to 'your turn,' it is effectively a ground creature during every combat phase where it would be acting as a blocker. Do not rely on it to stop incoming aerial threats unless you have a way to grant it flying through external spells or abilities.

When to Play Hookblade Veteran

This card is best utilized in aggressive blue archetypes that want to chip away at an opponent's life total starting on turn two. It is particularly effective when the board state is stalled on the ground, as it ignores traditional blockers. Since it is only a 1/1, it pairs well with equipment or auras that capitalize on its evasion.

Interaction examples

Evasive Maneuvers

During your turn, you attack with Hookblade Veteran. Your opponent controls Ornithopter of Paradise. Because it is your turn, Hookblade Veteran has flying. Ornithopter of Paradise also has flying, so your opponent is legally allowed to block your Veteran with their Thopter. If it were the opponent's turn, the Veteran would not have flying, but it also wouldn't be attacking.

The Defensive Gap

Your opponent attacks you with Faerie Mastermind, which has flying. You control Hookblade Veteran. Because it is your opponent's turn, Hookblade Veteran's static ability is inactive, and it does not have flying. Therefore, you cannot declare Hookblade Veteran as a blocker for Faerie Mastermind, and the damage will likely go through unless you have another way to stop it.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Hookblade Veteran

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderdueltlr
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